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TR100 Norse Tournament Roster

Posted: Sat Feb 21, 2004 3:00 pm
by Tim
Hmm, just can't decide, so i thought i get some opinions.

Must:
1 Ogre (although not the best idea, i like the model and the defensive ancor in the middle of the pitch)
Low FF (Don't believe in high FF in torunaments)

Alternatives:

Code: Select all

A (max. passing):  1 Ogre, 3 Blitzer, 2 Catcher, 2 Thrower, 3 Line, Apo, 2RR, 1FF 
B (max. blitzers): 1 Ogre, 4 Blitzer, 2 Catcher, 4 Line, Apo, 2RR, 1FF
C (max. RRs):      1 Ogre, 2 Blitzer, 2 Catcher, 1 Thrower, 4 Line, Apo, 3 RR, 1FF
D (max. players):  1 Ogre, 2 Blitzer, 2 Catcher, 1 Thrower, 5 Line, Apo, 2 RR, 2FF

Posted: Sat Feb 21, 2004 3:16 pm
by kadu-c
There's a mistake on your roster C. Do you really want to field only 10 players ? :wink:
I don't know Norse (the race of course...) very well, but I suppose it is quite the same with Zons on that point: you're crazy to take only 11 players !!! :D

Re: TR100 Norse Tournament Roster

Posted: Sat Feb 21, 2004 3:37 pm
by Tim
Thx Kadu-c, there's a mistake, but can't edit orginal post:

Code: Select all

C (max. RRs):      1 Ogre, 2 Blitzer, 2 Catcher, 1 Thrower, 5 Line, Apo, 3 RR, 1FF
D (max. players):  1 Ogre, 2 Blitzer, 2 Catcher, 1 Thrower, 6 Line, Apo, 2 RR, 2FF

Posted: Sat Feb 21, 2004 4:03 pm
by DoubleSkulls
I'm not a big fan of apoths in tournaments, so I'd take C, but take an extra lineman over the apoth.

Posted: Sat Feb 21, 2004 6:29 pm
by Tim
ianwilliams wrote:I'm not a big fan of apoths in tournaments, so I'd take C, but take an extra lineman over the apoth.
Why that? If you reserve it for Ogre or on of 3 Blitzers in the first half, he actually gives you an 12th player at 97,5k+ * 5/6, so his value is about 81k, but you only pay 50k. Only advantage of a 12th lineman is that he can be sent off on a foul where the apo can not help. I'd consider it on a high AV team, but Norse always have casulties (and if not you'll win anyway!).

Plus, an Apo can help you scoring the deciding touchdown if a player in scoring position gets stunned or KOed.

Posted: Sat Feb 21, 2004 11:33 pm
by DoubleSkulls
Probably because my only tournament where I've taken an apoth he failed 4/5...

Posted: Tue Feb 24, 2004 12:35 am
by Gus
don't take no BG, take 4 blitzers, 1 thrower, 2 catchers, complete with linemen (11 should be enough, so what if you get once or twice ejected ?), 5 FF and 3 RR (those you should only need to handle the ball).

Posted: Tue Feb 24, 2004 9:25 am
by Tim
The Ogre is a must (see above). I don't see much benefit in a 5FF and 11 players without apo is no good idea imo ...

Well, i'm still looking for more input ...

Right now i'm leaning towards roster E (variant of roster A):

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1 Ogre, 3 Blitzers, 2 Catchers, 1 Thrower, 4 Linemen, Apo, 2RR, 3 FF.
I'm still not happy with the 2RR idea but 3 Blitzers, 1 Ogre and 3 RRs and Apo just don't fit, unless you go (Roster F):

Code: Select all

1 Ogre, 3 Blitzers, 1 Catcher, 6 Linemen, Apo, 3RR, 1 FF.
Hmm ... that could work as well ... all about attrition then, so Skill choices would go like: Dodge Catcher, DP Lineman, Block Ogre, Mighty Blow Blitzer, Mighty Blow Blitzer. However, if the catcher is injured, i'm in trouble.

Posted: Tue Feb 24, 2004 9:29 am
by DoubleSkulls
Without the thrower you are pretty much reliant on a running game too. That means your lack of depth is more likely to hurt as a couple of KOs/cas against you and you'll lack the numbers to make a hole.

Posted: Tue Feb 24, 2004 9:43 am
by Tim
That's true, Ian. Hmm ...

Well, the passing game with AG3 players and no backup skills (accurate, etc.) is always the second option for me (league play is much different there). In tournaments, i like to avoid risks and thus prefer the running game as my primary option. It also often happens that when i decide to pull the second option pass play, the ball is not on the thrower anymore.

A lineman with a RR passes the ball just as good as a thrower. However, if you need to RR the pass, the Lineman suddenly costs 40k more than the thrower. With the chance of 2/6 that you need the RR, the cost evens up again. So if you quick pass once a half, the lineman is still the better option. For longer passes, the thrower is better, as his RR is cheaper.

Arg, my head hurts.

Posted: Tue Feb 24, 2004 10:16 am
by Cooper
I like your calculating btw, it's good to see i am not the only one calculating every single thing in the game.
:lol:
W

Posted: Tue Feb 24, 2004 11:53 am
by joker
he's NAF not n°1 for nothing 8)

Posted: Tue Feb 24, 2004 12:03 pm
by grotemuis
I would ditch throwers alltogether. do a running game, with deep catchers who you can hand off to.

so in this mind
1 ogre
2 blitzers
2 catchers
7 lineman

3 RR and FF 3

you can always get an apo instead of a lino

Posted: Tue Feb 24, 2004 1:52 pm
by Dangerous Dave
I voted a however....

none of the rosteers work for me... I would take

3 blitzers
1 Ogre
2 Catchers
1 Thrower
5 linos
2 RR
3FF

So no apoth but 12 players. Why? well apoth can fail and the apoth cannot replace a sent off lino.... you are going to foul aren't you?

Also 3 blitzers are a must IMO - 1 for each sideline and 1 as a sweeper on Defence.

Passing is only to be used when urgent - hence 1 thrower.


Dave

Posted: Tue Feb 24, 2004 1:53 pm
by kadu-c
Hmmm...
Play Amazons instead: no Big Guy, cheap rerolls... --> no complain ! :wink:
:lol: