I'd skill up the marauders in a couple of ways.
1. One killer (block,MB,claw,piling on). You will need a "can opener" to deal with the high armor teams.
2. Two wrestle/tackle pieces. This team lacks the skills to stop blodger so getting wrestle on a couple early will slow those elf teams down.
3. Support player with block/guard/stand firm work wonders on this team. Get the assist and keep it were you want it.
4. I like one thrower/runner on the team. Use the dark elf as a ball retriever/passer until you get an AG boost on a marauder.
5. The guys on the line should get block(wrestle if you like)/fend. If they can survive the first round of hits they will be free to move where you want them.
Doubles on the marauder should be dodge or jump up to increase your maneuverablity.
Hope that helps.
Looking for Chaos Pact advice
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- Experienced
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- Location: Surrey, B,C.
Re: Looking for Chaos Pact advice
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- barnacle111
- Veteran
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- Joined: Fri May 06, 2011 12:16 am
Re: Looking for Chaos Pact advice
I have to say, I've not yet played CP but I will be as soon as I have sorted out a house! (have I got my priorities wrong??).
The way I see it is they are versatile with lots of different approaches, but better then that is the the potential for using loads of different and interesting figures! The modelling and painting potential is awesome! Can't wait. Damn this moving to Melbourne thing...
The way I see it is they are versatile with lots of different approaches, but better then that is the the potential for using loads of different and interesting figures! The modelling and painting potential is awesome! Can't wait. Damn this moving to Melbourne thing...
Reason: ''
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- Veteran
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- Joined: Tue Jun 23, 2009 8:27 am
Re: Looking for Chaos Pact advice
I started a new fresh CP Team in our local leaque and after 7 matches (TD 9:7, CAS 17:16, W/T/L 4 /0/3) i am quite happy with it. I know they will start slow, i know the big guys are unreliable etc. But now i realisied how importent is the risk managment and after carefully sorting the odds of every action, they performance is fine. Okay one single 1 can ruin the turn or game and it will happend and it happends. Most of the time i think about "Ifi get a turnover now, how bad is the overall situation." I double check every position, calculate every move and prio1 has always "Whats the turnover probability of this action and what is the implication."
I found a really nice defense setup (thanks grod on fumble) and with my dark elf ballhunter and skaven backfield safety my defense is fine atm.
The main problem is my offense play, where i have to raise the turnover risk and recovering from a turnover is so hard. On the other side, if i dont play with more risk only my dark elf scores and my marauder getting ssp only by cas or mvp.
Here is my team:
Link: St. Pauli Renegades
I found a really nice defense setup (thanks grod on fumble) and with my dark elf ballhunter and skaven backfield safety my defense is fine atm.
The main problem is my offense play, where i have to raise the turnover risk and recovering from a turnover is so hard. On the other side, if i dont play with more risk only my dark elf scores and my marauder getting ssp only by cas or mvp.
Here is my team:
Link: St. Pauli Renegades
Reason: ''
- mattgslater
- King of Comedy
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- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Looking for Chaos Pact advice
I love V-traps!
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.