Pro or +1ST on Ogre on human team

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harald
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Pro or +1ST on Ogre on human team

Post by harald »

Pro gives a lot of security on blocks.

+1ST gives easy 3-dice blocks but no bonehead protection.


This is the first skill on the ogre and I do not have leader on any player yet.

I am leaning towards the strength. 3-dice blocking and a hard mother to get on the ground when I do the ogre power running game on bad kicks sounds very tempting.

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Post by The Doctor »

Depend on other team in your league.

Remember +1ST always beat another BG or take equal (Mino, Treeman).

Go with +1ST and the first player who rolls a double takes Leader and avoid the problem of bonehead.

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Post by narkotic »

Take ST+1, you'll probably roll another double for him later but hardly ever another 12.

ST6 will make him a much better player against Guard heavy teams at the LOS, as well.

Next Skills should be Block, Multiple Block (!) and Pro on doubles.

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Post by Mirascael »

Take ST. Even harder to get knocked down.
Next skills should be Block and Guard (far stronger than Multiple Block) since he is meant to protect your dudes. I'd even consider Stand Firm as an alternative to Pro on doubles.

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Post by sean newboy »

+1 St.

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Post by DoubleSkulls »

+ST

Pro is nice, but TBH I'd rather have one of the other traits available - its only worth its weight in gold if you are TTMing.

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Post by Gus »

+ST

and you might want to consider giving him guard immediately next (before Block), and use him to HELP before blocking, and only throw blocks when you don't need his presence (hence you can risk rolling for bonehead).

but remember: a ST6 with guard that you don't move doesn't risk to get bonehead, and that'll annoy your opponents :)

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harald
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Post by harald »

I will give him Block next unless I roll a double which I will 90% chance go Pro (or perhaps Frenzy) since I enjoy the 'ogre power running game' from those bad kicks.

A little bit of curiosa:

The team (Bögenhafen Pride):
Thrower +Accurate + Block (I will go Block as 2nd skill on my first thrower to get two skills unless I roll a doubles which would result in Strong Arm and then go the passing route)

Blitzer +Tackle
Blitzer +Stand Firm + Guard
Blitzer
Blitzer
(I intend to give Tackle as the first skill on the next Blitzer to gain a skill and Guard to the last one. One tackler will go the MB/Shadowing route the other Shadowing/MB. I am trying to work Strip Ball into the mix but that skill might end up on a lineman with Block or the St Firm/Guard blitzer).


Catcher +Block, +AG
Catcher +NoS
(The +AG catcher will go Pass Block while the other Block. I intend on developing two defensive catchers w/ Pass Block+DT+SS and two offensive ones.)

Lineman +Block
4 linemen w/ nothing
(Leader on first doubles. Kick on the next lineman to get a skill. Dirty Player on the next after that).

Ogre +1ST (Block, Guard, MultiBl next)

4RR, 10FF, 1 Apo

In retrospect, I should never have started without the second thrower but the AG4 catcher has worked well as backup thrower.

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Post by DoubleSkulls »

I really like giving the catchers dauntless on Doubles. It makes them extremely effective blitzers - because they are faster and more mobile than blitzers. Shadowing/Side step is also a good combo because you don't end up on the ground and DT isn't that great against AG4 dodge.

I'd give all the remaining blitzers guard 1st. Your Ogre is going to take ages getting to 31 SPPs and you'll need it against strength teams.

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Post by leblanc13 »

Absolutely take the strength increase. Opponents will have to add one extra play to get the block advantage against you.

A strength 3 player will need 3 assists to equal your strength and 4 assists to gain the advantage. If your ogre has 4-5 guys teaming up on him, think of the advantage the rest of your team will have hitting the rest of your opponents team. That one ogre took 4-5 guys out of the current play and tied them up in his tacklezone. You've got to look at the positives in this case.

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