Do flesh golems have a place?
Posted: Sun Feb 29, 2004 6:13 pm
I would like to discuss the uses of the flesh golem in the necromantic team.
Flesh golems are good players. They have the same stats as Blacks with 3 skills/traits, but do they have a place in the necromantic team? They're main jobs seem to be marking opposition, protecting key players, puntching and getting puntched. But they cost a whopping 120k. Against strength teams such as Orcs or Chaos, they dont cut it, they serve merely as target practice as only 0-2 may be taken. IMHO zombies will do the same job against strength teams but not quite as good but for alot cheaper. Against agile teams they seem to be a bit better as they can deal out a bit of pain, but develop painfully slowly (same stats as BO remember) and for 120k a pop. Did I mention they cost 120k? This is the same as a rookie ogre, and I know what I'd prefer. I can justify spending 120k on a werewolf as they rock.
I can see the uses for 1 in a team to begin with maybe, to hold the frontline against the non hitty teams, but are all the traits and skill really needed? I think not. As a league progress's and the team can afford them, then they are worth having. But by this time they will already be well behind with SPPs and possibly not worth fielding.
I like them, and want to include them in my team but I want some justification for what seems to be a 120k Black Orc. Your opinions and views?
Squig
Flesh golems are good players. They have the same stats as Blacks with 3 skills/traits, but do they have a place in the necromantic team? They're main jobs seem to be marking opposition, protecting key players, puntching and getting puntched. But they cost a whopping 120k. Against strength teams such as Orcs or Chaos, they dont cut it, they serve merely as target practice as only 0-2 may be taken. IMHO zombies will do the same job against strength teams but not quite as good but for alot cheaper. Against agile teams they seem to be a bit better as they can deal out a bit of pain, but develop painfully slowly (same stats as BO remember) and for 120k a pop. Did I mention they cost 120k? This is the same as a rookie ogre, and I know what I'd prefer. I can justify spending 120k on a werewolf as they rock.
I can see the uses for 1 in a team to begin with maybe, to hold the frontline against the non hitty teams, but are all the traits and skill really needed? I think not. As a league progress's and the team can afford them, then they are worth having. But by this time they will already be well behind with SPPs and possibly not worth fielding.
I like them, and want to include them in my team but I want some justification for what seems to be a 120k Black Orc. Your opinions and views?
Squig