Haha. More or less. Truth be told, doubles skills on Hobs really aren't that good, and you're trying to build Hobs as role-players anyway, which is what I was thinking.Blammaham wrote:Drunk talk!S.mattgslater wrote:Have you thought about taking Pass or Accurate and building either a retriever or an ace?
Chaos dwarf defensive setups and other silly questions
- mattgslater
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Re: Chaos dwarf defensive setups and other silly questions
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Blammaham
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Re: Chaos dwarf defensive setups and other silly questions
Hobs for me are line fodder, foulers or ball carriers, so the pluggers or the most skilled players on my team, so a doubles on one that dosn't have dirty player is dodge them hope they live long enough to become the cage center with block sure hands and fend, clearly Snaky Git is the choice for a fouler.S.
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Outstanding painting. Spike 2009!
- Kuosa
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Re: Chaos dwarf defensive setups and other silly questions
I like to give Diving Tackle on a few Hobs on doubles roll. When they are standing back on the field as safeties it can be really nice to stop a Gutter Runner or a pesky elf. Just knowing that a Hob has D.Tackle makes his TZ's more intimidating for AG teams.
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- Blammaham
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Re: Chaos dwarf defensive setups and other silly questions
Diving Tackle's a terrible choice for hobs, they are just too easily blitzed off the catcher and anything that really works well with DT is another doubles, DT on a Dwarf yeah I get but dodge is way way better and so is snaky git for that matter is you really want to intimidate AG teams foul them with less chance of being caught!S.Kuosa wrote:I like to give Diving Tackle on a few Hobs on doubles roll. When they are standing back on the field as safeties it can be really nice to stop a Gutter Runner or a pesky elf. Just knowing that a Hob has D.Tackle makes his TZ's more intimidating for AG teams.
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Re: Chaos dwarf defensive setups and other silly questions
Im going to face a chaos team 2000+ TV, they just lost their star clawed mino, but they still have plenty of block, guard, claw and mighty blow. They don't have a dedicated cpomb luckily though... It's after the regular season, so a draw leads to overtime. Last time I met him he made 8 casualties, but I won. Don't like that to happen, as I would be severely crippled for the next game even if I win.
I have thought of inducing two apos, wiz and then whatever fits the rest of the money. Last time Hthark was golden, but not sure if I can afford him this time. Also thought of buying another hob, so I'm at 14 players and able to save some dwarves from LOS duty.
Any good tricks on surviving and winning against chaos? They both have block, guard and strength advantage.
Edit: TV is around 2000... and mine is 1390 with 13 players. That could give me one apo, one wiz and hthark...
I have thought of inducing two apos, wiz and then whatever fits the rest of the money. Last time Hthark was golden, but not sure if I can afford him this time. Also thought of buying another hob, so I'm at 14 players and able to save some dwarves from LOS duty.
Any good tricks on surviving and winning against chaos? They both have block, guard and strength advantage.
Edit: TV is around 2000... and mine is 1390 with 13 players. That could give me one apo, one wiz and hthark...
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- Kuosa
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Re: Chaos dwarf defensive setups and other silly questions
[quote="Blammaham"Diving Tackle's a terrible choice for hobs...[/quote]
I would like to disagree:
*If you keep the DT Hobs back as safeties, they have to blitz a dwarf to open up a gap - then run through the DT Hob.
*If you put the Hob next to a Dwarf w/ Guard, it is harder to blitz the Hob as it becomes S4.
*DT+Block works wonders, it helps the Hob to stand in place.
*it is equally easy to blitz anyone with s3+block.
I would like to disagree:
*If you keep the DT Hobs back as safeties, they have to blitz a dwarf to open up a gap - then run through the DT Hob.
*If you put the Hob next to a Dwarf w/ Guard, it is harder to blitz the Hob as it becomes S4.
*DT+Block works wonders, it helps the Hob to stand in place.
*it is equally easy to blitz anyone with s3+block.
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- Blammaham
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Re: Chaos dwarf defensive setups and other silly questions
I would like to disagree:Kuosa wrote:[quote="Blammaham"Diving Tackle's a terrible choice for hobs...
*If you keep the DT Hobs back as safeties, they have to blitz a dwarf to open up a gap - then run through the DT Hob.
*If you put the Hob next to a Dwarf w/ Guard, it is harder to blitz the Hob as it becomes S4.
*DT+Block works wonders, it helps the Hob to stand in place.
*it is equally easy to blitz anyone with s3+block.[/quote]
Disagree all you want pal, you just listed a TON of "if's", and I'd love to play guys who think that block helps "keep you in place" nothing you said even comes close to matching the usefulness of dodge on that same doubles especially in the long term when that same hob has block and sure hands to make a great ball runner. Disagree all you want and keep wasting you precious skills. S.
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- mattgslater
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Re: Chaos dwarf defensive setups and other silly questions
DT is much better when there are positioning skills on the team, but a guy or two with DT can get optimal mileage from it if the positioning skills are on other players. If you want to spam it, you want to get guys with both, up to a peak of about 3-5.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Chaos dwarf defensive setups and other silly questions
Can't see the point in DT on a CD team... Especially on Hobs. I see DT as a good anti-elf skill for dark elf blitzers after dodge and ss and skinks after ss. I might consider it on a dwarf if I was playing in an agile league (which im not) when I had enough claw.
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- mattgslater
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Re: Chaos dwarf defensive setups and other silly questions
True, true. I'm just saying that DT works if the player doesn't have SF/SS, so long as somebody does.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Blammaham
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Re: Chaos dwarf defensive setups and other silly questions
Though I'm sure you agree that there are far more optimal skills on Hobs for what they are good at.S.mattgslater wrote:True, true. I'm just saying that DT works if the player doesn't have SF/SS, so long as somebody does.
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Outstanding painting. Spike 2009!
- mattgslater
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Re: Chaos dwarf defensive setups and other silly questions
Yeah.Blammaham wrote:Though I'm sure you agree that there are far more optimal skills on Hobs for what they are good at.S.mattgslater wrote:True, true. I'm just saying that DT works if the player doesn't have SF/SS, so long as somebody does.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Kuosa
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Re: Chaos dwarf defensive setups and other silly questions
OK, no if's:
position your defense line and keep 1 or 2 DT Hobs in the back field. Receivers, Catchers, Gutter Runners usually run to your side of the field without much support. You ARE going to blitz one of them, but still will have to put TZ's on them, why not DT?
You can have a bunch of Hobs in a team and only use 2 per drive, why not give all of them Dodge and 2 of them DT to defend against 1TTD or agility teams?
Anyway, next season I will play CD and will have 2 DT (If I roll doubles where they are needed). Practise > forum chatting.
position your defense line and keep 1 or 2 DT Hobs in the back field. Receivers, Catchers, Gutter Runners usually run to your side of the field without much support. You ARE going to blitz one of them, but still will have to put TZ's on them, why not DT?
You can have a bunch of Hobs in a team and only use 2 per drive, why not give all of them Dodge and 2 of them DT to defend against 1TTD or agility teams?
Anyway, next season I will play CD and will have 2 DT (If I roll doubles where they are needed). Practise > forum chatting.
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- Blammaham
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Re: Chaos dwarf defensive setups and other silly questions
Hey if you want to give it a go more power to ya though I'll always contend that doubles are way too valuable to use like that and I'm not going to waste my precious skills testing that theory out, I'm just too worried that it would be too easy to blitz that DT off the receiver especially with high MA teams like Skaven, but like I said go for it, and don't forget to post back in here to remind me I'm right!S.Kuosa wrote:OK, no if's:
position your defense line and keep 1 or 2 DT Hobs in the back field. Receivers, Catchers, Gutter Runners usually run to your side of the field without much support. You ARE going to blitz one of them, but still will have to put TZ's on them, why not DT?
You can have a bunch of Hobs in a team and only use 2 per drive, why not give all of them Dodge and 2 of them DT to defend against 1TTD or agility teams?
Anyway, next season I will play CD and will have 2 DT (If I roll doubles where they are needed). Practise > forum chatting.
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Re: Chaos dwarf defensive setups and other silly questions
Kuosa> I can see the point. But its still highly situational:
- Its only good against AG teams.
- Its only good when used together with a dwarf (to get tackle cancel out the recievers dodge and limit chances of just blitzing free).
- Its only good if the AG opponent tries to dodge some recievers through and tries a quick TD.
Instead you could have the start of a classic ballcarrier with blodge, sure hands, which is essential against AG teams with strip ball and very useful against bashy teams aswell.
And remember hobs do only have AV7 and rarely gets APO rights, so how long do you think a DT hob lives? And you wanted two AND some with dodge. Thats a lot of doubles!
- Its only good against AG teams.
- Its only good when used together with a dwarf (to get tackle cancel out the recievers dodge and limit chances of just blitzing free).
- Its only good if the AG opponent tries to dodge some recievers through and tries a quick TD.
Instead you could have the start of a classic ballcarrier with blodge, sure hands, which is essential against AG teams with strip ball and very useful against bashy teams aswell.
And remember hobs do only have AV7 and rarely gets APO rights, so how long do you think a DT hob lives? And you wanted two AND some with dodge. Thats a lot of doubles!
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