+AV

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Kheldar
Star Player
Star Player
Posts: 708
Joined: Fri Oct 17, 2003 11:34 am
Location: Darmstadt, Germany

Post by Kheldar »

kithor2002 wrote:On a mummy I won't take.
But almost on any other player I'd take the Ag up.
ITs all about AV, or am I wrong :lol:

I would give +AV to most players (everyone in Nurgle Teams). Like Darkson wrote +MA is interesting for Throwers. I woudl give +MA to players with frenzy, too. Making them even better sweepers.

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Kheldar wrote:Like Darkson wrote +MA is interesting for Throwers.
Not me.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
kithor2002
Legend
Legend
Posts: 2381
Joined: Tue Jan 14, 2003 9:57 pm
Location: Zurich, Switzerland

Post by kithor2002 »

Kheldar wrote:
kithor2002 wrote:On a mummy I won't take.
But almost on any other player I'd take the Ag up.
ITs all about AV, or am I wrong :lol:

I would give +AV to most players (everyone in Nurgle Teams). Like Darkson wrote +MA is interesting for Throwers. I woudl give +MA to players with frenzy, too. Making them even better sweepers.
Opps I mixed up s.th. :oops:

Then I'll prefer the +Ma instead of the +AV (unless it's a low armoured keyplayer like a witchelf) :wink:

Reason: ''
Member of Team Hellhound at WC II Amsterdam 2011 and WC III Lucca 2015
Eggball
Experienced
Experienced
Posts: 122
Joined: Mon Aug 01, 2005 2:49 am
Location: Hemmed in by an army of WAB ancient germans....

Post by Eggball »

The +MV I gave to my mummy has been really useful. Now the odd time he gets knocked down, he can get up and blitz back without having to GFI and risk turning up the inevitable 1. Also causes opponents to keep their players further back. Taking the +AV would have increased his chances of staying around longer, but I'd prefer a slightly more vulnerable player that can cause a lot more mayhem due to the +MV.

Reason: ''
User avatar
Buggrit
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1442
Joined: Thu Dec 22, 2005 2:38 pm
Location: Leading the G.W.A. Nation!

Post by Buggrit »

kano wrote:If you take the +MA on treeman, then the get back up penalty roll is no longer there cuz his movement is no longer less than 3.......Unless they did away with this rule and I havent noticed it........ :)

Extra movement on a mummy would be nice too
That rule is still in place and they took away the assisting rule that made it easier for them to get back up. The halfling coach in our league took the +MA as soon as he realised he'd rolled it!!

Reason: ''
Image
G.W.A. NATION!
Most CAS Albion Coast Trophy 2 & 3 Stunty Cup Thrudball 2015 Wooden Spoon Crumb Bowl 2 & NAF Championship 2012

SAWBBL's Cutlery King
Panda_
Rookie
Rookie
Posts: 3
Joined: Fri Mar 10, 2006 11:26 am

Post by Panda_ »

Take that +Av so my poor Clawed linerat can rip him as easily.

Reason: ''
ttias
Rookie
Rookie
Posts: 47
Joined: Tue Oct 24, 2006 1:03 pm

Post by ttias »

I like AV on fast skaven, elves and other scorers. A failed dodge or GFI near the endzone might then not result in a missed TD but a TD the next turn. At least against slow movers/bad pick up. Harder to do if your stunned (or worse).

Reason: ''
Post Reply