Page 1 of 1

Skill advice for Human Blitzers

Posted: Thu Mar 25, 2004 11:14 pm
by VorTeX
Hi,

in my last game i managed to level up three of my human blitzers. Now it looks like that:

Blitzer Block, Guard, Mighty Blow, +Skill
Blitzer Block, Guard, Tackle
Blitzer +AG, Tackle, +Movement (no double)
Blitzer +AG, Leap, +Trait

I was thinking about Tackle, MA and Stand Firm?
Or what should i take? Any advices?

Posted: Thu Mar 25, 2004 11:17 pm
by BunnyPuncher
I take the +ma usually.. i figure its one less gfi per game i will fail.

But on a human blitzer you might not really need mv 8.

Posted: Thu Mar 25, 2004 11:28 pm
by VorTeX
The main problem i have is that if i dont take guard than i will only have two guards for a very long time.....

Posted: Thu Mar 25, 2004 11:39 pm
by Mirascael
I'd take Tackle, MA and Stand Firm. Especially with their agility they shouldn't have any problems to get another skill soon IMO.

Posted: Fri Mar 26, 2004 1:12 pm
by The Doctor
The choice is based on your play style and what kind of other team in your league.

The last blitzer takes Stand Firm, is a incredible traits and make this player with AG 4 and Leap a good defender and a good attacker.

If a Strong league with basher teams take Guard instead +MA

Other possibilities are:

For 1° blitzer: Tackle, Strip Ball

Human team is incredible flexible and make hard to give advice for Skill/Trait/+Value depends on you and what give satisfaction.

The Doctor

Posted: Fri Mar 26, 2004 2:06 pm
by gken1
tackle, movement, dodge. if the 3rd blitzer had guard standfirm would be the choice. But since ag up ....dodge. It will keep him on his feet more and allow you the saftey of making a key dodge for repositioning a little easier.

Posted: Fri Mar 26, 2004 2:55 pm
by ScottyBoneman
gken1 wrote:tackle, movement, dodge. if the 3rd blitzer had guard standfirm would be the choice. But since ag up ....dodge. It will keep him on his feet more and allow you the saftey of making a key dodge for repositioning a little easier.
Have to agree, Dodge is in short supply for anyone that can hit and will keep him standing, Tackle...is well...Tackle there really should be any need to say more there. I would take the Guard over the movement but tough call.

Posted: Fri Mar 26, 2004 4:39 pm
by DoubleSkulls
Tackle
+MA
Dodge or Stand Firm

Both your AG4s ought to be able to get SPPs fairly quickly.

Posted: Fri Mar 26, 2004 10:10 pm
by TeLef0n0
Tackle/Strip Ball depending on the rest of the league. Tackle if lots of dodgers, Strip Ball if not.

Guard to utilize the Strength-acces and beef up the other players on the team. AG 4 makes him a really mobile assist you can move around a lot easier than the other Guard(s). I had a AG 4 Guard and he was quite annoying to the opposition.

Dodge to enhance his already fine mobility. This player will really be a pain in the * - a wannabe Wardancer :D

Posted: Sat Apr 03, 2004 10:43 am
by leblanc13
Blitzer 1: Strip Ball. Then get this guy sure hands ASAP so you can pick up the ball that you just stripped.

Blitzer 2: Keep the MA + increase. Fast blitzers equal dead opponents.

Blitzer 3: Dauntless or Frenzy, both highly useful skills for blitzers.