Ogre Team Tactics Help
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Take a look at the text for the skill hail mary pass. The text for the skill makes it clear that the D6 roll is for using HMP, not "for making a pass roll", so the stunty penalty does not apply.Xod wrote:One small question concerning the HMP snotling, does it get a -1 on the HMP, so that it fumbles on a 1 or a 2 or does it just fumble on a 1?
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Nor do Tackle Zones or Disturbing Presence. Since you don't use a Range ruler so I'm pretty sure that you can't Pass Block either.
HMP is just Awesome for a Snotling, but don't use Snotlings to throw the ball if you can help it... With the -1 penalty you are no more accurate than an Ogre, but more importantly, you are more likely to fumble (since you fumble a Quick Pass on 1-2). If your thrower is a snot and he has the ball (or just fumbled, failed to pick up etc...) you are begging to be blitzed - Maybe even Killed! If your thrower is an Ogre and he has the ball, it's a Real chore to Blitz him! To Top it all off, an Ogre can get Strong Arm.
Now most people will say, "You shouldn't throw with this team"
They don't understand that the Highest MA on the team is 5 and the whole team is prone to failure. (If an Ogre Fails it is usualy a Bone head/loss of tackle Zone and an Snotling who fails a roll is usually injured) Some times a Hand Off just isn't realistic... Having a Potential Thrower is Important to compensate for the lack of mobility.
It also doesn't hurt to have an Ogre who is practiced at Snot Lobbing!
HMP is just Awesome for a Snotling, but don't use Snotlings to throw the ball if you can help it... With the -1 penalty you are no more accurate than an Ogre, but more importantly, you are more likely to fumble (since you fumble a Quick Pass on 1-2). If your thrower is a snot and he has the ball (or just fumbled, failed to pick up etc...) you are begging to be blitzed - Maybe even Killed! If your thrower is an Ogre and he has the ball, it's a Real chore to Blitz him! To Top it all off, an Ogre can get Strong Arm.
Now most people will say, "You shouldn't throw with this team"
They don't understand that the Highest MA on the team is 5 and the whole team is prone to failure. (If an Ogre Fails it is usualy a Bone head/loss of tackle Zone and an Snotling who fails a roll is usually injured) Some times a Hand Off just isn't realistic... Having a Potential Thrower is Important to compensate for the lack of mobility.
It also doesn't hurt to have an Ogre who is practiced at Snot Lobbing!
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You won't be the only ogre team in TB, Wedge. Someone needs to terrorize the TR100 teams. Plus, leaning this way for the Spike!, too.wedge22 wrote:I will do mate. The new season for our league begins on the 2nd Saturday in July, I cannot wait to get 2 games in with my Ogres.
Our gaming league is now the biggest in Canada and this year we get to host the Spike, we are all super excited.
We'll crib notes through the season.

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