Playoff Time

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mattgslater
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Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Playoff Time

Post by mattgslater »

Drop a Babe, keep both coaches. On a ST3 Blodger, it's hard to go wrong with SS.

Go after the -AV guys with your Wights and DP, and after the Warriors with your Weres. Try to get the -AV B/G/T/2H guy down so you can foul him: if you can get two Tackle players out of the game the advantage is yours.

Wrackler in particular is the biggest target. If you get him down, or if he gets himself down, foul his furry AV7 butt!

Key matchups:

B Golems are normally your cage-fronts, but here, you should use them to control the middle. If you put them where he's tempted to blitz them, he's going to Claw them. There's not much you can do about this except to direct his efforts. Using them to create a zone of redirect instead, their main job is to tie down some poor Beastman (preferably a Tackle guy), then start constricting and cordoning. Rather, your cage itself should be mostly formed of your mobile guys, because if you can pin the Tacklers down his odds aren't so hot.

One thing you can do is to put your W/F Zombie on his Mino. A rookie Z would also work. That's not enough, but it will give you a chance to deal with all the pointy bits one at a time.

Tying his pieces down is key. Any one guy he has can blitz any one guy you have, but if you can keep his Wrackler and his Mino pinned down, you can limit his hits on your cagers to 11/36, or at worst 5/9, to get your guys down.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
swilhelm73
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Joined: Tue Oct 21, 2003 6:57 pm

Re: Playoff Time

Post by swilhelm73 »

Overall I am looking at the B/T/MB/Claw guy as my number one target. If I lose either wolf early I probably lose the game.

I looked at the various D setups my opponent used in his last few games, and occasionally he leaves that guy barely open on the sideline (with a guard CW diagonally front) - so if I send over the SF wight and the legendary wolf I should get a decent shot on him 2D followed by 1D if the 2D fails. That would give me about a decent chance of taking him off the field with the PO.

In is interesting that looking overall my opponent has more strength, more guard, more kill skills, higher average ag....and I'm giving up inducements. :)

But that is because of my wolves and wights - so somehow I have to keep them in the game while reducing the number of killer players he has.

On the plus side, PO might actually help keep my legendary wolf in the game as long as I don't leave him open to a big gang foul.

Reason: ''
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mattgslater
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Re: Playoff Time

Post by mattgslater »

He knows you ClawPOMB. Don't forget that. He may not expose his best guys.

What I've learned about dealing with ClawPOMB is that beating it is a numbers game. If he protects that guy, you should expose him with the blitz, then mark or cover him with the Wrestle Zed.

In fact, you might even blitz with a Wight so you can drop back behind the screen of FGs and Zs, or with a FG, so you can just not follow. The key really is forcing him to blitz guys who aren't so important to your cause.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
swilhelm73
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Posts: 750
Joined: Tue Oct 21, 2003 6:57 pm

Re: Playoff Time

Post by swilhelm73 »

So I beat that Chaos team 2-1 in a game where I almost pitch cleared him in the first half.

But now it is out of the frying pan into the fire as I face an undefeated (11 straight wins) Chaos team at about TV2450. I'm at TV 2060 with 13 players currently 1 coach/1 cheer

My lvl6 wolf hit lvl7, but My +AG Ghoul got an MNG

The WW: Block, Dodge, Tackle, Dauntless, MB rolled 6+4.

I'm leaning towards SS - AV might be a good pick normally, but my opponent is loaded with Claw (5 players).

Overall, I'll have roughly 390k in inducements to work with.

So I could go
150 Wizard
220 Nekbrekerth (Setehk)

or

390 Count Luthor

or

380 Ramtut

CHAOS

MN: Claw, Tent, SF
CW: Block, Claw, MB
CW: Block, Claw, MB, Guard
CW: Block, Guard, SF, +AG, +MA
CW: +ST, Block
BM: MB, Block, PO, Frenzy, Claw, Niggle
BM: +AG, SH, Block, Niggle
BM: Block, Dodge, SH
BM: Block, MB, Tackle, PO, JU, -MA, -AG
BM: Wrestle, JU, Tackle, -MA
BM: DP
BM: Tackle, MB, Block, Claw, PO
BM: Rookiex2
14 players
4 RR
TV2450

Reason: ''
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