Page 1 of 1

dubble on witch elf.

Posted: Sun Feb 15, 2004 10:46 pm
by dabananaman
heres what my team looks like:
3 lineelfs wiht dodge, and one wiht kick (9 total)
2 blitzers wiht dodge(2 total)
1 witch elf with dubble (2 total)
FF 10
2 RR
apoth

what do you think? i dont really know what im doing... so i have no idea what would be good...

thanks

Posted: Sun Feb 15, 2004 10:52 pm
by DoubleSkulls
Dauntless will help a lot against stronger teams and combines well with Frenzy.

Mighty Blow will increase the number of casualties she does (and is the best choice for doing that - Piling On maybe for a 2nd double).

Posted: Mon Feb 16, 2004 12:42 am
by Zy-Nox
Dauntless. yup its good, you wont regret it, that or MB anyway

Posted: Mon Feb 16, 2004 2:33 am
by sean newboy
Like they said. Nice new avatar Zy Nox.

Posted: Mon Feb 16, 2004 3:10 am
by BunnyPuncher
I miss the japanese chick.. i wanted one

Posted: Mon Feb 16, 2004 3:24 am
by BadMrMojo
BunnyPuncher wrote:I miss the japanese chick.. i wanted one
http://www.jlist.com/SEARCH/R/t-shirt%20girlfriend/1/

Posted: Mon Feb 16, 2004 11:03 am
by VorTeX
Yep, Dauntless is great.

Posted: Mon Feb 16, 2004 1:07 pm
by Cooper
If you want to go the hitting route their ideas are great. I would take MB over Dauntless by the way, because you can use it more often and increase your spp faster.

If you want to go another route (catching) you could think about Nerves of Steel.

W

Posted: Mon Feb 16, 2004 7:22 pm
by martynq
I'd go for MB myself. I'd prefer to give Dauntless to a guy with AV8 who doesn't have to follow up if he fails to knock someone down when going up against stronger players.

Martyn

Posted: Mon Feb 16, 2004 8:06 pm
by NightDragon
Dauntless.

Posted: Mon Feb 16, 2004 9:00 pm
by ScottyBoneman
Cooper wrote:If you want to go the hitting route their ideas are great. I would take MB over Dauntless by the way, because you can use it more often and increase your spp faster.

If you want to go another route (catching) you could think about Nerves of Steel.

W
I know this put me in a minority, but personally I think tackle increases Team CAS more then MB will. I like the Dauntless.

Posted: Tue Feb 17, 2004 10:44 am
by Kheldar
Think about piling on. With jump up a good combination even with the new rules.

Posted: Tue Feb 17, 2004 11:12 am
by swilhelm73
I say Dauntless - with no BGs or ST4 players you need someone who can take on your opponents stronger players...nothing like pushing that st6 Ogre off the pitch :)

Posted: Tue Feb 17, 2004 4:55 pm
by dabananaman
i dunno... im not a huge fan of 1 die blocks wihtout block... but there are alot of punchy teams in my league, and i play some sper beefy rotters in 3 weeks....

id like NOS, but not on a witch... she alreddy a target without the ball lol...

Posted: Tue Feb 17, 2004 7:42 pm
by Cooper
ScottyBoneman wrote:
Cooper wrote:If you want to go the hitting route their ideas are great. I would take MB over Dauntless by the way, because you can use it more often and increase your spp faster.

If you want to go another route (catching) you could think about Nerves of Steel.

W
I know this put me in a minority, but personally I think tackle increases Team CAS more then MB will. I like the Dauntless.
well, ...it depends on your environment if tackle is better, but you can allways get that later...
you can probably do the math (against players with/without block/dodge)
I think MB will come out better,
W