Rookie CD Mino rolls 6+6

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dines
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Re: Rookie CD Mino rolls 6+6

Post by dines »

I don't like minos on the CD team, but would go for block or claw in your case.

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Re: Rookie CD Mino rolls 6+6

Post by spubbbba »

Dr. Von Richten wrote:Rolling 6+6 on a skill roll is a sign from Nuffle. You do not want to displease Nuffle, now do you? :wink:
Yup and a ST6 mino is much, much cooler than a block one. You still have a 5 in 36 chance of rolling doubles next skill (ok 6 in 36 but you should certainly make him ST7 if you get the chance). :D

If you are focused on TV efficiency in Blackbox then drop him altogether as he’s a massive amount of bloat.

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Re: Rookie CD Mino rolls 6+6

Post by gamesvaultsteve »

Id take the strength up.

Mino has to be the blitz player every turn. 3 dice on the blitz and with break tackle later as someone has already said, super cage breaker

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Re: Rookie CD Mino rolls 6+6

Post by Coach Grievous »

I'd take the ST as well. 3d Blocks are tasty and with Break Tackle blitzing into cages with Horns... wow. It does stymie its development a little, but I'd take it.

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Re: Rookie CD Mino rolls 6+6

Post by RogueThirteen »

I'd take Block, actually. Strength difference is marginal unless this guy gets Break Tackle or Tentacles, and honestly those are probably going to be pretty low on the queue.

Block actually gives him more defensive protection. I have little qualms about throwing a 2-Die-Their-Choice block against a Block-less big guy with one of my Block players, assuming a knock down or push is particularly useful to my strategy.

As for a 3-Die-Blocks on the blitz, you may not want to blitz with this guy all the time, in which case the +Str is pretty useless unless he's hitting another big guy. And if you really do want a 3-Die blitz, it's not going to be hard to get an assist in position, especially since you should have tons of Guard on your CDs anyways. Besides, a 2-Die with Block is safer than a 3-Die-w/out-Block, if you're worried about turnovers (1/36 vs 1/27 chance of failure).


Going from 3-->4 strength is huge. Going from 5-->6 Strength, meh.

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Re: Rookie CD Mino rolls 6+6

Post by Glowworm »

Block gets my vote, I use a fanatic on my goblins (S7) and more often than not he gets blocked for 2 dice my choice because he has no block, especially if my opponent has block. I know its different as we're talking about a mino however choosing to blitz with a Wild animal when you have better positionals (BC's) to do the job is asking for lots of 1s, also block keeps him upright and with an Av of 8 a prone mino is a foul magnet.

i do however like a Mino on a CD team.

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Re: Rookie CD Mino rolls 6+6

Post by MKL »

Block for me.

And if you keep rolling doubles, there is no shortage of skills to choose from (claw, tentacles, etc.)

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Re: Rookie CD Mino rolls 6+6

Post by pauli42 »

Block for sure. You'll have enought Guard or free hobgoblins to give him the assist for a 3-Die-Block on a Blitz..np!

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Re: Rookie CD Mino rolls 6+6

Post by Smurf »

Block...far more useful and saves 20k tv.

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Re: Rookie CD Mino rolls 6+6

Post by sann0638 »

+1 S. Faced one last night and he was a monster. Had jugs as well so block was unnecessary (I was elves so avoided standing next to him!).

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Re: Rookie CD Mino rolls 6+6

Post by Shortarse »

+1 St. Got a guy in our league with one and 3 dice blitz's are awesome give him BT next and then Jugs (or other way round if you prefer and you have a cage breaking monster on your hands.

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