Lizardmen how to use them.

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NightDragon
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Post by NightDragon »

Depends on the team. Playing short, fat, ugly ones definately front line. Against Elven boys backfield. DD.

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Post by Sputnik »

But it's risky with a rookie krox.

this bone-head WILL be a factor when trying to knock that receiver down... :(

And he has no block, no tackle, so you need a clear knockdown too 8most of the time at least:( )

For the start I also put him to the front line and try to block with him every round (if he can, that stupid git) to use that mighty blow more effectively. And with lizzies the opponent usually has enough trouble getting the sauri down, so don't care about the krox.

However, once he got block...let him blitz is a nice option :lol:

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Post by Ancalagon »

christer wrote: I wouldn't put any big guy on the front line.. By doing so, you'll almost guarantee that he will be standing there for the entire drive. I place my big guys in the back. This gives them mobility and I can use the extra strength to stop the TD instead of slugging it out with a zombie...
If you keep the krox behind you'll face the mummies with st 4 players. And when you wish to make a blitz to avoid the TD you have to roll first.
Maybe for WA is better to keep Big Guys back but I think krox works better on the scrimm

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Post by Pantera »

I will certanly get a Krox later in the upcoming league, but I didn't start with one. It will be a relief not to have a WA Rat Ogre, they are not good for the nerves.

As for the Kroxigor and the Saurus, Block is most wanted of course. For the Saurus the next skills will be more diverse. Would Pro be good for a bonehead Krox? Halve the number of boneheaded turns? Or maybe go for some krunch skills. It's a bit early to start planning, but I'm anxious to start playing with them as it will be a new team experience for me.

Its big! Its green! Its Krox!

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Post by NightDragon »

I'm not too bothered about bone head. I'd go for the skills and with a Krox I would make him mean. Mighty blow after block probably. What I like about Lizardmen is that their games are always entertaining.

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Use that MB more?

Post by Cervidal »

Not if he's a rookie Krox. He won't be using MB too often considering he doesn't start with it.

Players with Prehensile Tail are designed to be in the thick of a scrum, especially against AG teams. That -1 to dodges means Elves aren't going to be so Elf-like, forcing your opponent to use another reroll or two each game.

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Post by Ancalagon »

Agree with cervidal! PTail is one of those skills that don't seem useful at first sight, but at the end aren't bad at all.
Now, thinking about the past, I must admit I blocked less than the use of this skill (on the 9 games I played with my krox). It's quite nice to run and just put this BG near the ball carrier... people always hate dodging, doesn't matter if they are ag4 or ag5

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Post by christer »

Ancalagon wrote: If you keep the krox behind you'll face the mummies with st 4 players. And when you wish to make a blitz to avoid the TD you have to roll first.
Maybe for WA is better to keep Big Guys back but I think krox works better on the scrimm
Putting the krox on the line against mummies is a sure way of getting him knocked down instantly. Mummies have no trouble at all taking down ST5 players on the line.

And yes, you're right about the blitz.. But on the other hand, just moving the krox close to pesky ghouls (or whatever ag players the opponent has taken through your line) should be a wonderful way to stop the TD.. As mentioned before, prehensile tail is very useful in this respect. Also, this allows you to blitz the other ghoul who ran through...

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Post by NightDragon »

Never put anyone hard against a well developed Undead front line. Those Mummies will chew anything up and spit em back out. Block first then M.blow. DD.

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Post by Pantera »

But if your on offense? Would it be possible to attack those mummies if you are to start? You will need 2 assist on the second mummy though, attacking with a Saurus. This assuming that the teams both are without skills. But perhaps its better to charge the Undead's weaker players, like the skeletons and ghouls.

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Post by Ancalagon »

No doubt on this, pantera, lizards are one of the best attacking teams. I eat undeads on ofense all days. On defence maybe Mummies are hard, but I still think it's not easy for the undead coach to plan the attack, specially while mummies only have mo3... sauruses can be hitting all the undead team 5 squares away from mummies.

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Post by christer »

Would it be possible to attack those mummies if you are to start?
Oh man.. Why do you all insist on putting strength players on the LoS??!? They'll just get beaten into bloody pulps there... :)

Here's a link to the defensive setup I use for my undead:

http://trollcave.no-ip.org/BBSC/board.php

Don't mind the rest of the page. I'm just playing around with an idea I had... ;)

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Post by Pantera »

christer wrote:
Would it be possible to attack those mummies if you are to start?
Oh man.. Why do you all insist on putting strength players on the LoS??!? They'll just get beaten into bloody pulps there... :)
-- Christer
Well if you have 6 Saurus and 1 Krox, it would be hard NOT to put one on the line. But ok, three skinks there and the rest on the back then? Seems likely those three buggers will get krunched big time.

:)

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Post by christer »

Yeah yeah.. :)

Three sauruses on the LoS. Can't have the opponent breaking down all your agility in the first round, can we?

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Post by Pantera »

After some games, I'm thinking of putting those without skills/spp on the line and the other as blitzers like your defensive Undead setup (though Mummies isn't the best blitzers though with their low MA). Like when I used to play Skaven with allies, I always bought in a Chaos Warrior who I put on the line. He was a great meat wall for my rats, with high AV saving him on many occations. Never got any skills on him though :)

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