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Skill for Troll Slayer...

Posted: Sun May 09, 2004 11:18 pm
by VorTeX
Hi,

just asking myself what to give (normal skill) to a Troll Slayer with Block, Frenzy, Dauntless, Thick Skull, Guard, Mighty Blow, Tackle....

Seemd like there nothing really usefull left...?
So any good ideas? Maybe Shadowing or Piling on?
Thanks for any ideas...

Posted: Mon May 10, 2004 2:00 am
by sean newboy
Diving Tackle? Guard? Pass block?

Posted: Mon May 10, 2004 2:44 am
by Mirascael
sean newboy wrote:Diving Tackle? Guard? Pass block?
Diving Tackle? On a normal skill roll?

Go Guard, it's as good as on any other dorf.

Posted: Mon May 10, 2004 3:15 am
by DanielLaw
He's already got Guard.

There isn't a lot of choice, but I'd go Piling On or Pass Block. I don't think Shadowing is really worth it.

gaijin

Posted: Mon May 10, 2004 3:25 am
by Gertwise
I'd go Multiple Block

Posted: Mon May 10, 2004 10:08 am
by Gus
dauntless + multiple block + lots of dwarves with guard on the team = yummy

Posted: Mon May 10, 2004 10:12 am
by DoubleSkulls
Multiple Block is a good choice, Pass Block is handy too - as it allows you to reposition if your opponent passes the ball.

Posted: Mon May 10, 2004 11:44 am
by juck101
i would opt for pro: my current league happy not to make it a trait.
pro not bad for blocks, dauntless, even extra square but guess you need a choose

Posted: Mon May 10, 2004 11:53 am
by VorTeX
The probem is, that pro is a trait and he only made a normal skill roll. And yep multiple block would be really great but cannot be used with frenzy... or am i wrong on that one? :cry:

Posted: Mon May 10, 2004 12:01 pm
by Webbe
nope, not with frenzy but with dauntless, and there's where you need it.

I'd definately take Multiple Block.
Else take Pass Block.

Posted: Mon May 10, 2004 1:14 pm
by Old Man Draco
Multiple Block is useless if you have Frenzy. You can't turn frenzy off, so you can't use Multiple block. :o

Have you thought about strip ball? :-?

Posted: Mon May 10, 2004 2:49 pm
by Gus
Draco wrote:Multiple Block is useless if you have Frenzy. You can't turn frenzy off, so you can't use Multiple block. :o
wrong. when you use Multiple Block, it cancels frenzy, so you don't get the second block, and you don't have to follow.

Posted: Mon May 10, 2004 4:14 pm
by crunked1
id say stand firm if you get doubles of if you did. the one on my oldworld team doesnt dodge well and it helped when i needed it. he'll become an insane dwarf who cant get pushed back, good for holding the los you cant expect them to run downfield with the ball

Posted: Mon May 10, 2004 4:20 pm
by VorTeX
wrong. when you use Multiple Block, it cancels frenzy, so you don't get the second block, and you don't have to follow.
Errr, can someone clear that one please? Is that true? Would be nice if thats how it works but i always thought that you HAVE to use frenzy and so you cant use Multiple Block with that player....?

Posted: Mon May 10, 2004 5:06 pm
by Old Man Draco
Page 35 of the LRB says it all. "A player with frenzy MUST always follow an opponent up if they push them back."

I see no room for choice in this phrase. So the combination Frenzy/Multiple Block IMO is a wasted combination. :o