Funksultan wrote:... and my beloved SF that I got to help me squish elves more efficiently is now keeping me in the thick of a fight that I don't wanna be in.

Almost all skill use (and use of SF certainly is) is optional.
Funksultan wrote:... and my beloved SF that I got to help me squish elves more efficiently is now keeping me in the thick of a fight that I don't wanna be in.
Well, if the opponent has more guard and +ST than you and sends his whole team to contact you will get "asphyxiated"; he gets 2d on all his blocks while you're at 2d against on all your blocks. In a war like that having stand firm is great as you can't be pushed away and you'll still give your guard assist; but if you take stand firm without having guard then your player is useless, which is why in my orc team in hindsight I should have put more guard instead of stand firm (let's say 8 guards and 2 stand firms would have been better I think, with the stand firm players already having guard). When you play a bash team there's nothing worse than being forced to dodge out of contact (unless you have mass +AG like Greyhound), and so this is why I don't get why you say that orc teams shouldn't get more than 5 guards...mattgslater wrote:Funksultan, I don't know what to say. I love using Stand Firm against bash teams. Love it! It means they can't push to get into position for more assists, and they can't play any kinds of partitioning games. Guard won't do that. If you have a few Guard players and a high-ST list like Orcs, then you should get 2d on all (or almost all) your blocks. If your opponent is a similar team, with a few (or several) Guard players, they too will get 2d on all or almost all their blocks.
Only if you get out-positioned. I've never made a 2d-against block with Orcs, and only once or twice in thousands of games passed up a block because I couldn't figure out how to get better odds than 2d against, and I don't think I've ever dodged away from contact with an AV9 player unless I had some objective with the Move action, though I could be wrong about that.narg wrote:Well, if the opponent has more guard and +ST than you and sends his whole team to contact you will get "asphyxiated"; he gets 2d on all his blocks while you're at 2d against on all your blocks.
So you never ever got outgunned in thousands of games? You never happened to have a fairly new orc team playing against an experienced orc / chaos / nurgle / whatever team that had mass guard while you didn't?mattgslater wrote: Only if you get out-positioned. I've never made a 2d-against block with Orcs, and only once or twice in thousands of games passed up a block because I couldn't figure out how to get better odds than 2d against, and I don't think I've ever dodged away from contact with an AV9 player unless I had some objective with the Move action, though I could be wrong about that.
Getting one 2d blitz / block per turn is of course always possible, but getting 2d consistently during the whole turn against an opponent that has more guard than you is something that I just don't see happening unless there's a massive difference in coaching skills: if the opponent has more guard, he's the one who will get the 2d blocks and you'll be the one dodging away.mattgslater wrote: But once you've got 1-2 Guards, your ability to get 2d consistently with Orcs is more dependent on your coaching skills than on your player skills.
Greyhound wrote:I even used the Apo in turn 13 to remove a KO so that my leaper would keep putting pressure on the ball carrier.