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Ag5 GR rolls doubles

Posted: Wed Apr 14, 2004 10:47 pm
by Barks
I've got an Ag 5 GutterRunner. I'd planned to get him leap then block, but rolled doubles for his second skill. I cannot decide between Pro, Pass, Dump off, Dauntless, Foul appearance, VLLs and Nerves of Steel.

Doubles aside, I'm still planning on leap and block in the future.

Any suggestions?

Posted: Wed Apr 14, 2004 10:55 pm
by Gertwise
I vote for VLL because of the +1 for interceptions, then I would go block, pass block, and then leap.

Posted: Wed Apr 14, 2004 11:18 pm
by Skummy
Go with Dauntless, then take block. You'll be a terror to anyone playing against you, because you can run through tackle zones and cause turnovers. If by some miracle you get another doubles, take horns and you can get a 2 die block anywhere. Leap and Strip ball would be gravy on top of that. GR's can get up to 4 skills pretty easily, so the dream player would be dauntless block horns. On regular rolls, go dauntless block strip ball.

Posted: Wed Apr 14, 2004 11:44 pm
by Mirascael
Definitely Dauntless, no doubt.

Posted: Wed Apr 14, 2004 11:45 pm
by sean newboy
Dauntless if u want a safe scorer, or horns if u want a blitzer.

Posted: Thu Apr 15, 2004 2:16 am
by Xtreme
Dauntless or horns would be a huge help
if you've never seen one of these monsters in action you're missing out.

Posted: Thu Apr 15, 2004 2:55 am
by sangraal
Nah, Two Heads ;-)

Just joking ---- all this Dauntless & Horns talk is starting to scare me,
Bark's Skaven beat most of my teams on a regular basis.

Including last week, where his rats beat my Chaos Pact team 5-4;
I have a GR on that team who is a one-turner; he has a one-turner on his
team as well --- he didnt even use him ;-(

Then again, with 2 heads, the AG5 GR will dodge into 2 TZ's on a 2+.......

sangraal

Posted: Thu Apr 15, 2004 5:07 am
by Barks
I like dauntless, but it doesn't seem too great without block or horns or strip ball, and I'd then need leap to get into cages- so it seems like a while until I'd be using it effectively. And I want to use that high Ag... Still tempted by pass- I've got an Armour 6 thrower I wouldn't lose any sleep over retiring...

Posted: Thu Apr 15, 2004 5:11 am
by Gertwise
I like dauntless and horns on GR's, but not particularly on AG 5 GR's. I see AG 5 as more of a get the ball after the daunltess/horn guys knock it loose or a close down passing lanes kinda rat.

Posted: Thu Apr 15, 2004 5:23 am
by DanielLaw
VLL -> Pass Block -> Catch

3+ interceptions (with re-roll). The smell of ... victory.

gaijin

Posted: Thu Apr 15, 2004 8:51 am
by kithor2002
I would give him VLL too. :P

And for the next skill I would choose sure feet, sprint or maybe pass block.

Posted: Thu Apr 15, 2004 9:03 am
by DoubleSkulls
Dauntless. Get him strip Ball & block as his next skills and he'll be a terror of every offence.

Another doubles goes on horns for a 2 dice block on anyone.

Posted: Thu Apr 15, 2004 11:27 am
by harald
Definately Dauntless. Next doubles is horns (if you're that lucky). Next skill is strip ball.

His AG5 plus dodge skill lets him through cages anyways.

Skaven need all the punch they can get on defense regardless how tempting an AG5 pass blocker is.

Posted: Thu Apr 15, 2004 11:28 am
by Zy-Nox
very long legs then pass block

Or Big hand then leap(get the ball in tzs and still able to get away)