And the first skill is ...

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bouf
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Post by bouf »

datalorex wrote:How can you NOT take 4 Blitzers?
I was thinking that the Bitzers come out of the box quite good but the Throwers and Catchers need development... I'll start with the Throwers and Catchers just in case they can score some early MVPs and skills. When I buy the 4th Blitzer She will still still have Block and Dodge so she'll have no trouble getting straight into the action.

Aliboon wrote:Why do you want Wrestle on your throwers? To use them as safeties? Personally I wouldn't chose that, cos if you have the ball, get blocked and have to wrestle, you still lose the ball. I'd rather go block to stay on my feet (certainly on the 2nd one, if you've already dumped off the ball, it doesn't matter so much on the 1st).
I think I'll take your advice on the Kick-off Return/Sure hands Thrower. But I like the Idea of werstling some one down after I off load the ball. It just seems Anoying... :wink:

~//~

My first game is scheduled Vs Orcs. I plan to hammer the Blitzers early and leave the B-Orcs tied up with Linenuns. He has only two of each & no Troll so it shouldn't be too hard. He has 2 Gobs and 2 throwers so my Blitzers will be going for them in a big way for somre early Casualty points.

Because I'm a ST coach usualy and my dice aren't exactly cooperative, my league has me pegged as an easy win.

I can't wait to Rub their Faces in Feces!

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bouf
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Post by bouf »

Well I came out on top...
http://www.brisbane.bloodbowlleague.com ... sp?p=m&m=3

My Blitzer gained +AG and a catcher gained Block...

I was really keen on getting a Mighty Blow, Pile On (or tackle) blitzer ASAP but the +AG was just too tempting to pass up.

Not sure what to get next though... I think I'll get Guard and then Mighty Blow. I'm thinking that the extra AG will help me get that Guard into good position without risking my neck. Plus if that then leaves me in a TD position (or Throwing Position) all the better to have an AG4 right there.

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Post by Rituro »

Fantastic match report! Go, Clergy, Go! :D

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bouf
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Post by bouf »

Well, played my 2nd game and won again, 3-0 (again)
http://www.brisbane.bloodbowlleague.com ... p?p=m&m=21

But it's a terrible thing that has happened to me!

I rolled doubles on both my Blitzers who skilled up! I settled on sidestep for both... (It was either that or jump up)

I'm thinking that with sidestep & guard, I can set up some annoying defencive plays. Plus, I can create an awesome cage while on the offence.

What do you guys think??? Good choice or bad?

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Post by Rituro »

bouf wrote:But it's a terrible thing that has happened to me!

I rolled doubles on both my Blitzers who skilled up! I settled on sidestep for both... (It was either that or jump up)

I'm thinking that with sidestep & guard, I can set up some annoying defencive plays. Plus, I can create an awesome cage while on the offence.

What do you guys think??? Good choice or bad?
Sidestep is awesome for frustrating opposing blockers, for sure, and it's certainly a great choice if you're opting not to make the blitzers into runningbacks with Dodge.

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Post by mattgslater »

2x Block, Sidestep is really potent; it makes defense much easier.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by bouf »

I opted for Diving Tackle instead.

The way I see it, it has good synergy with Guard for building cages and helps me trap faster players. With my manuverability I should be able to get into some effective places... Also, when I blitz some one down, they will have a harder time of "getting up and Dodging out to blitz my catcher"

Next skill Guard, then Stand firm... Then maybe Mighty Blow
Rituro wrote:you're opting not to make the blitzers into runningbacks with Dodge.
(Oh, my blitzers start with Dodge & Block, so no need to take it)

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Post by bouf »

Well Diving Tackle Payed off. It's good for limiting High MA teams, and for chisiling your opponrnt out of options... (some people may decide it's not worth it to even try to dodge out)

When they get Stand Firm, it will be even better...

I won my third game 3-0

Thats three in a row! all 3-0

I bought a new Blitzer before last game and she skilled up with two TDs and scored herself Mighty blow. Unless there is a change, I'll have Skaven as my nest opponent and she'll go lineman hunting.

I was thinking about taking tackle instead but decided that The Linemen will do as a juicy target...

He has a Rat Ogre and I am yet to score dauntless... Nt sure what I'll do there... That PreTail may make it a hassle to dodge away and I'll be lucky to get a good block against him...

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Post by bouf »

Game 4 went good for me too!

2-1 Vs Skaven... So I lost me Perfect defence record... But I killed the GR who scored the point!

It's Funny, I decided at the start of the league to play teh Zons as a fighting team and now I lead the league in Casualtues inflicted. (13 in 4 games)

Not much development wise... My thrower who skilled up too kick...

I seem to kick a lot so it looked like a good skill. I'd normaly give it to a LineNun but with all my positionals out I only have three linenun's on the pitch and I put them on the LoS... There was a post some where asking where Kick Goes... If you give it to a Liney they don't seem to see much action and skill even slower... Give it to a positional and they may skill okay even though they could be better served with a better skill.

Kick will be magic for the zons... My plan is to kick it to the third square diagonally from the back corner...It will stay on the pitch if I roll two squares and it doesn't bounce out... Even if I roll three squares, is will only go out if I roll the wrong direction...

What is your opinion on the magic boot... where do you target your persision kick?

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Post by datalorex »

Interesting. I've never heard of a thrower getting kick. Kick off return, yes. Kick...no. I can't wait to see how that works out.

I'm not one sold on the kick skill. It doesn't really affect fast teams (Skaven won't blink an eye). Slow teams usually have KOR, and that basically cancels kick. Teams that don't have KOR just put 2 guys back there and whichever is closest to it gets it. The other ones moves over to offer protection. So I really don't get it on most teams. I do see it being useful for fast teams to take it because they can sometimes get to it before the opponent can pick it up. But on an amazon team....ehhh. I just don't see it being effective. Accurate or sure hands would have been better. Even KOR would have been better.

That's my take for what it's worth.

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Post by bouf »

I don't have much to cage break on teh Zons... Even worse since I haven't got Guard yet. So far my blitzers are...

2 x Diving tackle
1 x Mighty Blow
1 x +AG

So anything I can do to keep them from a good cage or pull people back for defencive efforts... And if coaches have Kick Off return, Kick cans any potential benefit there...

In long term, I doubt that Kick will be as good as Accurate, but in teh short term, when most teams have few skills and few re-rolls, it should come up good.

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Post by Tante Kaethe »

bouf wrote:It's Funny, I decided at the start of the league to play teh Zons as a fighting team and now I lead the league in Casualtues inflicted. (13 in 4 games)
See, I told ya - dem ladies can fight :D

@datalorex
The benefit of Kick is that bashy teams have to take some risks to get the ball into the cage or to start their cage way back in their own half. Even if they have a KOR-player, they won't make it to the LOS without passing or handing off the ball - and for most bashy teams this is a risky thing to do. If they don't want to do this, they have to pull players back. Because if they do neither of the above you can swarm their backfield and the cage will never be formed.

Agreed that it's not so great against fast teams but you can still kick short and hope for Perfect Defense or Blitz to put your opponent under pressure.

And that's in fact what Kick does - increasing the pressure on your opponent and that's always a good thing.

Cheers

Tante Käthe

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Post by datalorex »

Tante Kaethe wrote:
bouf wrote:It's Funny, I decided at the start of the league to play teh Zons as a fighting team and now I lead the league in Casualtues inflicted. (13 in 4 games)
See, I told ya - dem ladies can fight :D

And that's in fact what Kick does - increasing the pressure on your opponent and that's always a good thing.

Cheers

Tante Käthe
I've never felt pressure from a team with a kicker, but there aren't many teams in our league with it either. I guess I need more experience with it and against it.

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Post by mattgslater »

Kick is really good on a team that breaks cages well. You can kick shallow to the weakside, and when the opponent goes for the ball, they either have to switch sides or move it laterally into protection. If they don't pick it up, can't move it into the cage fast enough, or don't make the cage strong enough, you've got a huge advantage and will probably score a defensive TD. Since they'll HAVE to commit one or two guys to protect the ball on the weakside, they'll either be down a couple of guys or have to build the other way. KoR is only an effective rebuttal if it lets you catch the ball; otherwise, it's some defense, but that's all. Deep kicks are good against Undead-type teams or Dwarfs if they set up a symmetrical offense, but otherwise with Zons you'll get more mileage out of kicking shallow for the weakside and just accepting that the best you can hope for is force a symmetrical setup.

Kick on a Thrower is good when your Thrower doesn't NEED something else. On the first roll with a Zon thrower, you want SH maybe, but I totally see giving her Kick 2nd or 1st on the second one to go up. Having a defense-oriented Thrower is good anyway, because you have someone with P access to field going both ways and can get Leader that much more quickly. I think I might do it with my Pro Elves, as they pay only one extra point for a Thrower. Amazons, maybe not so much.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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