ST 6 Mighty Blow Snow Troll gets his 3rd Upgrade
BTW. It's games like this why the Stunties need to loose that +1 to Injury. How far ahead of the rest of the league are you now?[/quote]
It doesnt matter how many stunties he kills or how many upgrades his White bear of ultimate doom gains.. he was still knocked over by a St3 line-elf with Dodge, and he will always tremble with fear.
With regards to the league, if i win I'll post pictures of my Dark Elf victory Tattoo (on a shoulder) and if all i have to do is "dispose" of a Snow Troll then it Stab stab all the way.
Buggrit is by the way an excellent and very sporting opponent, if you have to be beaten (at B/B) then its best to be beaten by guys like him..
Oh by the way, my vote is for block!!
It doesnt matter how many stunties he kills or how many upgrades his White bear of ultimate doom gains.. he was still knocked over by a St3 line-elf with Dodge, and he will always tremble with fear.
With regards to the league, if i win I'll post pictures of my Dark Elf victory Tattoo (on a shoulder) and if all i have to do is "dispose" of a Snow Troll then it Stab stab all the way.
Buggrit is by the way an excellent and very sporting opponent, if you have to be beaten (at B/B) then its best to be beaten by guys like him..
Oh by the way, my vote is for block!!
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- Tante Kaethe
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Block may be more useful, But ST7 would be worth it for be because
1. Fluffy sounds like a legend in the making, and ST7 just sounds legendary.
2. It will scare people
3. you can take apart any cage and ignore most assists, even more than ST6. Nowhere will be safe.
4. I just think it would be more fun, even if not mathematically superior.
1. Fluffy sounds like a legend in the making, and ST7 just sounds legendary.
2. It will scare people
3. you can take apart any cage and ignore most assists, even more than ST6. Nowhere will be safe.
4. I just think it would be more fun, even if not mathematically superior.
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I don't believe it does.Tante Kaethe wrote:It does when you are dodging into 3+ tacklezonesKheldar wrote:STR 7 has no merrit in dodging to STR6(i.e. into cages).
Look at the Dodge chart. 6+ is on a 1+ dice roll.
There is no advantage for ST 7 over ST6.
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That's a really literal interpretation. I would think that have more (effective) AG would help all the way up. It just stops at 6 because generally AG maxxes out there (AG4 base + 2 upgrades)
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I agree! ST7 is much more fun! And with Multiple Block, he'll be unstoppable. In fact, the only time it would go down is when you knock yourself down. On defense, I'd rather have ST7 over ST6 with Block. Think this way:stormmaster1 wrote:Block may be more useful, But ST7 would be worth it for be because
1. Fluffy sounds like a legend in the making, and ST7 just sounds legendary.
2. It will scare people
3. you can take apart any cage and ignore most assists, even more than ST6. Nowhere will be safe.
4. I just think it would be more fun, even if not mathematically superior.
Your Snow Troll is on the line. A ST5 big guy with guards on both sides will get only a 1d block against a ST7 Snow Troll but a 2D block against against a ST6 Snow Troll with block. You have a 55% chance of being knocked down with a ST6 blocking Troll but only a 50% chance of being knocked down if you are a ST7 Snow Troll.
Also, the attacking ST5 big guy with 2 guards will have an 11 % chance of knocking himself down against at ST6 blocking ST but a 33% chance of knocking himself down against a ST7 ST.
So ST7 is better at defense. But I do concede that ST6 with block is better on offense (statistically).
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A STR6 Snow Troll does not belong to the line. ESP with AV8. He is too valuable. Same for STR7.
For the doge thing. STR6(AG6 with Break Tackle) works on a modified 1. The same for STR7 so how shall it be better.
Going into 3 Tackle zones:
STR 6 Target is 1 + 3 (For TZ) = 4 - 1 (making Dodge) = 3
STR 7 Target is 1 + 3 (For TZ) = 4 - 1 (making Dodge) = 3
So there is no difference. Although i would like a snow troll to dodge into cages on 2+. It just wont happen
Block is still the killer for me. So he stomps down everything in his way.
For the doge thing. STR6(AG6 with Break Tackle) works on a modified 1. The same for STR7 so how shall it be better.
Going into 3 Tackle zones:
STR 6 Target is 1 + 3 (For TZ) = 4 - 1 (making Dodge) = 3
STR 7 Target is 1 + 3 (For TZ) = 4 - 1 (making Dodge) = 3
So there is no difference. Although i would like a snow troll to dodge into cages on 2+. It just wont happen

Block is still the killer for me. So he stomps down everything in his way.
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Why should it be 0+. Did I overread something.
I just know this table
AG 1 2 3 4 5 6
Target 6+ 5+ 4+ 3+ 2+ 1+
I there a AG 7 = 0+
Then STR 7 could become usefull, but I would still take block
I just know this table
AG 1 2 3 4 5 6
Target 6+ 5+ 4+ 3+ 2+ 1+
I there a AG 7 = 0+
Then STR 7 could become usefull, but I would still take block

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