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Khemri

Posted: Tue Mar 23, 2004 9:25 am
by Cooper
Ok, since the only team our league didn't have was Khemri i figured i would play them.

I have to start my first game still, but boy do they seem...hmm...difficult.

I have made my starting team a bit different then the two teams proposed here, but this should work too i hope.

3 mummies
1 Blitzra
2 ThroRa
6 Skeletons
3 RR
8 FF

Could someone who had some succes (or the contrary) tell me how they play this team? Especially in the start, Once they start gaining skills they should be good at hitting. But i don't want to loose the first 2-4 games. Anyone have insights on that?

They have mummies, but apart from that Gobbos and Halflings look better. :lol:

W

Posted: Tue Mar 23, 2004 9:38 am
by Tim
TZ around the ball before pickup, plan for failure.

Once you have the ball, make VERY sure that your opponent doesn't get a shot at it, while the rest of the team evens up the numbers (number of opponents on the pitch = your average AG :wink: )

If possible, try to avoid the faster teams like Skaven and Woodies, they can capitalize most on your low AG.

Posted: Tue Mar 23, 2004 10:08 am
by Dave
Tim wrote:If possible, try to avoid the faster teams like Skaven and Woodies, they can capitalize most on your low AG.
won't be possible .. hehe

looks decent coop, I guess you really need the throw-ra's

Posted: Tue Mar 23, 2004 11:00 am
by Cooper
Tim wrote:TZ around the ball before pickup, plan for failure. .
Ah yes, this part i understand. But with an average movement of 5....
A well placed kick means i have to start throwing the ball, since i am simply to slow tto run the ball in. 8 turns might be possible, but 6 will be difficult already...

I should pick up the ball with a throRa, thow it to the other throRa, pick it up there again in my next turn?
Tim wrote: Once you have the ball, make VERY sure that your opponent doesn't get a shot at it, while the rest of the team evens up the numbers (number of opponents on the pitch = your average AG :wink: ).
Yeah alright, but how do i score with such low movement and without people with block and mostly AV7 guys...
Tim wrote: If possible, try to avoid the faster teams like Skaven and Woodies, they can capitalize most on your low AG.
Will be difficult, quite some elves present.
W

Posted: Tue Mar 23, 2004 12:54 pm
by Skummy
Kick is your biggest enemy. If possible, try to take players with Kick out. Aside from that, do what Tim suggested. Your cage is going to start somewhere on your side of the field. If you can secure the ball in a cage, nobody should be able to take it away from you - but get that last mummy as soon as you can. It's the only thing Khemri really have going for them, and you need to maximize your brokenness.

Posted: Tue Mar 23, 2004 1:41 pm
by gken1
The heart and soul of this team is the mummies, followed by the blitz-ras.

starting roster I went with:

4 mummies 440k
2 blitz-ras 180k
5 skeletons 150k
2 rrs 140k
9 ff

4 mummies---sooner you have them the sooner they start developing...
2 blitz-ras---mv6 makes them your ball carriers
5 skeletons....just bodies
9ff will help with $$ to buy up rest of roster.

thro-ras i didn't find I needed early...ended up buying one after my 2nd game. But you want to develop your blitz-ras quickly so this roster forces you to use them. rr's are used to pick up the ball. mummies make 3 die blocks everywhere so they are actually pretty safe....and the more hits you use with them the more cas u get!

After 4 games my roster looks like this:
4 mummies (2 with block, 1 with guard, 1 with +st)
2 Blitz-ras (both with sure hands)
2 thro-ras
5 skeletons (1 dirty player)
2 rr's
11 ff
and I'm saving for another rr.
record 2-2

Posted: Tue Mar 23, 2004 2:20 pm
by lawquoter
Go with gken's roster. You want 4 mummies right away. Definitely 2 blitzras, because a weakness of a rookie khemri team is the complete lack of block. Any team that has a lot of block can even things up a bit despite your 4 bruising mummmies.

On offense, it's pretty simple. Cage it up with the 4 mummies and use the skellies as fodder to clear a way. You'll move slowly, but that's what you want. Bleed the clock and the other team. A cage is pretty intimidating when all corners are manned by a St 5 brute. Incidentily, you'll want block on those big boys, b/c you'll take a lot of suicide attacks from opposing players who have block, and whose hope on a 2 die is double block, or some sort of result besides skull and pow/skull.

Defensively, it's easy to load up the los with 3 or 4 mummies, but then you're making it easy for the other side to plug its bums on the line to keep 'em occupied. I like to keep at least 2 in the second line of defense, to be used as fearsome blitzers. Sometimes 3 or all 4, depending on the team I'm playing.

Don't doge. Ever. Unless you manage to get the skill somehow, or you have no choice.

Sure Hands, a must.

Watch out for this tactic by the opponent. Often enough, they'll ignore your mummies and go after the skellies, and position players, in the hopes of leaving you nothing but AG1 fellas on offense.

Set up, I've found, is critical. Stick to your set up plan, and refuse the urge to adjust to his set up. He may have a good looking snack on the los, but don't screw up a cage of mummies to do a little pounding. It may cost you a shot to tie or win, when you have to have 1 mummy hand off to another who then has to take it through a tz (long story, but a lesson learned well.).

Have fun, Khemri are a blast to play. :wink:

Posted: Tue Mar 23, 2004 3:45 pm
by harley_topper
I play khemri too and I think I have some success with them. I win more games as I lose :D

I think you should not drop a mummy for a blitz-ra. You need your four mummies from the start.

The first thing you have to do when recieving is to srround the ball with tackle zone. Then make your three blocks on the LoS (you unlikely will get more blocks). Maybe you can blitz with the fourth mummy and hope that your opponent needs some players to block this mummy and blitz another one.

After you picked up the ball (most likely with your thro-ra) you have to cage up with your mummies and slowly move down the field. Try not to score to early with this team.
You have to controll the pace of the game.

When you kick it depends on the opponent team if you set up the mummies on the LoS are two squares behind.

But there is no special tactic to play. Just try to get as many blocks as possible and bring tackle zones on your opponent where ever you can do that. Block with the mummies to make them gain skills faster.

Posted: Wed Mar 24, 2004 9:26 am
by berserker
Hi

I started mine
4 mummy
2 Throw-Ra
6 Skellies
3 RR
7 FF (now 11)

After 5 games (4win and a draw 6-0 in TD!) I now have 16 players despite losing 1 skelleton...

The blitz-ra were my last purchases as they are really expensive for their stats, you need skellies to be sure to have the numerical advantage and to foul.

Few skills so far as I'm not good at getting casualties
A mummy has guard, another block. The next I'm giving is break tackle.
My throw-ra scored his 5th td in 5 games and since he made a completion as well he'll get his second skill. I gave hive him block as he's my ball carrier and I'm really happy I did, now I'm between accurate for the eventual pass, kick and strip ball (I would like to give this role to Blitz-Ra but they'll get guard first and they have 0 spp since they're new)
One skelleton has dirty player, he's cleaning the field for me, he's more dreaded than my mummies... I need another one.


To me Throw-ra are essential and you play this team to field 4 mummies.
I chose 3 rr because mummies tend to screw you a lot and since you have a very low MA you GFI a lot (at least I do!),without mentionning the low AG

Posted: Wed Mar 24, 2004 1:40 pm
by gken1
i'd say hail mary pass is a must for thro-ras' being able to get the ball anywhere on the field and only fumbling on double 1's is HUGE.

I like to clear the pitch of players and use thro-ra to huck the ball downfield near endzone and let surehands blitz-ra pick it up next turn.

Posted: Wed Mar 24, 2004 5:42 pm
by harley_topper
Never thought about that hail mary pass tactic and the blitz-ra with sure hands.

I only played the team in a stupid way. Just get the ball in a cage and punch my opponent off the field.

Posted: Wed Mar 24, 2004 5:50 pm
by gken1
harley_topper wrote:Never thought about that hail mary pass tactic and the blitz-ra with sure hands.

I only played the team in a stupid way. Just get the ball in a cage and punch my opponent off the field.
hehe...that's why we got talkbloodbowl....to share tactics and ideas :)

Posted: Wed Mar 24, 2004 6:19 pm
by The Florist
Does Pass skill work on HMP then?

Posted: Wed Mar 24, 2004 7:07 pm
by Cooper
Well, i am not sure if i can still change my team (should check) but i will explain why i chose this team to start with.

I think with AG2 all over AND no block/dodge to start with I NEEED 3 RR.
As it is a league-team (i'd say for about 15-20 games) I want the FF to be, well...considerable.
This doesn't leave many options. I agree that i need both the mummy AND the Blitzra fast. But buying another one on the expense of something else costs me 2/3 FF. not sure if this is a good thing.

Block and sure hands were indeed going to be one of the first things to get, with HMP thing...only way to go i think...

Because, well, i want to try and win games and not just make casualties...
:-)
W

Posted: Thu Mar 25, 2004 4:11 pm
by Cooper
OK.....

so berserker (and others) How did you get that very good stats? (4 wins, 1 draw 0 losses)

How do you play them? I mean from the start? How did you win your first few games? What teams did you play against?

I can see your skill choices being solid (i would go for HMP rather quick though i think). But i really have a hard time coming up with a good plan for the first few games.

Is it really just hoping their kick comes in the middle of the field and run down an 8-turn cage?
And what do you do on their drive? Just trying to keep the 0 or try to make them score in 2 turns? Do you think you can score reliably in 6 turns? if so, How? I think throwing needs to be included when you are so slow...but with AG2 you really don't want to...
W