3rd Skill on a Minotaur

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Chris
Legend
Legend
Posts: 2035
Joined: Thu May 29, 2003 1:18 pm
Location: London, England

Re: 3rd Skill on a Minotaur

Post by Chris »

Nah - wild animal is far worse. 4+ to use a re-roll compared with 4+ to move...

Reason: ''
User avatar
burgun824
Legend
Legend
Posts: 2274
Joined: Wed Sep 08, 2010 9:27 pm
Location: Nashville, TN

Re: 3rd Skill on a Minotaur

Post by burgun824 »

I agree. If you are going to remove a nega-trait I would definitley go with Wild Animal over loner.

However, I would still definitely take block before doing either of those. With block you get a very reliable 2d blitzer and you don't have to worry about getting the assists for a 3d block.

Reason: ''
User avatar
Jimmy Fantastic
Super Star
Super Star
Posts: 780
Joined: Fri Jan 01, 2010 3:38 pm

Re: 3rd Skill on a Minotaur

Post by Jimmy Fantastic »

Claw. Obviously.

Reason: ''
Shortarse
Experienced
Experienced
Posts: 95
Joined: Fri May 01, 2009 8:05 pm

Re: 3rd Skill on a Minotaur

Post by Shortarse »

Depends how you use him. My mino blitz's or blocks every turn so I'm only worried about the 1's

Reason: ''
User avatar
burgun824
Legend
Legend
Posts: 2274
Joined: Wed Sep 08, 2010 9:27 pm
Location: Nashville, TN

Re: 3rd Skill on a Minotaur

Post by burgun824 »

You're right...a mino should block or blitz every turn thus reducing his chance to fail a Wild Animal roll to 1/6 from 1/2. Now having said that, he is throwing block dice every turn and is likely to not be getting any assists therefore leading to mostly 2d blocks.

Now grated you have a higher probability of failing a Wild Animal roll than a 2d block, even without block. But the difference is close to negligible (I think it's about a 5% difference if I'm not mistaken). Plus, failing a Wild Animal roll doesn't cause a turnover OR a loss of tackle zones. But as we all know, failing a block does. If I remember correctly 2d blocks with block fail less than 3% of the time.

I guess to me block just seems like the more reliable choice.

Reason: ''
User avatar
JaM
Legend
Legend
Posts: 2580
Joined: Sun Oct 31, 2004 7:38 pm
Location: The Netherlands.

Re: 3rd Skill on a Minotaur

Post by JaM »

Following that logic you could also dump loner, so he can use rerolls.

Reason: ''
Image
User avatar
Heff
Dwarf fetishist
Posts: 2843
Joined: Sat May 30, 2009 5:53 pm
Location: Where the Dwarf Hate is

Re: 3rd Skill on a Minotaur

Post by Heff »

Chris wrote:Nah - wild animal is far worse. 4+ to use a re-roll compared with 4+ to move...
But you don't need to babysit and he keeps his zones. Really Stupid is MUCH worse

Reason: ''
Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
Image
Chris
Legend
Legend
Posts: 2035
Joined: Thu May 29, 2003 1:18 pm
Location: London, England

Re: 3rd Skill on a Minotaur

Post by Chris »

Shortarse wrote:Depends how you use him. My mino blitz's or blocks every turn so I'm only worried about the 1's
I delight in facing such mino's - it is relatively easy to get them out of position (if all else fails just lay on the floor) and they are going to fluff a blitz every so often. Fine if you are trying to kill the opposition, less useful though if you are trying to beat them and you are failing to carry them off the pitch in batches.

Heff - of course really stupid (and bonehead) are worse, but he doesn't have those traits :)

Reason: ''
User avatar
TalonBay
Star Player
Star Player
Posts: 580
Joined: Thu May 27, 2004 10:00 am

Re: 3rd Skill on a Minotaur

Post by TalonBay »

Heff wrote:
Chris wrote:Nah - wild animal is far worse. 4+ to use a re-roll compared with 4+ to move...
But you don't need to babysit and he keeps his zones. Really Stupid is MUCH worse
I think that depends on the team he's being used with, on a skaven team where I've a killer blitzer and a crazy gutter runner I don't want to waste my blitz just to improve my chances of getting the rat ogre in a decent position, I'd rather have bonehead or really stupid personally because I want to just move him so much of the time. On a team where the wild animal is a higher priority blitzer option then I agree wild animal is less painfull than the other negatraits.

There's an argument that I shouldn't waste the TV having the Rat Ogre on the team in the first place and I'd agree that it's more efficient without him, I just think he's part of the flavour of the team so should be there.

Reason: ''
Image
The Daventry League: Pitchblack Stealers http://www.level10.org/BloodBowl/index.php?section=main
Proud Owner of the TFF Minisorca Vikings Legacy 2011 viewtopic.php?f=25&t=36011
swilhelm73
Star Player
Star Player
Posts: 750
Joined: Tue Oct 21, 2003 6:57 pm

Re: 3rd Skill on a Minotaur

Post by swilhelm73 »

I'm not sure I'd use a Mino on a CDw team.

Since he needs double for mutations too he has such a small set of useful skills to choose from, and you've got two other players designed to be blitzers already.

In this case though I would take block.

Reason: ''
Post Reply