gr ag5

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Phipstar
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gr ag5

Post by Phipstar »

what would you give a gr with dodge and ag5 on his second skill roll, i rolled a double, so my first thought was very long legs. any other opinions, please?

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Re: gr ag5

Post by Cooper »

Phipstar wrote:what would you give a gr with dodge and ag5 on his second skill roll, i rolled a double, so my first thought was very long legs. any other opinions, please?
horns? dauntless? he can walk into cages (or leap later) and blitz the carrier...
Long Legs seems a waste of the AG5 to me, unless you are going for PassBlock later maybe...
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Post by narkotic »

It depends: if your league is Elf-heavy you might think of developing him into a master-interceptor

AG5, VLL, Pass Block and Catch - he'll intercept on 3+ with the chance to re-roll.

But this is a very specialized player then.

If you go for him as an offence player you might consider giving him leap on his next non-doubles, that will make him unstoppable with AG5.

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Post by Phipstar »

PassBlock is exactly what i thougt of. are horns and the highthened strength by dauntless cumulative? where is this stated in the rules?

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Post by narkotic »

it is cumulative. It does not need to specify. Dauntless elevates you to the ST of your opponent, Horns adds one to your ST, it is given practise to use both traits to have always a 2-D block.

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Post by Xtreme »

I would go the Pass Block route, but then I am of the school of thought that the Interception is the biggest play in BloodBowl.

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Post by Melifaxis »

It really depends on your league and the rest of your roster. What do your other GR's look like?

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Post by Yavatol »

If you go the passblocking route consider nerves of steel on those doubles

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Post by Gus »

ag5 and doubles ? give hime Big Hand. Then Leap. then you have the most annoying defense-GR ever, who can leap everywhere to pick up the ball and then dodge away and pass. trust me, i have one with only ag4, and it's already a real pain for my opponents, so with 5 AG it's a wonder :)

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Post by Fronko »

Gus wrote:ag5 and doubles ? give hime Big Hand. Then Leap. then you have the most annoying defense-GR ever, who can leap everywhere to pick up the ball and then dodge away and pass.
On next double definitely nerves of steel. No more need to dodge out before passing. :)

Make sure you score the TD the same turn though, or your beloved gr will go squish the next turn ... :) Sidestep might come in handy as well after that! :)

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Post by Gus »

yeah, after that, on doubles it's NoS or Safe Throw, and Sure Hands or Sidestep on regular rolls. of course, any +STAT increase is to be taken (exception being double 5 i think).

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Post by DoubleSkulls »

AG5 GR? Doubles? I'd give him Dauntless.

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Post by Vero »

Agree on the routes up, but next regular skill must be block or he's dead, dead, dead.

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Post by Phipstar »

i have two additional gr's, one with blockand 10 ssp, one with no additional skills and 4 ssp (i just played 5 games with the team)

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Post by mtn_bike »

If you are going to go the pass block route you could even consider Foul Appearance.

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