Lizards in a world of Dwarfs
Posted: Mon Apr 05, 2004 6:05 pm
Hi there, my team the Hexoatl Hangovers is currently playing in a League.
In my Division are no less than 3 Dwarf (all getting in at roughly 300 TR)
one Orc and one Chaos team (both are significantly lesser conserns).
The Dwarf teams operate with the Max number of Slayers + the Star slayer. Every dwarf team has a Deadroller and Zara.
My Team is the following:
1: Wod-Ka Saurus: M6 S4 AG1 AS9 Block currently 14 SSP
2: Te-Ki-La Saurus: M6 S4 AG1 AS9 Block currently 12 SSP
3: Rum Saurus: M6 S4 AG1 AS9 Block Mighty blow currently 23 SSP
4: Grappa Saurus: M6 S4 AG1 AS9 Block currently 10 SSP
5: Sake Saurus: M6 S4 AG1 AS9 Frenzy currently 10 SSP
6: Whis-Ky Saurus: M6 S4 AG1 AS9 Block currently 11 SSP
7: Marti-ini Skink: M8 S2 AG3 AS7 Block Sprinting 27
8: Ba-Ca-rdi Skink: M8 S2 AG3 AS7 Sidestep sure feet niggling injury 24 SSP
9: Ba-Ti-Da Skink: M8 S2 AG3 AS7 Sure feet sidestep 18 SSP
10: Cura-Cao Skink: M8 S2 AG3 AS7 Sidestep 14 SSP
11: Ss-eckt Skink: M8 S2 AG4 AS7 sure feet
12: Sillybilly star player: M7 S4 AG2 AS9 Block guard Standfast
13: King Korn: Kroxigor: M6 S5 AG1 AS9 Block, Mighty blow, bone head, prehensile tail, sturdy.
14: Mal-Thesa Skink: M8 S2 AG3 AS7 no additional Skills 0SSP
15: Mao-Thai Skink: M8 S2 AG3 AS7 no additional Skills 0SSP
8 Fan factor 3 rerolls one Apothecary no assistand couches or chearleaders.
10K in Bank.
TR212 or so
Considerations I have:
A) I will play the pretty weak Chaos team first, they have tr 100 and should be free SSPs
B) I will choose "under observation" on the handicap table everytime I get to choose. It permanently takes to players away + they can no longer commit fouls.
C) Avoid the Sidelines as Slayers are simply nasty in this occasions.
My questions:
A) Should I go for the early touchdown?
I am seriously agaisnt giving the Dwarf team more than 3 turns for their TD, but my Sauri are propably going to loose the Slugfest so he will be getting more superior with every turn that passes. This means that I have to consider getting a TD at all against allowing the Dwarfs to get 4 or even 5 turns to score.
B) As a team with 7 S4 and one S5 guy I should get some good hits, should I go after the Slayers or after the Blitzers?
C) Any Ideas how to break a Dwarf cage with my team are highly welcome.
D) Realistically i should get one Saurus up during the next games, guard or break tackle? Break tackle would give me someone who can get to the ball carrier, guard would prvoide my with better chacnes to break the cage.
In my Division are no less than 3 Dwarf (all getting in at roughly 300 TR)
one Orc and one Chaos team (both are significantly lesser conserns).
The Dwarf teams operate with the Max number of Slayers + the Star slayer. Every dwarf team has a Deadroller and Zara.
My Team is the following:
1: Wod-Ka Saurus: M6 S4 AG1 AS9 Block currently 14 SSP
2: Te-Ki-La Saurus: M6 S4 AG1 AS9 Block currently 12 SSP
3: Rum Saurus: M6 S4 AG1 AS9 Block Mighty blow currently 23 SSP
4: Grappa Saurus: M6 S4 AG1 AS9 Block currently 10 SSP
5: Sake Saurus: M6 S4 AG1 AS9 Frenzy currently 10 SSP
6: Whis-Ky Saurus: M6 S4 AG1 AS9 Block currently 11 SSP
7: Marti-ini Skink: M8 S2 AG3 AS7 Block Sprinting 27
8: Ba-Ca-rdi Skink: M8 S2 AG3 AS7 Sidestep sure feet niggling injury 24 SSP
9: Ba-Ti-Da Skink: M8 S2 AG3 AS7 Sure feet sidestep 18 SSP
10: Cura-Cao Skink: M8 S2 AG3 AS7 Sidestep 14 SSP
11: Ss-eckt Skink: M8 S2 AG4 AS7 sure feet
12: Sillybilly star player: M7 S4 AG2 AS9 Block guard Standfast
13: King Korn: Kroxigor: M6 S5 AG1 AS9 Block, Mighty blow, bone head, prehensile tail, sturdy.
14: Mal-Thesa Skink: M8 S2 AG3 AS7 no additional Skills 0SSP
15: Mao-Thai Skink: M8 S2 AG3 AS7 no additional Skills 0SSP
8 Fan factor 3 rerolls one Apothecary no assistand couches or chearleaders.
10K in Bank.
TR212 or so
Considerations I have:
A) I will play the pretty weak Chaos team first, they have tr 100 and should be free SSPs
B) I will choose "under observation" on the handicap table everytime I get to choose. It permanently takes to players away + they can no longer commit fouls.
C) Avoid the Sidelines as Slayers are simply nasty in this occasions.
My questions:
A) Should I go for the early touchdown?
I am seriously agaisnt giving the Dwarf team more than 3 turns for their TD, but my Sauri are propably going to loose the Slugfest so he will be getting more superior with every turn that passes. This means that I have to consider getting a TD at all against allowing the Dwarfs to get 4 or even 5 turns to score.
B) As a team with 7 S4 and one S5 guy I should get some good hits, should I go after the Slayers or after the Blitzers?
C) Any Ideas how to break a Dwarf cage with my team are highly welcome.
D) Realistically i should get one Saurus up during the next games, guard or break tackle? Break tackle would give me someone who can get to the ball carrier, guard would prvoide my with better chacnes to break the cage.