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Skill for catcher (double 6)

Posted: Tue Feb 10, 2004 10:11 pm
by armarilion
My catcher har theese stats: 10 2 4 7. block dodge and catch. I just rolled a double 6 on his latest skill. Should I take the strength upgrade or should I take sprint to make him a "one turner"?

Posted: Tue Feb 10, 2004 10:22 pm
by Dangerous Dave
STRENGTH

No contest

Do you really want him to just play a turn or 2 or do you want him to be the nastiest blitzer of all?


Dave

Posted: Tue Feb 10, 2004 10:24 pm
by BunnyPuncher
I dunno.. i'd foul him either way...

i think a 10mv defender with str 3 is better than a one turner...

but i really only use orcs :)

Posted: Tue Feb 10, 2004 10:49 pm
by sangraal
+1ST

One secondary push in the right direction & he can get a one turn TD --
if it stuffs up, you have ST3 & Blodge.

sangraal

Posted: Wed Feb 11, 2004 2:13 am
by Dark_mauri
By the stats you said, I assume you are playing WE. And this team is very strong in ofense without the OT, so i would take the +1Str without think about it.

Posted: Wed Feb 11, 2004 4:35 am
by Favouille
ST+1
One turner is a pain for xp distribution in a team.

Posted: Wed Feb 11, 2004 5:00 am
by Alesdair
The strength...

no doubt.

ok... some doubt...

Jump up?

All he needs to do is get two squares into the enemy side on your first turn, and even if he's knocked down and back then he can still score his next turn...

nah... take the ST

Posted: Wed Feb 11, 2004 8:20 am
by Uber
As everyone said, take the strength. You can always turn him into a one turner later on, without having to roll anything special. The +1 ST makes him harder to knock out, since 95% percent of players have two dice on him from the start and can get 3 with just two assists. A two-dice block on a block/dodge player means he's still gonna fall down about 30% of the time, so you want to make that a little harder to get. With the Wood Elves, scoring is never the problem. You want to be a bit tougher in the long run.

Posted: Wed Feb 11, 2004 9:11 am
by Yavatol
Take strength. I Once I rolled double six for a WE Catcher on his first skill roll. After much consideration I took nerves of steel, because I wanted to make him a pass blocker. Regretted it, because next skill roll I got double six again. :o :-?. I found out a ST 3 cather is very good. Especially with move 9 or 10 he makes an excellent blitzer. Nobody likes a first turner anyway.

Posted: Wed Feb 11, 2004 9:34 am
by DoubleSkulls
I'm presuming this is a Wood Elf team?

+ST. You can one turn anyway with a single secondary push back.

Furthermore have you any idea how effective he will be as a blitzer and how much better he'll be as a receiver?

Posted: Wed Feb 11, 2004 9:45 am
by VoidSeer
Furthermoe have you any idea how effective he will be as a blitzer?
Yeah, ST3 WE catchers are a real pain in the a$$. Play it on defense, you won"t regret it !

Besides, any other skill after that will make him huge. Give him shadowing and you can mark any receiver, give him sure feet and you can blitz anyone within 12 squares, or give him tackle, or strip ball, or...
No, honestly I cannot think of any reason to turn a +ST down. And forget about one-turners. The problem with woodies is not offense.

Posted: Wed Feb 11, 2004 9:51 am
by Redfang
He gets Str and wonders whether to take it :o

R

Posted: Wed Feb 11, 2004 11:55 am
by Longshot
hum, let me think...diving catch?


................................ :o

Posted: Wed Feb 11, 2004 12:45 pm
by campaigner
Yeah... Diving Catch...

or maybe the Strength+

Posted: Wed Feb 11, 2004 7:13 pm
by neverdodge
Longshot wrote:hum, let me think...diving catch?


................................ :o

As double 6 is a double i would go with multiple block ;) ... (jk)