Dwarves
- NightDragon
- Legend
- Posts: 1793
- Joined: Sat May 11, 2002 7:53 am
- Location: Curtea des Arges
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- Da Tulip Champ I
- Posts: 1664
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Australian in London
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Diving catch is, I think, a waste of your time.
IMO the best reason to get HMP is basically as a "punt" play to move the ball out of danger.
Pass and Accurate are incredibly useful for moving the ball up to the line after a kickoff. The most vulnerable part of a dwarf drive is the first turn after the kickoff, where the opposition has the chance to isolate your runners in the backfield. Passing skills will ensure you can retrieve a deep kick and get the ball up to the chain of brotherhood as quickly as possible.
One thing I would suggest is Dump Off for runners. I've seen our champion Dwarf coach use it to frustratingly good effect.
Marcus
IMO the best reason to get HMP is basically as a "punt" play to move the ball out of danger.
Pass and Accurate are incredibly useful for moving the ball up to the line after a kickoff. The most vulnerable part of a dwarf drive is the first turn after the kickoff, where the opposition has the chance to isolate your runners in the backfield. Passing skills will ensure you can retrieve a deep kick and get the ball up to the chain of brotherhood as quickly as possible.
One thing I would suggest is Dump Off for runners. I've seen our champion Dwarf coach use it to frustratingly good effect.
Marcus
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- The Voice of Reason
- Posts: 6449
- Joined: Tue Jun 26, 2001 12:00 am
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- Thadrin
- Moaning Git
- Posts: 8079
- Joined: Mon Jul 30, 2001 12:00 am
- Location: Norsca
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DW - You'll get your chance in Amsterdam!
DD - Not decided yet. We're running a mini league over the summer while people are on holiday and stuff so I haven't had my decision rushed. It'll probably be Dauntless, unless we decide to start using the kicking rules then I'll give him Kick, because that will then require a doubles roll to pick up.
Marcus - Dump off is scheduled right after Block for my AG5 Runner I think....
DD - Not decided yet. We're running a mini league over the summer while people are on holiday and stuff so I haven't had my decision rushed. It'll probably be Dauntless, unless we decide to start using the kicking rules then I'll give him Kick, because that will then require a doubles roll to pick up.
Marcus - Dump off is scheduled right after Block for my AG5 Runner I think....
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
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- The Voice of Reason
- Posts: 6449
- Joined: Tue Jun 26, 2001 12:00 am
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Nope, but there's some nice long threads:Piepgrass wrote:Whats this competition in Amsterdam everyboddy is mentioning?
Is there a homepage or something
Regards
Poul
viewtopic.php?t=671&highlight=amsterdam
Reason: ''
"Deathwing treats newcomers like sh*t"
"...the brain dead Mod.."
- SixFootDwarf
- Experienced
- Posts: 96
- Joined: Mon Jun 10, 2002 1:03 pm
- Location: Toronto, Canada
- Contact:
AG5 RUNNER???? *faints* Ahh, to be so lucky!
Then again, I'm the proud possessor of a MV8 Runner, so I guess I can't complain too much.
And AMEN! to Dump Off. Unless you have a Block/Dodge guy, Dump Off is awesome. Even then it's great for those pesky tacklers. I have one, though I have to say I've yet to need to use it. Luck is with me, it seems.
Then again, I'm the proud possessor of a MV8 Runner, so I guess I can't complain too much.

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- Legendz Bedo Legend
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- bj0rn
- Experienced
- Posts: 80
- Joined: Wed Jun 19, 2002 9:32 am
ive seen a 7428 troll slayer
the irony of it is that the team also has a:
6428 trollslayers
6339 blitzer
6339 blitzer
7348 runner
6429 longbeard
bj0rn - the fastest moving dwarf team alive...
ps. try out my chaos team where i have 2 beastmen with ag4 and another 2 with ag5!!! - fortunately my "luck" doesnt seem to affect my chaos warriors
the irony of it is that the team also has a:
6428 trollslayers
6339 blitzer
6339 blitzer
7348 runner
6429 longbeard
bj0rn - the fastest moving dwarf team alive...
ps. try out my chaos team where i have 2 beastmen with ag4 and another 2 with ag5!!! - fortunately my "luck" doesnt seem to affect my chaos warriors
Reason: ''
- Awesomizer
- Rookie
- Posts: 20
- Joined: Mon Jun 17, 2002 9:56 pm
- Location: Eastern wastelands of Texas
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Developing a runner into a passer stinks
First of all, are skills divided into skills and traits in the official rules? I dunno cuz we have a hodge podge rulebook. For a player to get a trait in my league, you havta roll doubles on the SSP table.
Early in the season, I rolled doubles for my runner and gave him Strong Arm (a trait) because I wanted to turn him into a thrower. Since then I've thrown the ball twice, only once successfully. Unless you use allies and have someone who has a good chance of catching the ball (i.e. decent agility and/or catch), I wouldn't bother developing a thrower.
For his second SSP, I gave him block. Wow. Talk about a nice skill for a runner (the only dwarf without it) to have. I wish I would have spent that first roll on dodge. Only then would I have played around with the idea of making him a thrower.
Just 2 cents from a first season rookie.
Early in the season, I rolled doubles for my runner and gave him Strong Arm (a trait) because I wanted to turn him into a thrower. Since then I've thrown the ball twice, only once successfully. Unless you use allies and have someone who has a good chance of catching the ball (i.e. decent agility and/or catch), I wouldn't bother developing a thrower.
For his second SSP, I gave him block. Wow. Talk about a nice skill for a runner (the only dwarf without it) to have. I wish I would have spent that first roll on dodge. Only then would I have played around with the idea of making him a thrower.
Just 2 cents from a first season rookie.
Reason: ''