Undead, are they broken or what?
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- Legend
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Even with a full compliment of 4 Ghouls, 4 Wights and 2 Mummies . (I make that about 800 gp or near enough ) after your 11th player and fan factor that leaves one re-roll. Max. With only eight realistic ball carriers and the age old non apothecary for Ghoul, plus no sure hands skill or passing skills to start, This is no longer a tournament winner,( Yeah i know Chaos hasn't either ) but Hey Presto Add a Duke Luthor and take out a few ghouls and wights add a zombie and the Undead rule supreme.
Unfortunately Luthor no longer has a part in BB2K1.
Undead unbalanced? Not anymore.
Unfortunately Luthor no longer has a part in BB2K1.
Undead unbalanced? Not anymore.
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- Rulz Guru
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One point about Regenerate vs the Apothecary: It's easier to focus the Apothecary on the injuries that count. In today's game, you're probably looking at 4 injuries per game per team, more or less.
Consider: Even if you end up with two permanent injuries, Regenerate cleans up one of them, on average. The Apothecary clears up 5/6 of one of them, so they're practically even.
The difference? You can pick and choose which player gets the services of the doc. That's a big bonus.
And if you suffer only one permanent injury per side, the Apothecary has the advantage. On the plus side for Regenerate, you never have to think about it!
Marcus - If you really want to play a "challenging side" this season, try the new Lizardmen. Or Halflings. Or Goblins. Or Chaos Dwarfs. Or Norse. Or Amazon. Or Undead
-Chet
-Chet
Consider: Even if you end up with two permanent injuries, Regenerate cleans up one of them, on average. The Apothecary clears up 5/6 of one of them, so they're practically even.
The difference? You can pick and choose which player gets the services of the doc. That's a big bonus.
And if you suffer only one permanent injury per side, the Apothecary has the advantage. On the plus side for Regenerate, you never have to think about it!

Marcus - If you really want to play a "challenging side" this season, try the new Lizardmen. Or Halflings. Or Goblins. Or Chaos Dwarfs. Or Norse. Or Amazon. Or Undead

-Chet
-Chet
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DW: Good points well made. I won't requote in depth but your points on regenerate and development in particular have given me pause for thought.
McD: The lack of Vampires in 2k1 is a key factor here. Most of my league experience comes from playing against undead with rookie vampires. Now they have the extra Wights instead it does weaken the team somewhat. (Ironically last time I played our Undead coach I beat him by using 2 Storm Vermin with Hypnotic Gaze
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Acerak: I played through last season with the new Lizardmen and still finished top of the table. Norse and Amazons bore me to tears. I'm actually dead keen to play gobbos
Cheers
Marcus
McD: The lack of Vampires in 2k1 is a key factor here. Most of my league experience comes from playing against undead with rookie vampires. Now they have the extra Wights instead it does weaken the team somewhat. (Ironically last time I played our Undead coach I beat him by using 2 Storm Vermin with Hypnotic Gaze

Acerak: I played through last season with the new Lizardmen and still finished top of the table. Norse and Amazons bore me to tears. I'm actually dead keen to play gobbos

Cheers
Marcus
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I won't talk much about lizards because it is not the aproppiate topic, and all you know my point of view: Using 2k1 lizards are dead. Or you are a fool kasparov wanting to prove yourself or you'll loose.
About undead, there's one thing you forget: necromancer can raise dead, so they don't need to pay much to refill their scrim line, just play few matches. People who play undead near me jumped of joy when knew about using 4 wights; they said their teams won't have to suffer for weak ghouls because they can use wights as ball carriers. They are going to buy ghouls of course, but their first idea is to have 4 wights in their teams.
About undead, there's one thing you forget: necromancer can raise dead, so they don't need to pay much to refill their scrim line, just play few matches. People who play undead near me jumped of joy when knew about using 4 wights; they said their teams won't have to suffer for weak ghouls because they can use wights as ball carriers. They are going to buy ghouls of course, but their first idea is to have 4 wights in their teams.
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IMO...
One small tweak that would make the Undead a little less powerful would be to lower the Movement of the Wights from 6 to 5. Now that there is 4 of them available, I feel that the team is a just a tad overpowered. They can be beat, unlike the Amazons in our new league for some reason.
Has anybody had a problem with the Amazons being too tough? I never thought that I'd say that about a team with 7AV across the board.
Has anybody had a problem with the Amazons being too tough? I never thought that I'd say that about a team with 7AV across the board.
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Nobody knows what the Indians did to the buffalos, but it must've been pretty sick because millions of these gentle beasts committed suicide by throwing themselves in front of the white man's gun.
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