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Third Skills for Longbeards?
Posted: Sun Mar 21, 2004 10:19 pm
by VorTeX
Hi,
by now i reach the time where the Longbeards of my Dwarf Team are getting their third skill. I allready have one kicker and one dirty player (fouls are very rare in our league). So the question is, what to give those Longbeards as their third on a normal skillroll?
All of them allready have guard and mighty blow.
There are no really good skills left. So what to take? Pass Block? Piling on?
I dont know. Any tips on that one?
Thanks in advance...
Posted: Sun Mar 21, 2004 10:29 pm
by Gus
pass block can be fun, it can almost double the mouvement capacity of your longbeards, or seriously hinder his play
or you could go crazy and get break tackle or shadowing

Posted: Sun Mar 21, 2004 10:52 pm
by squig87
What about multiple block. With all that guard around your likely to get the odd 2 dice multi block. Stand firm on doubles. Other than that only break tackle seems worth taking.
Man I never want to meet a dwarf team like yours. I've been unlucky enough not to run into a advanced dwarf team since nobody plays them in my league.
Not as scary as a 2 skill orc front line though
Squig
Posted: Sun Mar 21, 2004 11:41 pm
by sean newboy
1 0r 2 can have strip ball for when that annoying push back comes up.
Posted: Sun Mar 21, 2004 11:46 pm
by VorTeX
Mhh strip ball would also be good but i allready have a runner with strip ball and a ST4 AG4 Leap Blitzer who ll get strip ball next...and this guy really can push the ball free..

Break Tackle? No i think for just having a dodge roll of 3+ instead of 4+..its not worth it. Better make this rare dodge of a lineman with a reroll or just fall...
Multiple Block? Anyone ever tried this on a ST3 guy? Would be nice to blitz the outzones free with a blitz and building the cage there...
Piling On? Is it worth it with the new rules?
Pass Block? 2 or 3 of them could surely be nice to make those slow guys a little bit faster...
Any other tips?
Posted: Mon Mar 22, 2004 12:02 am
by sean newboy
Piling on would work on a few, and maybe 1 or 2 on the multi block.
Posted: Mon Mar 22, 2004 12:07 pm
by brownk29
a couple with dirty player wouldn't go amiss
Posted: Mon Mar 22, 2004 12:21 pm
by MadLordAnarchy
Stand Firm?
Posted: Mon Mar 22, 2004 12:49 pm
by DoubleSkulls
MadLordAnarchy wrote:Stand Firm?
Is a trait, so requires a double.
Pass Block is best choice imo.
Posted: Mon Mar 22, 2004 1:37 pm
by gken1
you need to mix it up!! couple dirty players, a few passblockers (works best with multiple so people don't just avoid your one), and a couple piling on's.
Ken
Posted: Mon Mar 22, 2004 9:09 pm
by harley_topper
I would mix it up a bit. 1 or 2 with pass block, 1 strip ball, 2 dirty player.
Posted: Mon Mar 22, 2004 9:09 pm
by harley_topper
Argh, I forgot multiple block.
Posted: Mon Mar 22, 2004 10:50 pm
by VorTeX
Yup i choose multiple block on the first one. The next two will get pass block i think. So i ll have a chance to do something against these damn fast elf catchers or gutters who brake through and wiat for the pass....
I m still curiuos if multiple block will work on a ST3 dwarf but its worth trying it...
Thanks for all tips...
Posted: Fri Mar 26, 2004 11:09 am
by Gus
i'm totally against piling on. you need your lines to stand and assist, not to lay prone on the ground... piling on should be kept either for players with jump up, or for players with heavy armor/injury modifiers.
Posted: Wed Mar 31, 2004 7:09 pm
by Stormblade
VorTeX wrote:Yup i choose multiple block on the first one. The next two will get pass block i think. So i ll have a chance to do something against these damn fast elf catchers or gutters who brake through and wiat for the pass....
I m still curiuos if multiple block will work on a ST3 dwarf but its worth trying it...
Thanks for all tips...
I don't no if it work well on linebeard, but it is a wonder on trollslayer especialy if you got mightyblow and tackle. With multiple block your are able to overcome the weakness of frenzy.