i think you don't need this, with already 3/4 guards => i would focus on more guard...
Bull#1: +1AG, Dodge, Block, Sure Hands, Break Tackle, Kick-Off Return (if Double skill => Side Step, or Foul Appearance)
Bull#2: Block, +1ST, Break Tackle, Mighty Block, Frenzy, Guard or Juggernaut (if Double skill => Dodge)
On the bulls, take any stat increase (+1MV, +1AG or +1ST)
Dw#1: Mighty Block, Claw, Piling On, Guard
Dw#2: Mighty Blow, Guard, Stand Firm, Grab
Dw#3: Guard, Stand Firm, Mighty Blow, Grab
Dw#4: Guard, Stand Firm, Mighty Blow, Grab
Dw#5: Mighy Blow, Guard, Stand Firm, Grab
Dw#6: Claw, Mighty Blow, Piling On, Guard
if double skills => Dodge, Side Step (if not Stand Firm yet), or why not a leader (depending of the RR numbers), if you have already standfirm & Guard on this dwarf, or CLAW of course if you have already Mighty Blow

Hobbo#1: Wrestle, Strip Ball, Tackle
Hobbo#2: Kick, Block
Hobbo#3: Dirty Player
Hobbo#4: Dirty Player
Hobbo#5: Dirty Player
if you get a double on a Hobbo => Guard, then Block
all this Grab could be nice, for your dirty Hobbo
