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Leader?
Posted: Sat Mar 27, 2004 4:58 pm
by Havoc
To me leader seams like a good first choice on a lineman double. It isn“t included in the skill faq. Why?
Posted: Sun Mar 28, 2004 9:16 am
by Havoc
Come on! Is it always preferable to get guard on a first double for linemen? I play WE.
Posted: Sun Mar 28, 2004 9:27 am
by harley_topper
I would not give leader to my first double on a lineman. Maybe guard as you already said or Mighty Blow is nice too.
Leader is a thing when you roll a third double on a third lineman or so. But that is my opinion only.
Posted: Sun Mar 28, 2004 9:29 am
by Xtreme
If I have atleast one gaurd then I will use a first double on a lineman for leader, then usually get him kick as well so that he can become my team skill specialest lineman.
Posted: Sun Mar 28, 2004 1:30 pm
by Mirascael
I always give my first lineman, lineelf, lineorc, skeleton whatever Leader on a first double. You need those RRs in early team development and usually save 100k or more, and I honestly doubt that Guard on a non-Block linedude is equally valuable. And Leaders are much more likely to survive than Guards. The only teams I can think of right now in which I might prefer Guard are Zons and perhaps Norse, for Longbeards I'd chose Stand Firm. Mutations might be better though.
Posted: Sun Mar 28, 2004 1:37 pm
by NightDragon
I would definately choose guard. For a WE team this is a crucial skill.
Posted: Sun Mar 28, 2004 2:16 pm
by sean newboy
Depends on the team. On most bashy teams it would be leader or kick first, while on my finesse teams it would most likely be guard or kick.
Posted: Sun Mar 28, 2004 4:36 pm
by harley_topper
I like mighty blow for my linos
It's crazy but not wasted.
Posted: Sun Mar 28, 2004 10:19 pm
by Mirascael
NightDragon wrote:I would definately choose guard. For a WE team this is a crucial skill.
I have never been able to get a woodie-lineelf a second skill after Guard since he simply had a big red
"TARGET No 1" on his face.
Posted: Mon Mar 29, 2004 12:19 am
by Gus
i never ever EVER take Leader. wasted doubles.
Posted: Mon Mar 29, 2004 12:47 am
by DoubleSkulls
Gus wrote:i never ever EVER take Leader. wasted doubles.
Well you aren't playing with Big Guys - its well worth it for them (especially on TTM teams).
Posted: Mon Mar 29, 2004 2:28 am
by Skummy
Others have said it well - leader's great on every team with a big guy. On Amazons and Elves, I'd go with Guard.
Posted: Mon Mar 29, 2004 8:28 am
by Dave
I often go leader on the first double on a Welf lino ..
Posted: Mon Mar 29, 2004 11:30 am
by Cooper
If i don't have 3 TRR with Elves (and you usually can't afford that i think) I am taking it as first double...you need to roll so many dice with elves that those ones will come up. ReRolls are key...
first 1 leader on elves, followede by guard ( a lot)
W
Posted: Mon Mar 29, 2004 3:54 pm
by Wonder
For elf teams, I'll go for guard as you will buy a lot of positionnal players that have "built-in" RR :
* pass
* dodge
* catch
block reduces your need of a RR, too, since you really decrease your chances of failing (usually from 2 to 4 times).
The only rolls that could need a RR are IMHO :
* picking up the ball
* dodging with linemen for damage control
* leaping with the WD
Manage the 2 first without RR (spend a lino to protect the ball, dodge LE as the last actions of the turns) and only leap when you need it? with a 2nd chance RR, if possible.
Leader is less useful than guard, that allows you to blitz one of those damn BOB blocking the path to your receivers for the ultimate-wining-2-turns-flood-TD.
Leader is really valuable to have big guys more reliable. If you haven't any, it's not a priority.