Help new skill ( rolled dubble 5) for Gutter Runner
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Help new skill ( rolled dubble 5) for Gutter Runner
WEll im there again a sad gutter runner with a broken collar. This guy is
Dodge, Block, -ST Yeah a frigggin 1 ST gutter runner anybody say 3 dice??.....
so i roller dubble fives for new skill and I was thinking Dauntless but need advice?
I have only play 5 games and I have 3 more 2 go in our leag. I have 1 GR with block dodge and another with VVL 2 throwers and 2 SV and 7 Linrats and apot 1assc and 1cher and 11 FF and 70k.
Dodge, Block, -ST Yeah a frigggin 1 ST gutter runner anybody say 3 dice??.....
so i roller dubble fives for new skill and I was thinking Dauntless but need advice?
I have only play 5 games and I have 3 more 2 go in our leag. I have 1 GR with block dodge and another with VVL 2 throwers and 2 SV and 7 Linrats and apot 1assc and 1cher and 11 FF and 70k.
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well u know guys, this guy is pretty much worthless, so why not take the cheesy cop out and take vll? barring that, i would also go the dauntless/horns route.
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I'd nomrally advocate Dauntless, but the 1 ST does make him pretty useless to have on the field.
If you're going to keep him, think about taking the movement and trying for a one turn scorer. He'll just need Sprint, and on another doubles you can give him VLL. Only put him on the field when you want that one turn score, though.
If you're going to keep him, think about taking the movement and trying for a one turn scorer. He'll just need Sprint, and on another doubles you can give him VLL. Only put him on the field when you want that one turn score, though.
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I agree with Skummy:
if you give him Dauntless, the poor guy will be smashed again in no time.
Give him +1 MA (but VLL is better, IMO, due to the +1 on interceptions), and try to transform him in a one-turner---
No point in boosting active-blocking capabilities, if when he's blocked it gets three dice against
if you give him Dauntless, the poor guy will be smashed again in no time.
Give him +1 MA (but VLL is better, IMO, due to the +1 on interceptions), and try to transform him in a one-turner---
No point in boosting active-blocking capabilities, if when he's blocked it gets three dice against
Reason: ''
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