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sugestions for "elflike" chaos
Posted: Tue Apr 20, 2004 2:52 pm
by henke
Hi
I have been incredibly lucky, and got ag+2 on one beastman and ag+1 on two other beastmen in a fairly new chaos team.
This luxury-problem screws up my development plan for the team (I was thinking "bashy")
I am a rookie-coach and would be thankful for advice on how to best exploit my ag+.
(Currently I am thinkning about passblock for my ag+ players, to do interceptions and screw up passing for my opponents in general, or maybe I should build a bashy team with good passing?? Maybe ALOT of passblock AND foul appearence???)
This is the team:
http://fumbbl.com/FUMBBL.php?page=team& ... m_id=49982
Posted: Tue Apr 20, 2004 3:05 pm
by Havoc
I would first go for block on all the +AG players as you want to keep them alive and as the high AG already makes them good recivers. Pass Block on the AG 5 would be tempting, but probably not before Block.
Developing a dedicated thrower is probaly not worth the hasse, AG5 is good enough.
Maybe a "passing cage" combo. Let the AG5 carry the ball in the cage and have the AG4:s ready to go into scoring range. This way your opponent have to worry about the moving cage and the recievers. Could be worth a try.
Posted: Tue Apr 20, 2004 3:15 pm
by DoubleSkulls
Havoc wrote:Developing a dedicated thrower is probaly not worth the hasse, AG5 is good enough.
I disagree. AG5 is just as likely to fumble the pass as AG3 - getting pass on this guy will be very useful. The AG4 is nearly as good so you could go with either, using the other as a receiver.
Pretty much any interesting further development requires getting doubles - if you don't stick to block, sure hands, tackle, pass block and strip ball. If you do consider Leap on the AG5 - leaping beastmen are nasty to play against because of the potential for getting to the ball carrier.
The AG4 can also do this, but not quite as a good as a AG5 guy.
Posted: Tue Apr 20, 2004 3:45 pm
by Havoc
Pass is a passing skill and require doubles. Thats why I didn“t find it worth to depend on a beastman getting it.
Posted: Wed Apr 21, 2004 7:32 pm
by Yavatol
stripball on the ag 5. Dodges into 3 tackle (read a cage) zones on a 4+, with a reroll this can be worth the risk.
Posted: Wed Apr 21, 2004 8:21 pm
by Dave
maybe leap & big hand on the AG5 IF you roll two doubles ..
pass is a very good choice as well .. prolly better
Posted: Wed Apr 21, 2004 9:48 pm
by Rupert
I would put block on all 3 as first normal skill (as allready said, they need it to survive). Being ag 4 and 5 they will get to their second and third skills fast.
On doubles: Leap on the ag5. Leap or dodge on the ag 4.
On normal: Block first. Pass block - combine with tackle and/or shadowing for later skills, and put FA on a few of your other players if you get doubles.