And the first skill is ...

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bouf
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Post by bouf »

Well I lost last night... 2-1 so not so bad.

I was playing Necro and he was a New member of my league. He was quite skilled as a coach too. He knew how to get the most out of that team and I struggled against his marginally higher ST. It seemed that I was always looking to make a 1 dice block while he had a few 2 dice ones...

I think the real downfall was the Rolls though. It was a close game when the last point was scored. Could have gome a tie with a little more luck, but he just rolled too many POWs... If he rolled as many double skulls as he did double POWs, it would have been my game for sure.

On top of that, I just couldn't get an injury... I knocked down plenty of players but only got 1 K/O and 2 Casualties. My Nuns were sent screaming off the pitch in the mean time...

But all well! :puke:

Cant win them all!

I managed 2 skills,
Guard on one of mt DTs
My +AG player rolled +ST (Blodge Vamp anyone?)

My Kicker got Busted up (-MA) and I'm tempted to drop her...
I had a LineNun with no ponts get -AV too (Retired for a new one)

I won plenty of cash so I also bought another RR

Where I'm Struggling is on the Offence. Most of my points have been Defencive... But I'm just not a ST3 coach and I'm messing up my offencive. I just don't know what to do with higher ST teams when I don't get the AV Breaks and K/Os. (They're not a problem if I can get the numbers)

Next game I'm going to try to forget the Passing game and Try to cage more. Get a good Running game together.... My next is Vs Nurgle so I may have to anyways.

< Sigh >

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bouf
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Post by bouf »

Oh, BTW...

I wish I didn't take kick now for that thrower... In hind sight, it should have become a 3rd skill.

Next time I'll take Block or Accurate first

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Tante Kaethe
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Post by Tante Kaethe »

bouf wrote:Where I'm Struggling is on the Offence. Most of my points have been Defencive... But I'm just not a ST3 coach and I'm messing up my offencive. I just don't know what to do with higher ST teams when I don't get the AV Breaks and K/Os. (They're not a problem if I can get the numbers)
The most important part is that you win most of time :wink: . And I think your offense will improve when you have more Guard on your team. But you'll get there, the two DT-Blitzers are fantastic for building a loose cage. Then put your ST4/AG4 beauty in the middle - can't touch this.... When I played my Amazons I always caged up on one side (of course no too close to the sideline) and tried to break through with a Catcher and Blitzer (if possible with Guard) on the other side (basic tactics, really :roll: ). Make sure your ballcarrier is safe before you break through but don't be afraid to dodge (just be prepared that it WILL fail sometimes). Now your opponent has to decide whether to attack the cage or the two players in his half... Either way is good for you, you can decide whether to roll along with cage, try to go for a fast 2-turner, or build a new cage using the Catcher/blitzer-pair as the front corners of the new cage.

Bottom line, you have to try to spread the defense as your not strong enough to stomp over them. Pick your fights and use your superior maneuverability to maintain a good field position.

Please excuse me if this was all old news for you...

Cheers

Tante Käthe

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bouf
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Post by bouf »

Please excuse me if this was all old news for you...
Tante Käthe[/quote]

Old news true enough but it still hasn't sunck in yet... Thanks for the advice and Please feel free to Berate & Ridicule me until I get the point! :x

I've played High ST Teams since '94 and am in a bit of a pickle with these Zons...

I need to get my head into the right space and play Foot ball on offence and Blood Bowl on defence. I need to get more out of my AG4 guy as well... (I suppose I will now that she is ST4 too :wink: )

I'm thinking that the DTs will really help me in the long term but I wish I had Guard now... (At least one has it!)

Both my Blodge Catchers are on 14 SPPs, so here is what I'm thinking...
Skill - Side Step (So I cam comfortably play the wide zones)
Doubles - Guard (To help hold the wide zones and it has Great synergy with Side step)
Stats - I'd take MA over AV and would love another AG or ST!

Both my throwers are getting Wrestle next. I love wrestle on the Backfield defence.

I just really need to start to concentrate on my Offence with the goal of TDs...

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Post by bouf »

Well had Game 6 tonight!

Racked up another win!!! 2-0

Wasn't much room for strategy though... I scored three k/os in the first turn and beat a Nurgle team sideways!

Only 2 casualties inflicted but I hammered him in the fight. I must have had half his team k/oed for the whole match...

I was so dominant in the fight that he just never stood a chance!

Not much skill wise, my 2nd thrower got wrestle.

I have quite a few players on the cusp of their 2nd skill!

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Post by stormmaster1 »

If high ST teams are a problem, then maybe some guard and dauntless will be usefull? I don't know exactly where you struggle, but those 2 skills could simply help the initial break through.

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Post by Tante Kaethe »

Congratulations, it seems to me that you are already doing everything right (winning how many? 5 out of 6? :D ).
bouf wrote:Both my Blodge Catchers are on 14 SPPs, so here is what I'm thinking...
Skill - Side Step (So I cam comfortably play the wide zones)
Doubles - Guard (To help hold the wide zones and it has Great synergy with Side step)
Stats - I'd take MA over AV and would love another AG or ST!
Side Step is very nice for all the reasons you have stated. But maybe you could consider Dauntless on one of them. And for doubles Guard surely is nice, but NOS on the Catchers is really fantastic too: run her in deep together with a Guard Blitzer - the perfect 2-turn-touchdown-threat. Your opoonent will have a hard time getting a 2-dice-Blitz against her and with Blodge chances are high that she'll still be standing. Then pass/hand-off the ball (catch always on 3+ now) and Blitz free to make the Touchdown :D .

Cheers

Tante Käthe

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Post by bouf »

Tante Kaethe wrote:Congratulations, it seems to me that you are already doing everything right (winning how many? 5 out of 6? :D ).
Yep 5-0-1 at the moment
http://www.brisbane.bloodbowlleague.com ... so=t&t=sem

Tante Kaethe wrote:Side Step is very nice for all the reasons you have stated. But maybe you could consider Dauntless on one of them. And for doubles Guard surely is nice, but NOS on the Catchers is really fantastic too: run her in deep together with a Guard Blitzer - the perfect 2-turn-touchdown-threat. Your opoonent will have a hard time getting a 2-dice-Blitz against her and with Blodge chances are high that she'll still be standing. Then pass/hand-off the ball (catch always on 3+ now) and Blitz free to make the Touchdown :D .
Tante Käthe
I think I may have a hard think about NoS if I roll doubles... But I need the doubles first...

I'm keen o nsome dauntless but I was saving it for my Linemen... The only problem is that my linemen aren't getting any skills! :?:

I was thinking Wrestle Dauntless on 2 and Wrestle tackle on the rest. Now that sounds like a lot of wrestle but with all my other positionals on the pitch, I have room for only three. So I should still have plenty of block.

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Post by bouf »

stormmaster1 wrote:If high ST teams are a problem, then maybe some guard and dauntless will be usefull? I don't know exactly where you struggle, but those 2 skills could simply help the initial break through.
My original plan for my Blitzers was to have one as a Casualty machine and the rest as Gardeners...

1 x Mighty Blow, Tackle, Pile on, etc...
3 x Guard, Mighty Blow, Stand Firm, etc...

but I've rolled two doubles and two stat increases so far... Not that I'm complaining, but my plans have had to change a bit :wink:

My catchers were going to be Ag skill heavy and that is still the plan.

Block, side step, Diving Tackle, Jump up, Sure Feet, etc...

so the line men were going to take the Wrestle Dauntless mentioned above... Now that I'm getting some 2nd skills I'm trying for Guard. If I keep struggling with the Line men... I'll have to start to look at dauntless on the other players???

Its the Vanila Stat line that gets me thinking, The Blitzers need to get the most out of their ST access, Catchers need to have the best AG skills, Throwers however, I'm just kinda playing around with at the moment...

Now I know that my sellection is pretty defencive and without much ofence, but I find that its a good way to play. TDs can come from good Defence, but good Offence doesn't often stop TDs against...

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Post by bouf »

Game 7 and everything came up Amazons!

I inflicted 3 casualties and 2 K/Os before the end of turn three.

The poor guy never recovered! The score at the end of the first half was 2-0 and I looked good to get a 4-0 game.

But I was farming skill rolls and failed everything! 3+ rolls abound just wouldn't pay off... Missed dodges and passes and catches or pick-ups... Then the double skulls started!

Well the bottom line is that I still won but 2-1.

I scored 3 skills

A LinNun got Wrestle,
A Blitzer and a Catcher both got Guard.

Now that I have most of the skills I'm after I'll stop farming. Whoever has the ball or position will get the TD!

I'm still keen on a Side step or Stand Firm player so I can protect the sideline... I also need a tackler V Soon!

But the team has come along nicely! I have 100 000 in the kitty for emergencies and I plan to get another 2 linenuns as my next purchases.

The good news is that with all my positionals and 4 RRs I don't really have much else to buy.... so my team value should start to plateau, and soon I'll have a Strong team that gets a few inducements!

:wink:

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Post by bouf »

alright... Suggestions please...
:wink:
I have one blitzer with +AG & +ST
I have one Blitzer with Mighty Blow
I have 2 Blitzers with Diving Tackle & Guard

The first I have plans for Frenzy (I was thinking Tackle at first but I'll get more out of ST4 with Frenzy)
The 2nd I'm thinking Tackle or Pile On ... (Guard is on the list too)
The last two I'm thinking Stand Firm (So they can hold the side lines and it ties well with DT)

For doubles
1st : Leap, Jump Up or Diving Catch??? (Leap for the manuverability, Jump up for the same said, DC... Well DC looks good on paper... Not sure about that one now...)
2nd : Jump Up (To synergise with Pile On)
3rd or 4th : Jump Up again (to synergise with DT - Slan Blitzer!)

Any Thoughts???

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Post by Rituro »

Jump Up on all of 'em. It'll give your opponent nightmares. :wink:

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Post by mattgslater »

Two Blodgers with Side Step is just super-duper annoying to play against. My Pro Elves have an average of 4.5 TDs a game this season because nobody's figured out how to get through their backfield.

But yeah, Jump Up is pretty obnoxious too. Both, of course, is even better!

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Post by stormmaster1 »

AG 5 ST4 is just crying out for dodge, leap and strip ball!!! The key thing for Elves is to be able to break through lines to score (relatively easy) and to knock the ball loose on defence to score again. Frenzy is a great skill, but may not really add much to your scoring chances.

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Post by bouf »

stormmaster1 wrote:AG 5 ST4 is just crying out for dodge, leap and strip ball!!! The key thing for Elves is to be able to break through lines to score (relatively easy) and to knock the ball loose on defence to score again. Frenzy is a great skill, but may not really add much to your scoring chances.
I'm Amazons... Not Elves...

So that Blitzer is
6 4 4 7 Blodge

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