narg wrote:
In answer to your above points, usually any team would have a better blitzer than the +ST catcher (war dancer, storm vermin etc); in my experience it's a bad idea to mark players with AV7 catchers, if I had the choice I'd prefer to do that with tougher or cheaper players; and the +ST catcher isn't supposed to be the ball carrier in the first place.
First of all I disagree that a Storm Vermin is a better blitzer then a +STR Gutter Runner. The really important blitzes for skaven are those where you're blitzing his backfield after a deep kick or blitz kickoff event. The Storm Vermin usually won't even get there because he has no MA 9, no AG 4 and no Dodge. He's also easy to pin down.
Second, if the rules allowed you to take 3 wardancers, would you skip on the third because you already have 2? I certainly wouldn't. Wardancers can get out of position or injured. The more fast, agile blitzers you have the better.
Marking players: gutters and catchers often get skilled this way: Block, Side Step, Diving Tackle. You don't use these guys to mark anything every turn but key targets at key moments. They're great for shutting down receivers (this build is better IMO then the pass block build because not everyone passes) and pinning down ball carriers or their support after a deep kick. Obviously they shouldn't be used to man mark a killer a lineman out of the drive...
Why shouldn't the +STR player be carrying the ball? In certain situatians that's the best way to proceed.
In terms of number of players that you force your opponent to use it's regularly irrelevant as well, because of mass guard or just because the opponent is blitzing with a ST4 player anyway. If such a team plays against a mass guard chaos team, chances are that the chaos coach wouldn't even notice once in the whole game.
Mass guard is of no use in the open, where these guys do their important stuff. A str 4 player that blitzes all the time can be shut down with a cheap marker. The chaos example you make isn't correct, the chaos player won't have much tackle (and these should be priority targets for you) so he'll try to set up 3 die blitzes. Just one assist and he's there vs STR 2. On a str 3 player he'll need 3 assists!
[edit: everybody agrees that going from ST3 to ST4 is great and everybody agrees that going from ST1 to ST2 as for snotlings is useless - logically it would then follow that an increase from ST2 to ST3 should have an intermediate effect so I think that my position makes sense...]
The reason you don't take it on a snotling is because his other stats are pure crap as well. He can't take block on a regular roll moves only 5, has only 5 armour and only has 3 AG. It's a lot of TV quickly heading towards the injury box. That certainly isn't the case for a +STR Wood Elf Catcher for example.
I feel +1 STR is a lot more powerfull on a Gutter Runner then on a Linerat.
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