From memory, it's Ugroth (the orc chainsaw), Fezglitch (the skaven ball and chain with disturbing presence and foul appearance), Bomber Dribblesnot, Zzharg, Morg and the thrall with dauntless. I've only used Ugroth, Fezglitch and Zzharg so far and I've found them all to be fun and useful. I think they're all listed in the .PDF in the Vault sub-forum.Craigtw wrote:Would really depend on the opponent. Against the elves he was not much good as my hits were limited pretty much to one blitz per turn. Unless Morg was the one who needed to do it (which often was not the case) then he was a very expensive tackle zone!Warpstone wrote:Given another chance, would you still pick Morg again?
But I tend to prefer to know what I am getting as oppose to going for a random card.
On the other hand, I did realize that if I could have just got Morg the ball (and with AG3 it isn't that hard) then the elves would have one helluva time getting it back as they did not have Strip Ball.
One thing though, can anyone lead me to a link which has the new Star Players for the Chaos Pact (an other) teams? My options were limited by the fact that I did not know anything about a few of my Star Players.
Chaos Team Pact team advice
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Re: Chaos Team Pact team advice
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Re: Chaos Team Pact team advice
I know the names of them, as the are listed iundertneath the team, but I need stats, costs, etc.falconeyed wrote:From memory, it's Ugroth (the orc chainsaw), Fezglitch (the skaven ball and chain with disturbing presence and foul appearance), Bomber Dribblesnot, Zzharg, Morg and the thrall with dauntless. I've only used Ugroth, Fezglitch and Zzharg so far and I've found them all to be fun and useful. I think they're all listed in the .PDF in the Vault sub-forum.
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- falconeyed
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Re: Chaos Team Pact team advice
Then I direct you to the .PDF in the Vault sub-forum (it's stickied at the top) and the LRB 5.0.Craigtw wrote:I know the names of them, as the are listed iundertneath the team, but I need stats, costs, etc.falconeyed wrote:From memory, it's Ugroth (the orc chainsaw), Fezglitch (the skaven ball and chain with disturbing presence and foul appearance), Bomber Dribblesnot, Zzharg, Morg and the thrall with dauntless. I've only used Ugroth, Fezglitch and Zzharg so far and I've found them all to be fun and useful. I think they're all listed in the .PDF in the Vault sub-forum.
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Re: Chaos Team Pact team advice
The top of what? Can you give me a direct link?falconeyed wrote:Then I direct you to the .PDF in the Vault sub-forum (it's stickied at the top) and the LRB 5.0.Craigtw wrote:I know the names of them, as the are listed iundertneath the team, but I need stats, costs, etc.falconeyed wrote:From memory, it's Ugroth (the orc chainsaw), Fezglitch (the skaven ball and chain with disturbing presence and foul appearance), Bomber Dribblesnot, Zzharg, Morg and the thrall with dauntless. I've only used Ugroth, Fezglitch and Zzharg so far and I've found them all to be fun and useful. I think they're all listed in the .PDF in the Vault sub-forum.
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Pages 5 & 7 of this PDF on MBBL
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I have just rolled an Mv/Av increase for my Dark elf and am not sure what to go for. The move would be nice, but with so many ordinary skill choices - G A M - would it be better to go for something else?
I currently have:
7 marauders - 1 with Guard
1 Dark elf - rolled a 10 for skill
1 Skaven with block
1 goblin
1 troll
1 ogre
I currently have:
7 marauders - 1 with Guard
1 Dark elf - rolled a 10 for skill
1 Skaven with block
1 goblin
1 troll
1 ogre
Reason: ''
Check out my custom pitches:
Blood Bowl: https://www.box.com/shared/xx3db30naj
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Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
Blood Bowl: https://www.box.com/shared/xx3db30naj
Dungeonbowl: https://www.box.com/shared/pkjlm696o4
Dreadball: https://www.box.com/s/38qvno8ye5t119tmljuv
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+MA
I wouldn't take the +AV unless he already had some other skills and the extra movement is really handy at a lower TV.
I wouldn't take the +AV unless he already had some other skills and the extra movement is really handy at a lower TV.
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It depends on what role you see him taking. Somebody suggested the Dark Elf would do well with Horns, Leap, Very Long Legs and either Strip Ball or Wrestle. The ultimate cage breaker! Being new to the team I find I am very taken with the opportunity to mutate everything!
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I would be tempted to ignore the roll, if you need more movement for a build, consider sure feet.
I'd personally go leap, followed by very long legs. That's a great player of offense or defense! 3rd? Frenzy, Horns, Strip Ball, Block, Wrestle, Jump-Up, etc, all are fine choices. Dodge, PAss Block, Side Step, Diving Tackle, Disturbing Presence are good too.
The question is... Is +MA better than all of those choices? For my money, no.
I'd personally go leap, followed by very long legs. That's a great player of offense or defense! 3rd? Frenzy, Horns, Strip Ball, Block, Wrestle, Jump-Up, etc, all are fine choices. Dodge, PAss Block, Side Step, Diving Tackle, Disturbing Presence are good too.
The question is... Is +MA better than all of those choices? For my money, no.
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Yeah, I agree. the team has a lot of potential to be developed in so many ways, but at this early stage of your team you lack so many of the basic skills that any team needs: block, dodge, guard, etc. Leap is a great skill for any AG4 player and makes the elf very diverse in terms of blitzing or scoring. I would agree with Jural on this one.Jural wrote:I would be tempted to ignore the roll, if you need more movement for a build, consider sure feet.
I'd personally go leap, followed by very long legs. That's a great player of offense or defense! 3rd? Frenzy, Horns, Strip Ball, Block, Wrestle, Jump-Up, etc, all are fine choices. Dodge, PAss Block, Side Step, Diving Tackle, Disturbing Presence are good too.
The question is... Is +MA better than all of those choices? For my money, no.
At this point of your team the MA will be of minimal benefit, you need skills.
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