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MA increase for linemen?

Posted: Tue Mar 30, 2004 12:36 am
by Havoc
I have rolled a MA increase as my first skill for a Line Elf on my WE team. Should I take it or get a skill instead? I got two Wardancers (one with strip ball) and skills on three other of my ten Line Elfs (Block, Guard, undecided). No other players.

I feel like I should rather increase his survivability with block or dodge, or pick kick.

Is a MA increase useful in general for linemen?

Posted: Tue Mar 30, 2004 12:46 am
by Mirascael
I'd definitely choose Block.

MA-increases are generally helpful for linemen, but certainly not particularly important for rookie-lineelves in a woodelf-team. I made that choice once, and though that lineelf's movement wasn't bad, but I deeply regretted that choice when I had to replace him after a lethal block.

Posted: Tue Mar 30, 2004 1:06 am
by Havoc
Any suggestions on the Block/Dodge ratio for the first line elf skill?

Posted: Tue Mar 30, 2004 7:22 am
by The Doctor
3 line elf with Block (for the line of scrimmage)

The others mix Dodge, Dirty Player, Side Step, Shadowing, Pass Block

This choice depends on what kind of opponent there's in your league.

The Doctor

Posted: Tue Mar 30, 2004 7:23 am
by The Doctor
Sorry I forgot one with Kick.

The Doctor

Posted: Tue Mar 30, 2004 11:34 am
by Dinaturz
I agree with others that other skill could be better, but a Stat increase is ALWAYS useful.

WE are fast, but the faster the better.
He will be able to run faster, to cover holes and reach team mates to give support in a more effective way.

marco

Posted: Tue Mar 30, 2004 2:53 pm
by Skummy
I quite like MA increases on lineman. Usually, I run them downfield as "alternate" recievers and see if my oppo forgets about the extra movement on them. It's a very good way to get some extra pressure on the defence while getting the extra SPP's for a second skill.

One of my favorite players for this was a HE lineman who got 2 MA increases as his first 2 skills. People just didn't seem to process the lineman's ability to move 10 squares in a turn. :lol:

Posted: Wed Mar 31, 2004 6:57 pm
by juck101
not worth the effort at this time. Possibly later a +ma lineman good with catch skill, but early on block MUCH better. Very quick player but little extra value in MA.

Go block first skill - its the new black

Posted: Wed Mar 31, 2004 7:33 pm
by Chairface
Defintely block or guard. If it was a blitzer or a witch elf....

Posted: Wed Mar 31, 2004 8:16 pm
by Dave
I'd take the movement

Posted: Wed Mar 31, 2004 8:53 pm
by Mirascael
Havoc wrote:Any suggestions on the Block/Dodge ratio for the first line elf skill?
For my elf teams that is 100 % / 0 %

Posted: Wed Mar 31, 2004 9:14 pm
by DoubleSkulls
First 4 elves to get skills get 3 block and 1 kick. After that I start taking dodge.

Posted: Wed Mar 31, 2004 9:25 pm
by leblanc13
I have found that it is always to your advantage to take a MA increase on a fast team regardless of your other choices. The more weapons you have for a good score the better chances of you winning.

Posted: Wed Mar 31, 2004 9:43 pm
by juck101
ok in an advanced league get block first skill for linemen... but if all league 130TR or less get dodge first skill.

Very few teams will have more than 2/3 block, so therefore dodge on front line better than block. if your oppenent hits you they go down on a both knock down, and thus dont pick the dice. but dodge saves you 1in 6 and possible dodge out in your turn as well.

Posted: Wed Mar 31, 2004 11:19 pm
by Matsu
ianwilliams wrote:First 4 elves to get skills get 3 block and 1 kick. After that I start taking dodge.
I totally agree although my order is:

1. kick
2. block
3. block
4. block
5-11 Dodge, sidestep, passblock, shadowing, dirty player, etc.