Suggestions to TR 110 Tournement Skaven team

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
User avatar
Piepgrass
Super Star
Super Star
Posts: 910
Joined: Mon Jun 10, 2002 6:02 pm
Location: Denmark. Copenhagen

Suggestions to TR 110 Tournement Skaven team

Post by Piepgrass »

Hi fellas.

since i am totally new to ´skaven a few pointers would be nice.

I tried this against Norse

3 Gutterrunners
2 Stromvermins
1 Thrower
8 Linerats
3 RR
3 FF

After the game i decided that this might be better:
(having seen Norse win 3 Cheering famns and one throw a rock because of his higher FF)

3 Gutterrunners
2 Stromvermins
1 Thrower
7 Linerats
3 RR
8 FF


So what are peoples feelings about TT 110 Skavens.
Any and all help is most welcome.

Regards Poul

Reason: ''
[size=150][color=red]VICIOUS[/color][/size]
The Copenhagen Wight.
joker
Star Player
Star Player
Posts: 634
Joined: Tue Oct 01, 2002 9:47 pm
Location: at my desk, painting skavens
Contact:

Post by joker »

too much FF and rats, for me

i'm for "low FF school"
i would play
4GR
2SV
1T
5L
3RR
4FF

u can even change a line for an apo, but i dont trust on them for tourney

Reason: ''
may da WAAAGH ! be with me
User avatar
Piepgrass
Super Star
Super Star
Posts: 910
Joined: Mon Jun 10, 2002 6:02 pm
Location: Denmark. Copenhagen

Post by Piepgrass »

Thanks for the input.

So far i am reluctant to go to low at the FF. At a Tournement all it takes is 1 Pitchinvasion to waste your team.

As for dropping the thrower think that he is better to get the ball with due to the Sure hands. Having to waste a RR on the pickup can really hurt the you with only 3 of them.

Keep the advice comming

:) Poul

Reason: ''
[size=150][color=red]VICIOUS[/color][/size]
The Copenhagen Wight.
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

Why go with a 14 man roster? I'd drop a linerat and go with a 12 man roster and an apothecary. Even in tourneys that don' t keep permenant injuries, the apoth serves the purpose of a reserve, only it lets you keep you best player on the pitch instead of bringing out a lineman backup the next turn. 12 should almost certainly be enough for you to win, and if you drop the FF down to 7, you can have 4 rerolls for the GR's.

The only problem I see is that you are going to have a very hard time against the strength teams if they cage up. You may want to playtest with and without a rat ogre against Khemri or Orc, to see which roster seves you better against the bashers.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
User avatar
Piepgrass
Super Star
Super Star
Posts: 910
Joined: Mon Jun 10, 2002 6:02 pm
Location: Denmark. Copenhagen

Post by Piepgrass »

well having tested a Minotaur i will never include a Ratogre. The new Wa is simply to bad. All it takes is one block to get the RO down and then he is more or less out of the game for a couple of turns.

Reason: ''
[size=150][color=red]VICIOUS[/color][/size]
The Copenhagen Wight.
longfang
Legendz Bedo Legend
Posts: 1822
Joined: Wed Jun 27, 2001 12:00 am
Location: T5
Contact:

Post by longfang »

I think you need two throwers. Rat are squishy and the Ag isn't that great. I take two and drop the FF to 6.

Reason: ''
[size=75]Del. [color=red]Tramp Champ. Media Tart.[/color][/size]

[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334#t=14334]Hall of Famer[/url]
User avatar
Piepgrass
Super Star
Super Star
Posts: 910
Joined: Mon Jun 10, 2002 6:02 pm
Location: Denmark. Copenhagen

Post by Piepgrass »

Valid Point.

Think i will try that in the next test game.

thx.

Poul

Reason: ''
[size=150][color=red]VICIOUS[/color][/size]
The Copenhagen Wight.
User avatar
Gus
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1272
Joined: Mon Feb 02, 2004 4:18 pm
Location: France

Post by Gus »

i'd go:

6 FF
4 RR
4 GR
2 SV
6 L

pick the ball with one GR, attack with the 3 others, protect with the regular linemen, make a break with the vermins.

if injuries aren't kept from one match to another, i seriously think you don't need an apothecary, and i think 12 players are enough... if you don't feel comfortable with only 12, take one instead of a 4th RR.

Reason: ''
User avatar
Piepgrass
Super Star
Super Star
Posts: 910
Joined: Mon Jun 10, 2002 6:02 pm
Location: Denmark. Copenhagen

Post by Piepgrass »

Another Q.

In the 1 skill after each game enviroment, what is essentiel ones to get and in what order?

:) Poul

Reason: ''
[size=150][color=red]VICIOUS[/color][/size]
The Copenhagen Wight.
User avatar
grotemuis
Super Star
Super Star
Posts: 975
Joined: Wed Jul 17, 2002 10:59 am
Location: utrecht, holland

Post by grotemuis »

block or guard on a big guy
guard or tackle on storm vermin
kick or dirty player on linerat
block or side step on gutter runners
accurate or block on thrower

other suggestions?

Reason: ''
and with one sigh he managed to expres his total hatred for everything that's mankind
marvin
Post Reply