
Though admittedly, the cheap and safe option for a Big Guy is probably to take Guard for 30K.
(Or Claw/Mighty Blow if you have singles access to one and have got the other).
Cheers
Martin
Yep. I didn't want to nerf anyone. Well, excpet taking 1 skill off woodies and undead. Instead, I hope to push the other teams to the same level.This is an excellent ruleset for Dwarves. 1100k buys the standard 12 player, 3 RR, Apoth roster. 240k bonus gold buys 8 of them Guard. Or maybe "only" 6-7 Guards and 1-2 MB. I don't see any incentive to make a "diverse skill selection".
You can also make the cookie cutter, tournament standard Lizardman roster with 6 Block Saurus.
Just to be clear: Only one gold skill in s stack. So no ClawMB Beastmen. (But the Mino could go that wayChaos will probably be scary, just because 330k buys 11 (!) premium skills and allows stacking. 11 skills is a lot. Every Warrior could get Block, you can get a Block, Extra Arms, Sure Hands ball carrier (which is serious overkill), and still have enough for 2 ClawMB killer Beastmen. Or just 11 players with Block (boring). Minotaur gets no skills (if taken).
Duly notedI think in this ruleset, for bog-boring power gaming I'd play Dwarves, for some fun games (but probably not the optimal roster) I'd go with Humans.
Code: Select all
Classic WC CPR
Wood Elf 120K 100K 100K
Undead 120K 100K 100K
Amazon 120K 100K 120K
Brets 120K 100K 120K
Dark Elf 120K 100K 120K
Lizards 120K 100K 120K
CD 120K 100K 140K
Norse 120K 100K 140K
Skaven 120K 100K 140K
Dwarf 120K 100K 160K
Elf 120K 150K 160K
Necro 120K 150K 160K
Pact 160K 150K 180K
Khemri 120K 150K 180K
Orc 120K 100K 180K
Khorne 160K 200K 200K
High Elf 120K 150K 200K
Human 120K 150K 200K
Nurgle 120K 200K 200K
Chaos 120K 200K 220K
Slann 120K 200K 220K
Undrwrld 160K 200K 220K
Gobbo 190K 220K 240K
Halfling 190K 220K 240K
Ogre 190K 220K 240K
Vampire 160K 200K 240K
Well spotted, Martin, and thanks for the clarification. That is a rather different kettle of fish.plasmoid wrote:Ooops. Just spotted the massive typo:
The +20K penalty for gold skills on Loners is only if they take a doubles!
it's going to happen whether you want it or not. Every tournament ruleset is (relatively speaking) good for some teams and bad for others.plasmoid wrote:I didn't want to nerf anyone. Well, excpet taking 1 skill off woodies and undead.
That's a big change. The current wording of your rule text doesn't reflect that:plasmoid wrote:Ooops. Just spotted the massive typo:
The +20K penalty for gold skills on Loners is only if they take a doubles!
True - and then again not quite.it's going to happen whether you want it or not. Every tournament ruleset is (relatively speaking) good for some teams and bad for others.
In fact, it's going to be practically impossible to measure (due to lack of data).But it looks like you're trying to create a ruleset where the each race (except for stunties) have an approximately equal win rate. And that's going to be difficult to measure based on the results of one tournament.
I'd be thrilled if he came to Copenhagen and won with SlannIf Smeborg flies to Denmark and wins your tournament with Slann, does it mean that you gave too many bonuses? Or that he's particularly skilled with Slann? It's very difficult to separate that without a sample size of hundreds of games per race - far more than you'll get with one tournament, even if you keep the same rules for years.
But that is not what I want."Cost: The base cost of skills is 30K for a normal, 50K for a doubles. Players with the Loner skill pay 20k extra for doubles skills."
I disagreeMartin - I have noticed (both in my country and elsewhere) that the tiered handicapping system seems to get ever more extreme. Yours is the most extreme I have yet seen, but the Dornbirn World Cup format is not far off. This is sufficient proof to me that the whole concept is not working as expected.
Yep. That would be interesting. Even though it doesn't quite Work for a singles tournament. As most tournaments are.I see an easy way to encourage a spread of races in the World Cup. With (say) 4 "Tiers":
- A "Tier 1" team costs 4 points
- A "Tier 2" team costs 3 points
- A "Tier 3" team costs 2 points
- A "Tier 4" team costs 1 point
Each team of 6 coaches would be given 15 points to spend. No need for handicapping.
Can I just say that I used to be a tournament organizer, and did something like 15 in 6 years. We tried many Things before arriving at tiering. One was to give a bonus to Unique teams. That was a bit of a disaster as basically the meta-gaming was done from home (i.e. "blind") and the tournament was won by the sole Undead team with a bonus apothecary. That just didn't feel right.Now I expect it is not beyond mother wit to come up with a quota system or something crude but effective to achieve a spread of races in an individual tourney. One tournament I played in (fun but competitive team of 3) gave an extra 50,000 card per game to any unique race (i.e. the only representative of that race in the tourney). IIRC the most common teams were similarly penalised (no cards for you!). Other things (skills, extra TV) could I guess also be dished out according to the statistical frequency of races that enter a tourney. This also introduces a "meta" element to choice of race.