Depends on the style of play. I know we love ST2 guards, we can hit them hard.mattgslater wrote: Doubles on linos and Catchers makes Guard, until you have three Guards (hopefully a Catcher among them). Then you can get cute, taking Catchers with Nerves or Linos with Grab or whatever... or just ignore the doubles and go back to basics. Two Guards (or one and a +ST guy) are awesome on offense. Guard is a fair defensive skill, but on a ST3 LOS it's only enough against Guardless elves. There is such a thing as too much Guard on an elf team; it just takes a whole lot of luck to get there.
Catchers with doubles is a tough choice.
Dump off? Not of a great use.
Nerves of Steel - great for pass blocker or being pass blocked.
Juggernaught, this allows to get a one die block for a 5/6 push back!
I've been unlucky and over 13 games have not managed to roll a double for any line, or wardancer. Got doubles for Throwers and a ST increase for a catcher (who has now been killed - not worth it IMO)
I dream of a few line with guard. But having to use dauntless instead. Rematch vs Vampires next week, this may net the results I require... work the line!
BTW guard can be broken, it's not perfect.