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Double on Ghoul on undead-Team - what to do
Posted: Thu May 06, 2004 1:58 pm
by Tante Kaethe
Hi folks,
I'd like to ask you for an advice on the a.m. Ghoul. The team looks like this:
I have 3 Ghouls, 4 Wights, 2 Mummies, rest Zombies/Skelly and 6 Rerolls. One Ghoul has MA+1, AG+1, Block, Dodge and Catch (my star...

). The other Ghoul already has Sure Hands, AG+1 and rolled a double.
I thought about Pass or Dump Off. Maybe Accurate, but I often throw Passes to one of my Wights and with Pass I could save one Reroll for the Catch.
So what are you suggestions? Thanks a lot in advance

,
Tante Käthe.
Posted: Thu May 06, 2004 2:18 pm
by narkotic
I'd opt for accurate
accurate is better than pass as it decreases he chance to have to re-roll the pass. AG4 and accurate means short pass on 2+, long pass on 3+. What are you afraid of? You'll most probably have to re-roll you catch roll with your Wight anyway, not the pass roll.
With accurate you get a much better thrower, the pass skill does not improve your throwing skill, you get just a second chance for failing a long bomb...

Posted: Thu May 06, 2004 2:55 pm
by Tante Kaethe
Hi narcotic,
what I am afraid of? A turnover of course

(you should see me roll those dice...

)! If I calculate it correctly, the chances for a succesful Quick Pass are 83%-chance with Accurate and 97% with Pass. Short Pass will be again 83% with Accurate and 89% with Pass. Long Pass will be 67% with Accurate and 75% with Pass. And finally I have a Long Bomb on on 50% with Accurate and 55% with Pass. All of the above calculations are of course only true, if I don't use my Team-Reroll on the Pass.
So, the chances are higher with Pass, if I would like to keep the Reroll.
Greetings,
Tante Kaethe.
Posted: Thu May 06, 2004 3:04 pm
by narkotic
ok I'll put it in another way:
the fact that makes accurate superior to pass is that passes you wouldn't dare before come into the range of possibility AND you can use a TRR in any case. Furthermore it reduces the fumble chance. You hardly dare a 5+ or 4+ pass with or without re-roll, a 3+ is something different.
If you take the %chances than accurate +TRR is far superior than pass skill with no posible TRR...
with pass you dublicate something you already can have (re-roll) accurate changes the basic odds.
Posted: Thu May 06, 2004 3:37 pm
by DoubleSkulls
It depends what sort of passing you are attempting.
If its quick/short then pass is probably a better bet. If its long then accurate.
On AG3 accurate is better.
Assuming a 3+ catch roll then if you have a team RR available a 2+ throw without pass is more likely to succeed than a 3+ with pass (only by about 4%)
Posted: Thu May 06, 2004 5:46 pm
by Tante Kaethe
OK,
you have convinced me - I'll take Accurate (but I will be whining and cursing when I blow my Team-Reroll on a Pass and can't reroll a failed Catch afterwards...

)
Thanks for your help

,
Tante Kaethe.