Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
JaM wrote:
So, who would turn down a +1 STR as a second skill IF the first skill was ALSO a +1 STR ?
Never.
Block is good. But a +2 ST screwball is especially great on the tabletop. By focusing on your abomination, your opponent will be thin elsewhere. This is especially handy for your fast team to exploit.
My opponents mostly have more restraint than that. ST5 Zombies win their matchups, but that's all. A ST5 Elf lineman is handy, and turns into a beast with a couple skills. For one thing he doesn't need Dodge; ST5/Block is unhittable except with big guy blitzes, so long as he's off the LOS. I could see it. But my point is that it's even better on a guy who has stuff to complement it.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
JaM wrote:
So, who would turn down a +1 STR as a second skill IF the first skill was ALSO a +1 STR ?
Never.
Block is good. But a +2 ST screwball is especially great on the tabletop. By focusing on your abomination, your opponent will be thin elsewhere. This is especially handy for your fast team to exploit.
Actually +1.
I was trying to think about situations where the second +ST wouldn't be desirable but short term or long term, guard or no guard, whatever the team just take it (big guys being the exception). Even on a blockless elf lineman, blocking a ST5 player is so impractical so he will be left alone; or else the opponent will mobilize his entire team to get him which will make it easier for you to score or get the ball off the opponent. I recently played against high elves with my norse team that has the ST5 lineman with tackle and the opponent spent a couple of turns blitzing him with three assists - definitely made some space for the cage to move forward.
A ST6 saurus is always good, now he can take other big guys without assists, that's great. Can you imagine ogres trying to dodge away from him? ;o)
Too bad it isnt table top, otherwise I am sure my opponents would try to stop him...
The AI isnt that "smart". But it will probably see a lot of games, unitl all/most of the rest of the players are at level 5 or 6.
Actually I've never had a +1, +1 STR player so far. Hope the MB I took as the next skill will work out for him, so he can get block. And after that either guard, frenzy, tackle, ... break tackle perhaps... Loads of opportunities.
No it's not. I suggest you read the entire thread then . (or reread it).
It's about ... "would you tunr down stats if you had too many".
The consensus is that at some point, you might. Depending on the development of the player and the team itself.
But "that point" differs quite a bit from person to person.
For further reading I also suggest the "6+6 on a skaven" thread to get some wonderful insight in the strategies of some of the members here.
Unearthing this thread, I am about to turn down an stat up.
The stupidly Stated-up team I play got yet again an AG+:
1 Troll, Block, Pile On, LEVEL UP - Normal Skill
2 BO block
3 BO block guard mighty blow
4 BO block mighty blow frenzy
5 BO block guard mighty blow
6 Blitzer guard stand firm mighty blow
7 Blitzer AG4 guard tackle Mighty blow
8 Blitzer AG4 guard tackle mighty blow Pro
9 Blitzer AG4 ST4 tackle dodge leap
10 lineman AG4 block fend LEVEL UP - AG+
11 lineman ST4 block Guard
12 thrower MV6 AG4 block dump off KOR
I don't think AG5 on a lino with MV5 will be any good. He doesn't even have the Dodge skill and his next level is likely going to be 6 ft under. He would also boost my TV by a silly 40k, for the odd dodge or catch in a tackle zone.
So here I go, I think I'm going to let the AG5 slip and give him either:
Kick: Long overdue in this team.
Pass Block: Quiet overrated skill but I am considering it to add some threat, nothing else.
Dauntless: the team is LOADED with St but he could be a good big guy deterrent when I face Morg or Headsplitter
Wrestle: Meeeh he already have Block, this could come handy some time mind you.
Tackle: I have 3 already on the blitzers, considering that this lino is often in the middle of the fights he could pin some dodging elves. I've already played most agile teams this season and I have a short term goal to win the season more than building for the next.
Frenzy: I already have one of those, I like having 2.
Pro: I consider it because of AG4, it would improve him slightly, but it's not a great boost.
I ruled out:
Dirty player: the player is too expensive and I have no bench.
Kick-Off Return: the thrower is already equipped with this skill, I don't think I need two
Shadowing: MV5 kinda kills it no? I also like to use this guy as the Troll-minder.
Strip Ball: Not my cup of tea... at all.
Sure Hands: MV5 again.
So do you guys agree that AG5 would be a waste and the General skills above are better?
You could take the agility with the plan of taking passblock with your next skill, otherwise I don't think it is really worth getting the agility on him. Personally I would jsut take passblock now and hope for dobules on your next roll and pick up catch or dodge.
Pro. He blocks a lot with ST3 and Block and rolls a lot of 2+ rolls. And he's not an elf, which is to say the guys around him are usually not rolling on the same odds. That's pretty much exactly the guy Pro is designed for. He'd also be your best Ace back option, though you have others to go along with. Failing that, Kick because it's better than Pass Block, and because the others are all really boring.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
cbbakke wrote:You could take the agility with the plan of taking passblock with your next skill, otherwise I don't think it is really worth getting the agility on him. Personally I would jsut take passblock now and hope for dobules on your next roll and pick up catch or dodge.
I don't think he'll level up any more it's way too far for his level 7!
mattgslater wrote:Pro. He blocks a lot with ST3 and Block and rolls a lot of 2+ rolls. And he's not an elf, which is to say the guys around him are usually not rolling on the same odds. That's pretty much exactly the guy Pro is designed for. He'd also be your best Ace back option, though you have others to go along with. Failing that, Kick because it's better than Pass Block, and because the others are all really boring.
Get kick on the other lino, this one will benefit from pro. He's the ace up your sleeve that way.
Normally I'm not very fond of pro, but if there was a player who could use it, this one is it.
Wait, he's at 76? You're missing an upgrade on him. He has Block, Fend, +AG, right? That's three, plus the one we're talking about. He should have another, or should be expecting another within 25 SPP.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Yeah. But the next skill is a realistic consideration at this point. Take Pro for that reason. If he skills again, you can give him Pass Block, Tackle, or Kick, or something silly like Safe Throw if he doubles. Or if he doubles you can get something practical, like Guard, Side Step or Mighty Blow.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.