What to start a human team with?

Want to know how to beat your opponents, then get advice, or give advice here.

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Zombie
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Post by Zombie »

Dark Lord wrote:When I enter garanty into Merriam Webster Online I get:

The word you've entered isn't in the dictionary. Click on a spelling suggestion below or try again using the Dictionary search box to the right.

Suggestions for garanty:
1. guaranty
2. granita
3. garnet
4. granite
5. garnets
6. grantee
7. Granit
8. Garnett
9. Granite
10. garment
I didn't notice that i wrote garanty instead of guaranty. Thanks for pointing it out, i'll work on it in the future. I know you'll be pissed to learn now that you actually helped me out! :lol:

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Post by Dark Lord (retired) »

Oh yes I'm sooooo upset.

Gee, you got me right in the feelings. :cry:

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Zombie
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Post by Zombie »

Dark Lord wrote:Oh ok. lol :lol:
Zombie this is an old fight, that like you I believe you weasel out of any chance you get. I will not continue it here, because Deathwing has warned both of us about it. You have been baiting me for 2 days now....aren't you tired of it yet?
First of all, i didn't bring it up, you did. Second, i don't bait. I always discuss things in a calm fashion and try and make the discussion get to where at least one of the participants learns something. Too bad that you're not interested in that sort of thing yourself, or at least never when talking to me. Still, i keep trying.

See, i even learned something today (guaranty, not garanty). So in a sense, i did succeed, if ever so slightly.

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Post by Dark Lord (retired) »

I never brought up our old orc debate.
And you HAVE been baiting me for a long time.
Hell you were blatently called on it by Deathwing just a few weeks ago.

At any rate, like I have said a million times, if you ever want to back things up in a PBeM format. I'll be there. PBeM doesn't allow you your selective memory and can be reviewed over and over again. It's cheat proof and the program is complete. It's also easily modified to any ruleset and not crackable by a programmer or a computer engineering student. :roll:

Oh well, I'm done with this, until you bring up some other goofy set up and try to pass it off as perfection. :lol:

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Skummy
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Post by Skummy »

Guys, I think you're missing the point.

Why did Superman steal basketball from Canada?

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Zombie
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Post by Zombie »

Huh, because he was tired of playing baseball, and nobody told him about hockey?

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DoubleSkulls
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Post by DoubleSkulls »

Pot, please meet Kettle

<ducks and runs>

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Post by Indigo »

Bifi wrote:
ianwilliams wrote:The last thing I want to do is ruin my opponent's team and give the next person to play him an easy game.
You're obviously right. How to achieve balance between helping yourself and helping other coaches?
Just BH all his players ;)

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Post by Indigo »

anyway zombie - you advise against getting 4 blitzers and go for 5 RR. In my experience I've never ever needed more than 4 RR and can handle with 3 in the relatively skill rich human starting team. 4 blitzers from the start means you are giving them more time to advance, and come the play offs 4 3-skill blitzers are a fearsome prospect. I can see why you've said what you did, but IMO that roster is a little too tailored to offensive play to be viable in a long term league.

It's like Kevin Keegan - you score 4 and we'll score 5, only in BB the scorers can legally have their legs broken... ;)

still, it's an interesting roster so I might try it out on FUMBBL. I can just picture all my catchers dying :shock:

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Post by Zombie »

The interesting thing about having 5 rerolls is that it effectively increases the movement of all your players. It's like having sure feet on all your players, until one uses it. It also allows you to try stuff that you wouldn't otherwise. And it means that you don't have to be scared of "wasting" a reroll, since you can expect to have enough for the half no matter what.

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Post by DoubleSkulls »

Zombie wrote:The interesting thing about having 5 rerolls is that it effectively increases the movement of all your players. It's like having sure feet on all your players, until one uses it. It also allows you to try stuff that you wouldn't otherwise. And it means that you don't have to be scared of "wasting" a reroll, since you can expect to have enough for the half no matter what.
But humans - certainly once skilled up - have lots of TRR anyway (S Hands, Dodge, Catch, Pass ) and with your lineup I'd think you'd end up using a lot of the TRR blocking.

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Post by Skummy »

My humans have 5 rerolls right now, and I have to say that I find that kind of security blanket very useful in games. Especially in the 1st half, I feel free to reroll some of the second tier pushback blocks that I might otherwise accept.

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Post by Indigo »

they sound useful then if your playing style is fast and loose...

shifting focus for a sec then - humans in tourneys, no stars TR100.

4 Blitzers
2 Catchers
1 Thrower
5 Linemen
3 FF
3 RR

Strength in depth and a good number of re-rolls. No ogre though

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Post by Skummy »

Isn't an apothecary more useful than an extra lineman in a tournament?

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Post by DoubleSkulls »

Indigo wrote:they sound useful then if your playing style is fast and loose...

shifting focus for a sec then - humans in tourneys, no stars TR100.

4 Blitzers
2 Catchers
1 Thrower
5 Linemen
3 FF
3 RR

Strength in depth and a good number of re-rolls. No ogre though
I've been discussing this today - finalising my team for tulips. That extra 2 points of FF could be spent on upgrading a linemen to 2nd thrower or 3rd catcher.
Skummy wrote:Isn't an apothecary more useful than an extra lineman in a tournament?
Not if your linemen cost 60k or less. (apoth works 5/6 of the time so effectively costs 60k per game). The extra player also helps because it compensates for KOs - but the apoth keeps a player on the field.

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