gr ag5
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gr ag5
what would you give a gr with dodge and ag5 on his second skill roll, i rolled a double, so my first thought was very long legs. any other opinions, please?
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Re: gr ag5
horns? dauntless? he can walk into cages (or leap later) and blitz the carrier...Phipstar wrote:what would you give a gr with dodge and ag5 on his second skill roll, i rolled a double, so my first thought was very long legs. any other opinions, please?
Long Legs seems a waste of the AG5 to me, unless you are going for PassBlock later maybe...
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It depends: if your league is Elf-heavy you might think of developing him into a master-interceptor
AG5, VLL, Pass Block and Catch - he'll intercept on 3+ with the chance to re-roll.
But this is a very specialized player then.
If you go for him as an offence player you might consider giving him leap on his next non-doubles, that will make him unstoppable with AG5.
AG5, VLL, Pass Block and Catch - he'll intercept on 3+ with the chance to re-roll.
But this is a very specialized player then.
If you go for him as an offence player you might consider giving him leap on his next non-doubles, that will make him unstoppable with AG5.
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It really depends on your league and the rest of your roster. What do your other GR's look like?
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ag5 and doubles ? give hime Big Hand. Then Leap. then you have the most annoying defense-GR ever, who can leap everywhere to pick up the ball and then dodge away and pass. trust me, i have one with only ag4, and it's already a real pain for my opponents, so with 5 AG it's a wonder 

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On next double definitely nerves of steel. No more need to dodge out before passing.Gus wrote:ag5 and doubles ? give hime Big Hand. Then Leap. then you have the most annoying defense-GR ever, who can leap everywhere to pick up the ball and then dodge away and pass.

Make sure you score the TD the same turn though, or your beloved gr will go squish the next turn ...


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