Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Fronko wrote:A wood elf team doesn't have to rely on a oneturner to win. Agreed, in a tight situation it can make you win the game (or tie it when your oppo leads). But this will not happen too often. I'd even be quite reluctant on using him often.
This depends on what is you stance on using one-turners. I happen to think that if it's in the rules its legal. With the present aging system using only one player to score will be a short road.
ljm
ps. For the record I also think that stalling is a valid tactic
Reason:''
One false move, wizard, and your familiar gets it!
Fronko wrote:I would only use him, if I am receiveing in the last turn of the half or, if the game is very tight, while receiving for the last 2 or 3 turns, just to make sure, this TD comes (and with a oneturner it's quite a safe bet). But all the other time he will be on the bench and not of any use for the team.
So, building a second guy for that role would be waste of another player, as he'd also only be sittin on the bench. Where's the logic in that?
That is how I use my One-turner as well, its the only way he'll survive. So having a back-up One-turner would be a waste of a roster spot, and Woodies need all the roster spots they can get.
I'ld go for the second 1 turner as well, but i wouldn't use him as Benchsitter. As soon as you have 2 players that can do it, it is much harder to kill them, and even IF one is killed you still have another.
This means that they become more expendable and thus useable on other turns as well
(for instance when kicking with kick and throwing a perfect defense)
Fronko wrote:So, why then still take the MA? Because it further improves your offense.
But woodies, in general, have very little trouble scoring. Improving your defence is, IMO, more important.
But speed is also very valuable in defence...
I always used my catchers to tag opposing throwers, who had to run deep to fetch the ball (thank you kick) and more move certainly makes this easier.
Or a higher move makes it easier to get that crucial assist in, etc...
the wardancers do the actual hitting, especially with a dauntless and a str 4 one, the catchers can focus on harassing and distracting and generally being annoying, and they have to be all over the place for that.
ach, just my opinion, I hardly ever turn down a stat increase.
Fronko wrote:A wood elf team doesn't have to rely on a oneturner to win. Agreed, in a tight situation it can make you win the game (or tie it when your oppo leads). But this will not happen too often. I'd even be quite reluctant on using him often.
This depends on what is you stance on using one-turners. I happen to think that if it's in the rules its legal. With the present aging system using only one player to score will be a short road.
I think, you misinterpreted me. I know, oneturning is perfectly legal. The reason for not using him all the time has nothing to do with it.
There are to oither good reasons for doing so:
a) The chance for getting him killed is lower, as he is generally less often on the pitch.
b) If he is the one scoring all the TDs, there will be not points left for any other player. And that leads to a seriously unbalanced team.
Those two are my main reaons for not using him often. If this attitude also helps not letting the game get boring, that is fine eith me, but that is not a primary reason.
ianwilliams wrote:But woodies, in general, have very little trouble scoring. Improving your defence is, IMO, more important.
Well, additional MA also improves defense. You have an even more mobile assist, You will always have the opportunity to blitz with this guy, he will ALWAYS be in range. This guy will also be of good use, once you have extracted the ball from your oppo, to rush in and get it out again. MA is good in almost all situations.
And if it helps improving offense, hey, then why not?
Cooper wrote:Sounds reasonable, but with a (reliable) one-turner, you don't really need to be good at defending...
I don't think this approach will be successful. By doing so, you definitely rely on having the oneT. This way, your whole team will only concentrate on this single strategy and that will eventually pose some problems. Once this guy is out of the game, you find yourself in a difficult situation. He was the only one scoring regularly, so he is the only one with a remarkable number of SPPs and skills, whereas the rest of the team seems underdeveloped.
So, I would never completely rely one a oneT while neglecting defensive capabilities of my team. Sure, your opinion may vary...
Fronko wrote:
I think, you misinterpreted me. I know, oneturning is perfectly legal. The reason for not using him all the time has nothing to do with it.
Yes, I think so too. Sorry. And I agree with your two points.
ljm
Reason:''
One false move, wizard, and your familiar gets it!
Cooper wrote:Sounds reasonable, but with a (reliable) one-turner, you don't really need to be good at defending...
I don't think this approach will be successful. By doing so, you definitely rely on having the oneT. This way, your whole team will only concentrate on this single strategy and that will eventually pose some problems. Once this guy is out of the game, you find yourself in a difficult situation. He was the only one scoring regularly, so he is the only one with a remarkable number of SPPs and skills, whereas the rest of the team seems underdeveloped.
So, I would never completely rely one a oneT while neglecting defensive capabilities of my team. Sure, your opinion may vary...
What i meant was not that i allways use the oneturner to do his trick, what i meant was that your opponent cannot run the clock, and assumed that when you have the ball you will have little problems scoring, the least you will get is a 2-2 score. (they score you score and vv)
And you still have wardancers to help you with a hit-and-run tactic to get the ball loose when kicking.
W
Ok, I see that. Still, if you are receiving first, no need to use your oneT (but I guess, that's what you said, actually, right?). Now, if that's the case, I guess we are arguing along the same lines.
I just hate to have a oneT on pitch, unless its turn 8 and I'm receiving.