Norse team for league: advice please!
Posted: Tue Mar 23, 2004 11:45 am
Hi,
I'm entering a league at my local club with the vast experience of one whole game (which I lost) under my belt. I played humans that game, but I've picked a Norse team to play because I love the figures and I love the fact they're fairly hard but still have positional players.
So first I need to think of a team. This is what I'm thinking of so far:
2 Blitzers
2 Catchers
1 Thrower
7 Linemen
Coach: 8 Fan Factor, 3 ReRolls
I'm wondering whether to swap out one lineman and one fan factor for an extra re-roll but I don't think so: with AV7 I probably need a substitute and extra FF is always handy. It's just that those re-rolls are so expensive after you start! But is four excessive? I'd also consider loosing one catcher and two FF for another blitzer ... does that sound a good idea?
I'm also thinking about big guys and star players. Can Norse teams hire Zara and is she worth it? I've got a great female Viking figure that I could convert for the purpose. Is it worth thinking about starting with Zara or an Ogre? Are they worth it down the line?
Finally I'm a little confused about skills progression for Norse catchers. Most of the others look fairly obvious:
Lineman: Kick (for one), Pro, Tackle, (Leader (for one), Guard)
Blitzer: Pile On, Pro, Tackle, Mighty Blow, (Dodge, Stand Firm)
Thrower: Sure hands, Accurate, Dump Off, (NOS, Strong Arm)
Am I on the right track here?
Anyway with catchers, I came across an article advising you to take diving tackle for norse catchers, but I can't really see that it's that much use. However, with MV6 they don't look like great sprint scorers either, so how are they best developed? I presumed some sort of vaguely hard player that can catch and then survive blocks while plodding for the end zone was best, something along the lines of:
Catcher: Dodge, Side Step, Diving Catch (Jump Up, NOS)
Either that or a pass blocker:
Catcher: Dodge, Shadowing, Pass Block, Diving Tackle (looks handy with shadowing), (Jump Up, NOS)
But with only two, which way do you play it? One of each? Both the same? Totally different skills?
I'm entering a league at my local club with the vast experience of one whole game (which I lost) under my belt. I played humans that game, but I've picked a Norse team to play because I love the figures and I love the fact they're fairly hard but still have positional players.
So first I need to think of a team. This is what I'm thinking of so far:
2 Blitzers
2 Catchers
1 Thrower
7 Linemen
Coach: 8 Fan Factor, 3 ReRolls
I'm wondering whether to swap out one lineman and one fan factor for an extra re-roll but I don't think so: with AV7 I probably need a substitute and extra FF is always handy. It's just that those re-rolls are so expensive after you start! But is four excessive? I'd also consider loosing one catcher and two FF for another blitzer ... does that sound a good idea?
I'm also thinking about big guys and star players. Can Norse teams hire Zara and is she worth it? I've got a great female Viking figure that I could convert for the purpose. Is it worth thinking about starting with Zara or an Ogre? Are they worth it down the line?
Finally I'm a little confused about skills progression for Norse catchers. Most of the others look fairly obvious:
Lineman: Kick (for one), Pro, Tackle, (Leader (for one), Guard)
Blitzer: Pile On, Pro, Tackle, Mighty Blow, (Dodge, Stand Firm)
Thrower: Sure hands, Accurate, Dump Off, (NOS, Strong Arm)
Am I on the right track here?
Anyway with catchers, I came across an article advising you to take diving tackle for norse catchers, but I can't really see that it's that much use. However, with MV6 they don't look like great sprint scorers either, so how are they best developed? I presumed some sort of vaguely hard player that can catch and then survive blocks while plodding for the end zone was best, something along the lines of:
Catcher: Dodge, Side Step, Diving Catch (Jump Up, NOS)
Either that or a pass blocker:
Catcher: Dodge, Shadowing, Pass Block, Diving Tackle (looks handy with shadowing), (Jump Up, NOS)
But with only two, which way do you play it? One of each? Both the same? Totally different skills?