luckiest star player rolls
you want dangerous players?
look this boys from the CBBL:
wardancer 8/5/4/7 block, dodge, leap, strip ball, jump up
wood elf catcher: 10/2/4/7 catch, dodge, block, sure hands, sprint
human blitzer: 8/4/4/8 block, dodge, sure hands, sprint, sure feet, tackle
skaven runner: 11/2/4/7 block, dodge, sure feeet
storm vermin: 9/4/3/7 block, dodge, two heads, extra arm.
look this boys from the CBBL:
wardancer 8/5/4/7 block, dodge, leap, strip ball, jump up
wood elf catcher: 10/2/4/7 catch, dodge, block, sure hands, sprint
human blitzer: 8/4/4/8 block, dodge, sure hands, sprint, sure feet, tackle
skaven runner: 11/2/4/7 block, dodge, sure feeet
storm vermin: 9/4/3/7 block, dodge, two heads, extra arm.
Reason: ''
- DoubleSkulls
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- Piepgrass
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- Yavatol
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The key players on my WE team
Skywise: Catcher 9257 blodge, catch, sidestep, leap, pass block, 2NI
Twilight: Catcher 9257 blodge, catch, sidestep, leap, pass block, Nerves of Steel, 1NI
Young River: Wardancer 8357 blodge, leap, strip ball
Keen Eye: Thrower 7357 accurate, pass, safe throw, strong arm
Despite all the niggles those catchers still play almost all games (skywise managed to play 11 of last 12)
There is only one way the team will not score: that's me rolling double 1s
Skywise: Catcher 9257 blodge, catch, sidestep, leap, pass block, 2NI
Twilight: Catcher 9257 blodge, catch, sidestep, leap, pass block, Nerves of Steel, 1NI
Young River: Wardancer 8357 blodge, leap, strip ball
Keen Eye: Thrower 7357 accurate, pass, safe throw, strong arm
Despite all the niggles those catchers still play almost all games (skywise managed to play 11 of last 12)
There is only one way the team will not score: that's me rolling double 1s
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- Da Organiza
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my favourite Dwarf runner
6347 Block, Dodge, Sure Hands, +1 AG, -1 AV
now re-named Dwarf War Dancer
6347 Block, Dodge, Sure Hands, +1 AG, -1 AV
now re-named Dwarf War Dancer

Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
- Orin
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So 3 Stat increases and 3 doubles on 6 skills? Yech. That might take the cake.KLK wrote:...
storm vermin: 9/4/3/7 block, dodge, two heads, extra arm.
Vaguely curious about the extra arms when Stand Firm would have made him a really fun cagebreaker (2 'free' chances to dodge into the cage and just blitz the corner off if you fail) but each to his own.
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2 +1 AG for a Norse Catchers first 2 skills. 3rd Skill was Pass Block (yep, no dodge!), and he pretty much shuts down an area of the field for passing. He's yet to use PB, let along get an Interception attempt, as coaches would rather try the riskier pass than risk going over him, which is fine by me
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Darkson's parallel universe counterpart
- Joemanji
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