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Wight ST+1, AG+1... what next?
Posted: Tue Jan 20, 2004 2:23 pm
by martynq
OK, one of my wights has two skills, both stat increases:
Wight 6/4/4/8 Block, Regenerate.
The question is what on earth does he get next? He got AG+1 first and I intended to give him Pass Block, but then I got a ST increase instead and I'm completely at a loss as to what to give him next.
Martyn
Posted: Tue Jan 20, 2004 2:26 pm
by Kheldar
Passblock or tackle I would say.
Posted: Tue Jan 20, 2004 2:57 pm
by Sproutman
I'd be tempted by Dodge on a double, but otherwise would recommend Tackle.
Posted: Tue Jan 20, 2004 3:13 pm
by Kheldar
Only thought about normal skill on a double dodge, guard or even catch, perhaps leap for cagebreaking.
Posted: Tue Jan 20, 2004 3:20 pm
by Tim
MV+ of course
well, i'd try to go Tackle (agile blitzer) or Surehands (vs. Strip Ball -> strong ball carrier) on a regular skill.
On a double i'd go leap (invaluable cage breaker) or dodge (protection)
Posted: Tue Jan 20, 2004 4:04 pm
by Al the Trowel
On a double Dodge and change his position to Vampire!
Otherwise tackle, stripball, passblock or surehands. The choice is somewhat dependant on what you have on other players though.
Posted: Tue Jan 20, 2004 9:44 pm
by MickeX
Normal: Sure Hands? He's a good ballcarrier. I have a ST4 blodge Ghoul that can really make those 2-1 matches easy. Tackle next, in my book.
Double: Dodge would make him a good ballhandler, but I'm a fan of frenzy - expecially with those few fast, agile and ST4 players.
Posted: Tue Jan 20, 2004 10:51 pm
by Yavatol
I'm for strip ball, pass block or sure hands
Posted: Tue Jan 20, 2004 11:04 pm
by Dave
... leap ??
Posted: Wed Jan 21, 2004 6:49 am
by Mestari
Sure Hands/Tackle (depends on whether you want a ball-carrier or a hunter) or dodge(doubles).
Posted: Wed Jan 21, 2004 10:35 pm
by gken1
give him another +ST...then he'd be a real stud

Posted: Thu Jan 22, 2004 7:58 am
by Thadrin
Sure Hands on a normal roll, Leap on a double.
Posted: Thu Jan 22, 2004 8:47 am
by Sixpack595
Posted: Thu Jan 22, 2004 10:11 am
by martynq
Just to give you all the info... this is the whole team:
Werewolf Ally (see MBBL2 rules!)
Mummy w/Block
Mummy w/Block
Wight AG+1, ST+1
Wight
Ghoul AG+2, Pass, Magic Helmet
Ghoul w/Block & Catch
Ghoul w/Block
Ghoul
Skeleton w/Block
Zombie w/Kick
Zombie w/Chainsaw (again MBBL2 rules!)
Zombie Chaos Warrior 3/4/2/9 + Block (again MBBL2 rules!)
Zombie w/Guard
Zombie Phoenix Warrior (4/3/3/8 Regenerate, Pass, Perfect Spiral, Accurate, Honorable - MBBL2 again... don't ask!!

)
Zombie Spellcaster
Posted: Fri Jan 23, 2004 10:46 am
by campaigner
I'd go for Strip Ball, then Tackle