I was thinking that the Bitzers come out of the box quite good but the Throwers and Catchers need development... I'll start with the Throwers and Catchers just in case they can score some early MVPs and skills. When I buy the 4th Blitzer She will still still have Block and Dodge so she'll have no trouble getting straight into the action.datalorex wrote:How can you NOT take 4 Blitzers?
I think I'll take your advice on the Kick-off Return/Sure hands Thrower. But I like the Idea of werstling some one down after I off load the ball. It just seems Anoying...Aliboon wrote:Why do you want Wrestle on your throwers? To use them as safeties? Personally I wouldn't chose that, cos if you have the ball, get blocked and have to wrestle, you still lose the ball. I'd rather go block to stay on my feet (certainly on the 2nd one, if you've already dumped off the ball, it doesn't matter so much on the 1st).

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My first game is scheduled Vs Orcs. I plan to hammer the Blitzers early and leave the B-Orcs tied up with Linenuns. He has only two of each & no Troll so it shouldn't be too hard. He has 2 Gobs and 2 throwers so my Blitzers will be going for them in a big way for somre early Casualty points.
Because I'm a ST coach usualy and my dice aren't exactly cooperative, my league has me pegged as an easy win.
I can't wait to Rub their Faces in Feces!