luckiest star player rolls

Want to know how to beat your opponents, then get advice, or give advice here.

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Skaven
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Post by Skaven »

I've mentioned my Storm Vermin her a couple of times but he's my luckiest when in came to rolls.

8/4/3/8 Block, Claw, Razor Sharp Fangs, Shadowing, +1 MA, +1 STR

Same team I had a Gutter Runner

9/3/4/7 Dodge, Block, Horns, Leap, +1 STR

I finally retired the team, but my current team is shaping up to be a contender, I seem to have a gift for rolling doubles, praise the Warpstone!

Rod

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Commishioner of the NFUL (Niagara Falls Underworld League)

Niagara Falls Ontario Canada, home of the Warpstone Cup.
Bizzy
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Post by Bizzy »

I had a MA9, AG4 werewolf once. He was good wehn his damn niggle didnt act up

q\which was every single game

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Ethrylain
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Post by Ethrylain »

Dwarf runner: 8 3 5 8 block, dodge, sure feet, thick skull, sure hands

He's great. This team has no problem handling the ball.

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If he doesn't hand over the baal, just beat him up.
Decker_cky
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Post by Decker_cky »

my best is an AG 4 block bull centaur. After 6 games he has 34 SPPs with no MVPs on him :P

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Vero
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Post by Vero »

Decker_cky wrote:my best is an AG 4 block bull centaur. After 6 games he has 34 SPPs with no MVPs on him :P
Aiming for a Bull Dancer?

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[size=67]Signatuuri.[/size]
Aksho
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Post by Aksho »

If seen a Necro-Team after game one with 2 WW getting ST4 on their first roll!!!! After game 3 they had Block it was horror against playing two ST 4 WW nearly unstopable on def. :-?

mfg Bernd

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Your hand ist broken? Thats all??? Go back on the field!!!
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BadMrMojo
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Post by BadMrMojo »

I've got two MNF teams on FUMBBL with some fun skills spread over the whole team.

For those unfamiliar with the format, these are for a closed tourney in which you can have a maximum of 5 players on your rosters and you can only field 4 at a time. Sort of like 7s or Beach Bowl. More recent tourneys are also limited to 1/2 the normal positional limits (so DEs can have 1 thrower, 2 blitzers and 1 witch elf while chaos can have 1 big guy, 2 CWs and the rest beastmen).

Indoor Sports - DEs with Jump Up on every player on the team. After getting an abyssmal start, I eventually kept the team only to try to get Jump Up on everyone. Just for kicks. Next I have to try to get frenzy across the board and have an entire team of witch elves.

Posse-bilities - Elves with a +AG for every player (older team from before the 1/2 positional rule). Almost all the skill rolls came after the last game of a brutal losing streak and I haven't gotten to play them since - the new rule made this team illegal in our tourney. I just can't bear to dump enough players to bring them into line, however.

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plasmoid
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Post by plasmoid »

Hi all,
our league has a wardancer six skills. His skills are (and I'm not making this up):
MA+, AG+, AG+, MA+, Sure Hands, ST+

Thats a whopping: 10 4 6 7 block, dodge, leap, sure hands.

Did I say 'has' and 'are'? That should have been past tense.
Last night he died - not by getting blocked or fouled, but by tripping over on a double 1.
Thank god for that :D

Cheers
Martin

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Bonehead
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Post by Bonehead »

The best orc player I had (in 3rd ed.) was

Black Reaver - Black Orc blocker
4 6 2 10 - block, mighty blow, guard, multiple block, helm (+2st)

I´ve never seen anything like this bastard again. :lol:


The best Hobgoblin I had was

Tiger Jackson
6 4 4 8 - block, mighty blow, guard, helm

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Reading my sig was by about three seconds of total waste of time.
Decker_cky
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Post by Decker_cky »

Vero wrote:
Decker_cky wrote:my best is an AG 4 block bull centaur. After 6 games he has 34 SPPs with no MVPs on him :P
Aiming for a Bull Dancer?
well, if he gets doubles, he definately is getting leap.

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TLAXTLAN CARNISAURS
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Post by TLAXTLAN CARNISAURS »

i have a great cage breaking/ thrower sacking vamp s4 ag5 m6 av8 block leap 1 more spp needed for next roll lets hope for a double jump up would go just great

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we are all worms, i think i'm a glo-worm
kithor2002
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Post by kithor2002 »

Once I had a Witchelf 7457 Dodge, Frenzy, Jump up, Block, Leap, Mighty Blow.

She was a real killer.

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LevBadBoy
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Post by LevBadBoy »

the best team I ever had were my darkelves. the skill-combination of the single players had made them so strong:

Blitzer 1: 7 3 4 8 Block, Dodge, Tackle, MightyBlow, Guard
Blitzer 2: 7 3 4 8 Block, Dodge, Tackle, MightyBlow, Guard
Blitzer 3: 9 3 4 9 Block, Dodge, Sprint, Guard, Helmet
Blitzer 4: 7 3 4 8 Block, Dodge, MightyBlow, Guard
WitchElf 1: 7 3 4 7 Block, Dodge, MightyBlow, Frenzy, JumpUp, Tackle, DivingTackle (old one)
Witch Elf 2: 7 3 6 7 Block, Dodge, Frenzy, JumpUp

the team in our league, that wins 2 championsships and got the awards for best offense team and best crushing team :)


the best players I had played against was a wardancer (how surprising):

8 5 5 8 Block, Dodge, Leap, JumpUp, Pro

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Taffsadar
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Post by Taffsadar »

I've never been able to get any special skill rolls. The best I got is a pair of Dwarf runners.

Runner 1: +1Ma, NoS dump off.

Runner 2: +1Ag, NoS.

Having two players with dump off and NoS will be intresting...

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Blood Bowl game - $60
Cost of a Human Team - $40
The look on your opponents face as his one-turn scorer gets taken down by a thrown rock from the fans – Priceless.
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Dam
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Post by Dam »

Don't know about "luckiest", but I would describe them as freakiest rolls. In the league around here, both DE Blitzers rolled the following sequence from the start: +AG, Double, Skill, Double

For one guy, sure, but to have both roll exactly the same :o . Sadly, one of them is now a double Niggler as well :( .

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Rotter: 4/4/2/9; Foul Appearance, Regenerate, Dirty Player

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