Tournament Necro Team
- Cephme
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Tournament Necro Team
This is a necromantic team for an 8 game tourney to be followed by a 3 game playoff (if the team makes the playoff). I have never done such a radical list before so I am looking for input.
2 flesh golems
2 werewolfs
2 Wights
2 ghouls
3 Zombies
1 RR
4 FF
Am also considering trading in 3 ff for a 4th zombie.
So is this tottaly stupid or a good idea?
2 flesh golems
2 werewolfs
2 Wights
2 ghouls
3 Zombies
1 RR
4 FF
Am also considering trading in 3 ff for a 4th zombie.
So is this tottaly stupid or a good idea?
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I would maybe scrap a werewolf for a ghoul and some FF or something else. haven't played real short term tourneys though.
but I think that a ghoul would come in handy when you want to score.
but I think that a ghoul would come in handy when you want to score.
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- Cephme
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- Joined: Mon Jan 06, 2003 9:55 pm
I don't see how a ghoul is better than a werewolf for scoring since the werewolf is faster and with claws much more likely to "remove" an obstacle via blitz on the way to score.
Another list I thought of late last night for this season removes the flesh golems and goes with this:
2 Werewolves
2 Ghouls
2 Wights
7 Zombies
3 RR
2 FF
It give you 13 players (bad... no good omen for a necro team) and all the ag 3 team members possible. Flesh golems are nice, but are they 4 zombies nice? I am not so sure. Basically the zombies would be used as line fodder to hold up as many of the oposing players as possible while the other do the "work" of passing, catching, blitzing, and scoring.
Thoughs?
Another list I thought of late last night for this season removes the flesh golems and goes with this:
2 Werewolves
2 Ghouls
2 Wights
7 Zombies
3 RR
2 FF
It give you 13 players (bad... no good omen for a necro team) and all the ag 3 team members possible. Flesh golems are nice, but are they 4 zombies nice? I am not so sure. Basically the zombies would be used as line fodder to hold up as many of the oposing players as possible while the other do the "work" of passing, catching, blitzing, and scoring.
Thoughs?
Reason: ''
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While I still don't have a "feel" for how to play this team, I do enjoy the different lineups you can go with. I think for a short season like you describe, I would gamble with the following:
2 Werewolves
1 Flesh Golem
2 Wights
1 Ghoul
6 Zombies
(= 12 players)
2 RR
7 FF
If you don't care about FF, You could go 5 zombies, 3 RR, 3FF.
2 Werewolves
1 Flesh Golem
2 Wights
1 Ghoul
6 Zombies
(= 12 players)
2 RR
7 FF
If you don't care about FF, You could go 5 zombies, 3 RR, 3FF.
Reason: ''
- Cephme
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In our league we have two rules that I think kind of diminish FF's importance so I went with the low FF. Beyond that you and I seem to be on the same page, witch gives me think I am on to something.
Rule 1: Sportsmanship FF
Each player is give between 0-5 Sportsmanship points after the game. You get 1 point of FF every time you would get a SPP at simlar points (6, 16, 31 etc)
Rule 2: D3 on kick off table
results 1 and 12 are D3 instead of D6.
As such, along with a very short season, I thought having more (dead) meat would be more important than more FF.
Thanks for the input.
Rule 1: Sportsmanship FF
Each player is give between 0-5 Sportsmanship points after the game. You get 1 point of FF every time you would get a SPP at simlar points (6, 16, 31 etc)
Rule 2: D3 on kick off table
results 1 and 12 are D3 instead of D6.
As such, along with a very short season, I thought having more (dead) meat would be more important than more FF.
Thanks for the input.
Reason: ''
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Then I would definitely go:Cephme wrote:In our league we have two rules that I think kind of diminish FF's importance so I went with the low FF. Beyond that you and I seem to be on the same page, witch gives me think I am on to something.
Rule 1: Sportsmanship FF
Each player is give between 0-5 Sportsmanship points after the game. You get 1 point of FF every time you would get a SPP at simlar points (6, 16, 31 etc)
Rule 2: D3 on kick off table
results 1 and 12 are D3 instead of D6.
As such, along with a very short season, I thought having more (dead) meat would be more important than more FF.
2 Werewolves
1 Flesh Golem
2 Wights
1 Ghoul
5 Zombies
(= 11 players)
3 RR
3 FF
Buy an extra zombie after game 1, then start saving for Ghouls. Obviously, you can switch 2/1 werewolves and fleshgolems if you like the golems more.
Reason: ''
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A couple things I have noticed from my Necro team.
1. Flesh Golems look great, sound great, preform badly. Nobody is afraid of them like they are the Mummies. Teams that run from the undead, aren't bothered by the Golems.
2. Werewolves are Pack animals. You need two to be really effective. One by himself has a HUGE target painted on his fur, and isn't really all that great of a player. Two wolves open the field in a way that one wolf and a couple wights or ghouls just can't do.
As such, I like Matsu's team the best so far. It is what I would probably run in your situation.
1. Flesh Golems look great, sound great, preform badly. Nobody is afraid of them like they are the Mummies. Teams that run from the undead, aren't bothered by the Golems.
2. Werewolves are Pack animals. You need two to be really effective. One by himself has a HUGE target painted on his fur, and isn't really all that great of a player. Two wolves open the field in a way that one wolf and a couple wights or ghouls just can't do.
As such, I like Matsu's team the best so far. It is what I would probably run in your situation.
Reason: ''
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Bart Simpson
Bart Simpson
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2 Flesh Golems
2 Werewolves
2 Wights
1 Ghoul
4 Zombies
2 Re-rolls
1 Fan Factor
TR100
2 Werewolves
2 Wights
1 Ghoul
4 Zombies
2 Re-rolls
1 Fan Factor
TR100
Reason: ''
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