Double 6 on a rookie Beastman (Nurgle)

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Al the Trowel
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Post by Al the Trowel »

Paul I think that you forgot the biggest benefit of St 4 - not that you roll 2 dice blocks, but that your opponent needs an assist for a 1 dice block. I think this is probably more important for the Nurgle team than the Chaos team as the Rotters are less mobile than normal Chaos Warriors, so having a MA 6 ST 4 player is very useful for applying pressure and helping to cause turnovers - particularly with some guards to play with too.

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Post by McDeth »

Al, i think you've hit the nail on the head, when i'm playing againstb a player who's had a St increase, its not his 2 die block i'm bothered about, he can manufacture that any time, its how i'm going to knock him down, particularly if he's used as a ball carrier.

In MBBL Round 5 I'm playing with a lowly 128 rated Amazon team with a 4-0 record against Chets rated 178 Amazons with a 3-1 Record for a place in the final. He has two Catchers with ST increase and, and a lineman with a St increase, Now its not them Blocking me i have aproblem with, its how the hell i'm going to get the ball of Two ST4 Blodgers??

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Post by Skummy »

Asperon Thorn wrote:I have yet to figure a scenario, after completely thinking it through, you would not take a + STR.
I wouldn't take it on a 2 strength player that has aged and lost a point of strength.

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Post by juck101 »

the St was a good choice. You realy cant go wrong with it on any Blood Bowl player.
Next choose go for the big hand and you should develop a bit quicker. Not only does it alow a better offense, but its great on defense. You can smash a ball handler and pick up under pressure which few other teams can achieve.

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Post by Longshot »

Well, Geggster....what was that Question?
are you insane? :wink:

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Post by Zy-Nox »

Rotters dont have apoths right?
so just look forward to him dying on a failed gfi,dodge,thrown rock or PI :P
That stuff happened to all my best beastmen on my rotters :roll:

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