The one problem I've noticed with the team so far is an overall lack of team speed, which is exacerbated by all the big guys (there's a trade off for all that ST5, of course). I'm of the opinion that Pact is sort of like Norse / Amazon with regards to stat increases ... you take them whenever they arise. The +MA will be far more useful at this point, at least in my experience.Jural wrote:I would be tempted to ignore the roll, if you need more movement for a build, consider sure feet.
I'd personally go leap, followed by very long legs. That's a great player of offense or defense! 3rd? Frenzy, Horns, Strip Ball, Block, Wrestle, Jump-Up, etc, all are fine choices. Dodge, PAss Block, Side Step, Diving Tackle, Disturbing Presence are good too.
The question is... Is +MA better than all of those choices? For my money, no.
Leap / Very Long Legs is an interesting build, but it's an awful long time to get to that build on a guy that is absolutely critical to your offense and defense, and even more so when you're consciously avoiding Block and Dodge. The AG4 means that, more often than not, the ball carrying / retrieving will go through the Dark Elf, from the standpoint of having to get the ball out of a tough spot or from the standpoint of having an easy guy for the marauders to quick pass to.
In sum, the +MA will always be useful but the leap and very long legs will only be situationally useful. At this point, my vote would be for the always useful over the situational useful.