ST 6 Mighty Blow Snow Troll gets his 3rd Upgrade

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Post by Glowworm »

BTW. It's games like this why the Stunties need to loose that +1 to Injury. How far ahead of the rest of the league are you now?[/quote]

It doesnt matter how many stunties he kills or how many upgrades his White bear of ultimate doom gains.. he was still knocked over by a St3 line-elf with Dodge, and he will always tremble with fear.

With regards to the league, if i win I'll post pictures of my Dark Elf victory Tattoo (on a shoulder) and if all i have to do is "dispose" of a Snow Troll then it Stab stab all the way.

Buggrit is by the way an excellent and very sporting opponent, if you have to be beaten (at B/B) then its best to be beaten by guys like him..

Oh by the way, my vote is for block!!

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datalorex
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Post by datalorex »

Picking Block would also save yourself 20 thou in team value too.

BTW, what exactly are your dice loaded with anyway? :lol:

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Post by Kheldar »

Take block. It makes him alot more reliable. And your none block opponents will fear him even more :smoking:

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Post by stormmaster1 »

ST7!!!!!!!!!!!!!!!!!!!!!!!
Awesome. 3D blocks unassisted. 3D blocks v ST4 with 2 assists. Crazy dodges, and so so so difficult to get even a 1D block.

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Post by Kheldar »

STR 7 has no merrit in dodging to STR6

And block is more reliable then the STR7. There was a calculation on another thread.

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Post by Tante Kaethe »

Kheldar wrote:STR 7 has no merrit in dodging to STR6
It does when you are dodging into 3+ tacklezones :wink: (i.e. into cages).

But I'd rather have the Block-skill too.

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Post by stormmaster1 »

Block may be more useful, But ST7 would be worth it for be because

1. Fluffy sounds like a legend in the making, and ST7 just sounds legendary.
2. It will scare people
3. you can take apart any cage and ignore most assists, even more than ST6. Nowhere will be safe.
4. I just think it would be more fun, even if not mathematically superior.

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Post by PubBowler »

Tante Kaethe wrote:
Kheldar wrote:STR 7 has no merrit in dodging to STR6
It does when you are dodging into 3+ tacklezones :wink: (i.e. into cages).
I don't believe it does.
Look at the Dodge chart. 6+ is on a 1+ dice roll.
There is no advantage for ST 7 over ST6.

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Post by wesleytj »

That's a really literal interpretation. I would think that have more (effective) AG would help all the way up. It just stops at 6 because generally AG maxxes out there (AG4 base + 2 upgrades)

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Post by fen »

It is the correct interpretation though, the chart lists 6+ and that includes 7 and 8. Unless the chart is changed there is no improvement for "AG"7 dodges over AG6

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Post by bouf »

ST7 + Multiple Block...
:puke:
Nuff said

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Post by datalorex »

stormmaster1 wrote:Block may be more useful, But ST7 would be worth it for be because

1. Fluffy sounds like a legend in the making, and ST7 just sounds legendary.
2. It will scare people
3. you can take apart any cage and ignore most assists, even more than ST6. Nowhere will be safe.
4. I just think it would be more fun, even if not mathematically superior.
I agree! ST7 is much more fun! And with Multiple Block, he'll be unstoppable. In fact, the only time it would go down is when you knock yourself down. On defense, I'd rather have ST7 over ST6 with Block. Think this way:
Your Snow Troll is on the line. A ST5 big guy with guards on both sides will get only a 1d block against a ST7 Snow Troll but a 2D block against against a ST6 Snow Troll with block. You have a 55% chance of being knocked down with a ST6 blocking Troll but only a 50% chance of being knocked down if you are a ST7 Snow Troll.

Also, the attacking ST5 big guy with 2 guards will have an 11 % chance of knocking himself down against at ST6 blocking ST but a 33% chance of knocking himself down against a ST7 ST.

So ST7 is better at defense. But I do concede that ST6 with block is better on offense (statistically).

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Post by Kheldar »

A STR6 Snow Troll does not belong to the line. ESP with AV8. He is too valuable. Same for STR7.

For the doge thing. STR6(AG6 with Break Tackle) works on a modified 1. The same for STR7 so how shall it be better.

Going into 3 Tackle zones:

STR 6 Target is 1 + 3 (For TZ) = 4 - 1 (making Dodge) = 3
STR 7 Target is 1 + 3 (For TZ) = 4 - 1 (making Dodge) = 3

So there is no difference. Although i would like a snow troll to dodge into cages on 2+. It just wont happen ;-)

Block is still the killer for me. So he stomps down everything in his way.

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Post by stormmaster1 »

Isn't the target for ST7 a 0+. Either way my point remains, it's simply more fun, but obviously there are valid reasons for taking block still.

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Post by Kheldar »

Why should it be 0+. Did I overread something.

I just know this table

AG 1 2 3 4 5 6
Target 6+ 5+ 4+ 3+ 2+ 1+

I there a AG 7 = 0+

Then STR 7 could become usefull, but I would still take block ;-)

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