League Human starting team (TV100)

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Setomidor
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Re: League Human starting team (TV100)

Post by Setomidor »

I'm now three games down with my new human team (3 blitzers, Ogre, thrower, catcher, 5 linemen 4RR), and things are really starting to shape up! After three games, I'm at 1310 TV and three straight wins, having added both the 4:th Blitzer and the apotechary.

I think one of the most important part in playing humans is optimizing the blocks, making sure you get a lot of opponents down and thus suffering less heat yourself. For my team, I'm at 11 CAS in three games (after having played Nurgle, Woodies and Necros), and I've only suffered 5 in return. With one or two players more than the opponent on the field, humans are nigh unstoppable. (The above is especially true early on in the leagues, as people normally only have 11 players in their teams.)

Of course, I've also geared almost all my skills in that direction, with 2x Guard, MB, and Piling On already on the team. I'm now looking at getting, for instance, Tackle on my MB player and MB + Piling On for the unskilled Blitzer.

Meanwhile, I strive to give the linemen skills that makes them better at taking heat (wrestle / fend) or being supportive (block / guard + 1x Kick).

Now I only have to figure out what to do with my +AG thrower ;)

My current roster:
http://stridshammaren.se/bubble/handler ... detailed=0

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mattgslater
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Re: League Human starting team (TV100)

Post by mattgslater »

Congratulations! You're right about Humans getting maximum mileage out of a numerical advantage.

Accurate or Safe Throw, baby! Play that Elfy goodness for all it's worth. Unless you get doubles; then it's Dodge.

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Welshy
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Re: League Human starting team (TV100)

Post by Welshy »

I promise this will be my last post on this subject/topic to avoid Necro-thread.

The Municipal's have now had their fourth game and first win (2-0 TD's 2-2 CAS)! Using an induced Thrower (with-out LEADER this time) this team of mainly Journeymen performed rather well... considering.

Using the Journeymen as fodder and assists, the linemen and blitzers have become my main scoring threats. The induced Thrower is not only the 12th man, but his skill based re-rolls are a god-send and of course, not affected by loner!

Lessons learned: Keeping in mind that I was at one point down to TWO blitzers (from four) and FOUR linemen I'm glad I've precevered. I've learned a great deal about ST3, AG3 team play as I've had to get real creative with this limping bunch of Heroes (read: Fools). These guys are still in it and I'm definately keeping them going as a first lineman has skilled up with GUARD on a double 4 and I'm very impressed with the versitility of the humans even in the most dire of situations. They may not be fully in the celar yet (TV still 92 with blitzer and GUARD lineman missing the next game) but at least there's a light at the end of the tunnel. :)

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AswanJaguar
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Re: League Human starting team (TV100)

Post by AswanJaguar »

Welshy wrote:I promise this will be my last post on this subject/topic to avoid Necro-thread.
Aww, I was enjoying reading about your harrowing experiences Welshy :(

Team blog? :P

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Setomidor
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Re: League Human starting team (TV100)

Post by Setomidor »

I agree, I think this thread is interesting to see how our different teams develop :) Maybe just a title change would do.

On a (hopefully) related subject, what would you do with a 6+4 advancement on a Guard Blitzer?

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Re: League Human starting team (TV100)

Post by Carnis »

Setomidor wrote:I agree, I think this thread is interesting to see how our different teams develop :) Maybe just a title change would do.

On a (hopefully) related subject, what would you do with a 6+4 advancement on a Guard Blitzer?
I'd ignore the dieroll, and take a skill (MB, SF or Tackle in that order).

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Re: League Human starting team (TV100)

Post by Marlow »

A Guard Blitzer with Stand Firm or Move 8 area both nice. Personally I would take Movement as I always seem to be GFI...

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Re: League Human starting team (TV100)

Post by Welshy »

AswanJaguar wrote:Team blog? :P
If there is the interest I'd be more than happy as I keep a team blog for my own records anyway.

I'll start one after my next game (against rookie Chaos) this Thursday - 4th March . thanks for your interest. :)

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Welshy
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Re: League Human starting team (TV100)

Post by Welshy »

Team blog newly updated following game 5.

It's in the "team blog" section... oddly enough. Advice and directions sought.

Lock this thread now please.

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Re: League Human starting team (TV100)

Post by Duce »

Hopefully this is appropriate to post, but just tried a different human team setup yesterday, I've been a fan of the 11 man ogre team games before but I did feel the ogre could let you down and then its 10 men for the opponent snext turn while he drools.

Tried out:

4 bltzers
2 throwers
6 linesmen

4 Rerolls

loved it, 12 players, lots of line fodder and it has a sub incase you play orcs or such first game.

The 4 rerolls are also a luxury and provided me with less worry when using one.

it came out 2-2 drawing in full game with skaven, though the poor skaven had 6 in the dead and injured box, and was some pass completions in the game with no injuries for myself, so if it had been a league i'd have been very happy on the SSp's.

I used the team in a running style, linesmen help blitzers punch holes, throwers carry until i feel safe to hand off (Extra rerolls help on this too) and score. If it was needed i could run thrower from left to right, quick pass to a blitzer, race him forward hand off to linesman and rac eup other flank.

Humans speed, Av8 and throwers / blitzers are lovely.

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Welshy
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Re: League Human starting team (TV100)

Post by Welshy »

As I'm not getting the C&C I'm after in the 'blogs' section please see a copy of my post below.

Over-all, Game 5 - WIN:
Verus a 1-game-old Chaos side. 1-0TD to me and 1-1Cas. I recieved a Niggle on a lineman (I didn’t apoth it on T2 of first half) and his was only a BH on a Beastman. The TV difference (150k) was enough for me to induce a Merc Thower with LEADER again.

First Half:
With-out BLOCK skill the opponent's excessive 2Dblocks burnt his re-rolls by T4 and allowed early turn-overs and allowed me to get a sack attempt on his ball carrier. This two’d and for’d for a turn or two before my blitzer stole the ball away and used his MA7 to get far enough away to stall until the end of the half for a T8 TD.

Second Half:
After weathering a BLITZ I finally received the ball and buried it deep in my half, my opponent shut down all receiver positions and camped on the half-way line. I only managed to manufacture one receiver per turn, so it wasn’t too hard for him to shut-down my options and my T7 TD attempt further shut-down to end a rather boring bash-heavy half.

Full time:
My 'man of the match' was the Ogre (Norm’n Thorg) who took all the abuse my opponent could throw at him and tied down two Warriors and a beastman or two. A worthy investment for me as it equates to my 140k versus his 260k+, Norm also survived a foul attempt (with +3) only to have his assailant sent off!

MVP to a blitzer who has rolled a normal skill. Not sure what to give him, perhaps Mighty Blow (nice and general), Tackle (Stunty hunter) or Guard (reasonably general).

60k winnings, so not sure whether to buy a ‘proper’ lineman in the form of the Journeyman who got the CAS (+2SPP's) or save for a Blitzer or possibly thrower.

Roster currently stands as:
Ogre
3x Blitzers (+1 skill as above)
4x Linemen (1xGUARD & 1xMNG)

Comments and advice welcome.

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Re: League Human starting team (TV100)

Post by Gimli »

My rookie Human team has now played 4 games, and is 2-1-1. Last two games were a 2-0 win over a rookie Chaos team and a 3-0 win over a rookie Ogre team. In the latter game I took no less than seven (7) CAS by the end of the game, only one of which was due to a foul. One MA-1 SI on a one skill Blitzer was APO'd to MNG. Unfortunately, one Thrower was killed, and I had to use up most of the Treasury I've been building to buy an Ogre to replace him (now at 60k in the bank). The team now stands at 4 Blitzers (1 with Frenzy, 1 with Dodge), 2 Throwers (no skills), 2 Catchers (1 with Guard and Block - the other no skills), 4 unskilled Lineman, 4 TRR and an APO.

I haven't really missed the Ogre yet (don't miss the Bonehead!) - but, on reflection, he might have reduced the carnage in my Game 4.

I have to say, though, that I think the Catchers are a key part of the team. MA8 is HUGE! If you are going to play Humans, the speed of Catchers is one of the few significant advantages the team has, and you have to take advantage of it. In fact, my view so far is that you have to field at least 2 catchers, and my ultimate goal is to have 3. They will each have different roles. One will be the "blitzer" - Dauntless, Wrestle, Strip Ball that will get the ball loose. Another will be the mobile guard (Block, Guard, SS - he's almost built now) and the third may be my fouler - SG and DP.

I have it suggested to me that there is no need to give Catchers scoring skills, as they will have no trouble scoring with their MA8, Catch and Dodge. Rather, give them fighting skills that will get other players off the Pitch, or spring the ball loose. Still testing that theory - thoughts anyone?

Welshy, I'm not sure what your Treasury is at, but I'd think seriously of investing in a Catcher.

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Re: League Human starting team (TV100)

Post by Gimli »

On further thought, just reread your post and see you don't have a Roster Thrower. You probably want to get him first - the Sure Hands and Pass helps with the TRR. Might even consider getting both Throwers first, then adding a Catcher, as Throwers seem to work better in pairs.

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Re: League Human starting team (TV100)

Post by Grumbledook »

Through to the ECBBL (london league) final with my humans that started with the ogre and no catchers

beat geggsters dwarfs in the semi final last night and Lycos necro team in the quarter finals

Believe Lycos won the previous season with Humans as well, dunno how he started them though

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Re: League Human starting team (TV100)

Post by Welshy »

Gimli wrote: I have to say, though, that I think the Catchers are a key part of the team. ...

Welshy, I'm not sure what your Treasury is at, but I'd think seriously of investing in a Catcher.

... On further thought, just reread your post and see you don't have a Roster Thrower. You probably want to get him first ...
My treasury is/was 60k (I don't have any spare cash at current). I have decided to 'buy' the Lineman with 2SPP's for the following reasons:

Removing a Journeyman allows for better use of TRR's for Blocking, dodging et al. (Loner is a real bummer). The 2SPP's mean that this guy will skill up sooner and if I don't buy a player ready for the next match then both these points play against me (i.e. LONER player AND losing MVP's to journeymen is just nasty!).

I'm pretty convinced that I'll buy TWO catchers simumtaneously when I do as a single one seems to scream 'target': Safety in numbers is surely the catchers creed? I'm definately keen on getting a Thrower ASAP as these are key guys for the team. I doubt I'd get two untill I'm fully loaded on other positionals as I need the 'slot' to induce a Merc Thrower with LEADER... this is my staple diet of getting these guys out of trouble at current.

I'm putting MIGHTY BLOW on the Blitzer to help get my CAS stats in order and develop some more SPP'S.

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