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Ogre with +AG or block?
Posted: Wed Mar 24, 2004 11:05 pm
by VorTeX
Hi,
a friend of mine rolled a 11 on his ogre in his human team. Now he asked if he should take it or better get block? The ogre only has the leader trait so far.
So would it make sense to give him the +AG and try to make him a ball handler or better go the standard route and give him block?
Posted: Wed Mar 24, 2004 11:44 pm
by sangraal
I would take the +1AG.
It makes his AG the same as the rest of the team, with Leader already he
can pick up the ball, dodge & catch an accurate pass on a 3+ with a
re-roll.
The road to 31Spps will be a shorter one with the +1AG IMO.
Block would make his blocks safer, but he will still throw 2 block dice
most of the time.
sangraal
Posted: Wed Mar 24, 2004 11:57 pm
by MickeX
Take the AG, for fun if nothing else

Then make him your ballcarrier: Block, Sure Hands, Dodge on doubles. High STR ballcarriers are always a lot of fun...
Posted: Wed Mar 24, 2004 11:58 pm
by Skummy
Just becasue it is a human team, I'd go with Block or Guard.
Humans need a big guy to help them against the high strength teams, so while making him a ballcarrier might be fun against the 3 ST crowd, your game plan wouldn't work when you most need it.
Posted: Thu Mar 25, 2004 1:51 am
by Mirascael
I'd go definitely with Block in that team. What do humans need an AG 3 ogre for? You need a reliable body at the LoS as long as Big Guys have the capability to dominate games so much. Next skill should be Guard IMO.
Posted: Thu Mar 25, 2004 2:47 am
by Skummy
With the leader reroll already, Guard right now is awfully tempting.
Posted: Thu Mar 25, 2004 7:04 am
by Nagash
Be boring and go w. block, guard...etc the strength approach...
Be a bit adventurous and take the AG+1. Next double I´d take pass, and you would have an Ogre quarterback destined to heroics, legend-status and instant admission to hall of fame!
Posted: Thu Mar 25, 2004 7:39 am
by Xtreme
Nagash wrote:Be boring and go w. block, guard...etc the strength approach...
Be a bit adventurous and take the AG+1. Next double I´d take pass, and you would have an Ogre quarterback destined to heroics, legend-status and instant admission to hall of fame!
My thoughts exactly have some fun and take the agility, have a monster taking the ball down the field.
Posted: Thu Mar 25, 2004 11:42 am
by gken1
st5 ball carrier = real pain in the ass for people.
Posted: Thu Mar 25, 2004 2:48 pm
by The Doctor
I'm agree with gken1, a good choice for human attack.
Another point is that an ogre with AG 3 can make a dodge roll in a empty square on 3+, great for a recover on an opponent ball carrier with ST 4 (like Bull Centaur, Chaos Warrior).
The Doctor
Posted: Thu Mar 25, 2004 3:20 pm
by narkotic
I would not have given him Leader in the first place. That's for Linemen. To waste a double on that Ogre for something any other player could have provided, is the reason for your dilemma. If you have chosen Dodge or Pro, you could capitalize your +AG much more in the way suggested above.
It will be very hard to get a third or even fourth skill on an Ogre. Think ahead of how long you'll play this team and chose accordingly. If you want him to be a ball carrier, then Block and Sure Hands is a must for the following skill choices, else he will lose posession of the ball too easily due to Strip Ball Blitzer.
Posted: Thu Mar 25, 2004 11:45 pm
by Xtreme
I usually have kicking leader linemen so I wouldn't have had this problem but if you use him as a ball carrier his third skill isn't that far off. Get a Surehands and he is set.
Posted: Sat Mar 27, 2004 6:32 am
by leblanc13
Normally, I would take block as an ogre's first skill followed by pro as his second, but I usually do not pass up any increases to attributes.
Take the AG increase, save the leader reroll to allow him to catch the ball and then he can blitz his way to a TD. Sure hands really would improve his chances against strip ball, but you can take that after you gain your third skill because of all the touchdowns you are scoring.
Good luck with the nimble ogre.
Posted: Wed Mar 31, 2004 7:36 pm
by Chairface
I have to agree with the agility camp. So much fun!
Posted: Wed Mar 31, 2004 11:21 pm
by Matsu
Definitely the agility.
Sure, it's hard not having block on your big guy but what a MONSTER he's going to become...