Can Khemri win a long league?

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AndyTKiLa
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Can Khemri win a long league?

Post by AndyTKiLa »

Hi all. I´m playing a Khemri team and actually have 4 win and 2 loses but i think khemri is in a long league a very poor team, with little AG, MA and Armour i gonna have problems both with agile teams and bashy teams.

IMO Khemri is one of the poorest teams actually : 4 mummies are great but no other player on the team is really good and nobody can´t win with only 4 players.

My actual team is :

-2 mummies with block and multiple block
-2 mummies with block
-2 thro-ra (one with block)
-2 blitz-ra (one with MB)
-6 skeletons (one with dirty player)
-2 RR
-8 FF

Any advice on how to develop the team for a long league?

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kithor2002
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Post by kithor2002 »

First you should go for at least another RR because 2 RR seem to be too few for my opinion.

And you should give your Mummies Guard and two other skeletons Dirty player.

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grotuk
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Post by grotuk »

I think the real potential of Khemri Team is in long leagues.

When you start with this team, you can hardly cacth and move the ball... and the ball is the most important thing to win matches... so, when u develop the team and get more re-rolls, the khemri's become more playable... and still kickin' opponent asses.

Maybe not in a 8 matches league, but sure in a couple 8 matches league the team gets the "optimun" level. IMHO.

Grotuk

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Post by Duke Jan »

grotuk wrote:I think the real potential of Khemri Team is in long leagues.
Untill no-one wants to play your 4 mummies with block and more nasty skills anymore.

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Post by Phipstar »

and in long term leagues regenaration is of much more use. kill your enemy`s best players (you will with 4 mummies:wink: ), yours are more likely to survive.

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Post by Sharky2k »

in a long league khemri are able to win matches and play not so bad. even u have heavy skills on your mummies.

i like that one :
http://fumbbl.com/FUMBBL.php?page=playe ... _id=346825
:o

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grotuk
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Post by grotuk »

Amazing... 2 IT :o

And checking all the team you can confirm what I say :D

But... this guy has a lot of luck with his star rolls... incredible!!! Looks like elfs :P

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Post by kithor2002 »

That's not a team I would like to face with.

But if you look at this team that he has a loot of NI players and his Star Throw-Ra has a Double Ni.So there's a big chance that he will miss some (important) games.

With the new regn. rule the Undead teams also suffer permanent injuries quite more often.And this could be the problem of a Khemri team too due of the Av7.

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Sharky2k
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Post by Sharky2k »

grotuk wrote:Amazing... 2 IT :o

And checking all the team you can confirm what I say :D

But... this guy has a lot of luck with his star rolls... incredible!!! Looks like elfs :P
even more impressive is st 7 with multiblock and tackle :o funny thing against amazons ;)

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Post by Grod »

Get guard on all 4 mummies. Increases the effectiveness of all your non-mummy players.

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Post by Odium Khan »

First, I'd like to say that Khemri are nigh on unstoppable if played right at low TRs (100-125). I agree with the author that the Khemri team lose their good head start rather quickly and will be sagging along among the bottom teams rather quickly (unless you've managed to afflict a healthy number of injuries in equal amounts to all the other teams in your league). However, this should make no difference to the patient Khemri player as they are bound to make a come-back once the true benefits of Regeneration begins to kick in (statistically it should do in 50 games or so) as Phipstar points out. In addition, as your players are very cheap in general (and because Khemri suck at collecting SPP), your TR will be lower than your opponents' at this level, ensuring lots of handicap rolls.
If you're in to win, take the Khemri team to a 5 games league, or a 50+ games league. Or take them anyway just to cause mayhem and fumble the ball, which always is fun.

Yeah, and on the advice: What they said. Get re-rolls, guard and tackle. Never let the opposition score (chances are that you won't have time to equalize).

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Post by AndyTKiLa »

I started playing khemri with the idea of do a lot of casualties but i havign problems with bashing teams cause the low armor in every player except mummies. I plan go for MB on skeletons and cinvert in assistant coach every skel that don´t have a double when she reach 6 spp. It´s a good way to go? Or perhaps i need to maximize my mummies a little more before do that?

I know khemri is a team that seems impressive at first look but playing it i found a lot of problems, throwers that never found a good catcher ( AG2 all), lineman with the armour of a WE... its really an effective bashing team? Are four mummies enough to consider khemri a good team? I inflict 31 casualties in 7 games but i know that after this match i gonna have troubles with blodgers and it seems impossible any player that isnt a mummy gets enough spp to develop the team, an at last the only one player that would have an option to stay next to a catcher is the blizz-ra with 6 MA and only two seem a very big problem to me. Do you really think khemri is a good team considering low armour VS bashy teams, Low MA vs agile teams and low AG to make TD?

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Post by girly_alpha »

Does it matter if Khemri Needs to do Touchdowns? After a few Games each Mummy should have at least one or two "Level-ups" and should have the Guard Skill. This will make it hard for the opposing Team to score Touchdowns by themselve.
Skeletons are cheap and easy to replace, so their first skill should be Dirty Player.
Quite Easy. The Mummys throw them down an the Skeletonstake care of whats left lying on the field. If the Referee spots your Player, you don't have to worry because you have enough of these Thin Guys.

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Post by gken1 »

thro-ras are thro aways. they are overpriced skeletons. you gotta develop your blitz-ra's into the ballcarriers. surehands is first skill i give them. The x-tra mv, block and av makes them the ideal scorer on the team. Plus once you clear the pitch of the enemies if you need a score....a thro-ra with hail mary pass can chuck the ball down field.....blitzra with surehands can pick up the ball and run it in.

skeletons should be grabbing dirty player as first skill....foul with the eye, without the eye, while the ref is out, while the ref is in. Must take players off the pitch....if you don't u lose.

Mummies should have block guard.....3 die blocks are the key....the more 3 die blocks you get the more opponents you kill.

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AndyTKiLa
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Post by AndyTKiLa »

I see you all say guard as a good choice but in the 8 games i played i never need it cause with multiblock mummies i have free skellies to go 2 dices easy in every block. Probably would need it in the future but it seems a waste right now, im going the tackle way cause blodgers teams are my hard opponents.

After 8 matches i have 6 wins-2 loses, the 3 last matches no one scored me, so it seems im doing well with khemri at the moment.

Tournament spike is going to be played in our league in a few weeks and i dont know if buy a RR or Ramtut III for it, what do you think?

Actually the team looks like that :

-2 Mummies with Block, Multiple Block
-2 Mummies with Block (one with Frenzy too)
-2 Blitz-ra (one with MB)
-2 Thro-ra with block
-2 Skeletons with Dirty Player
-4 Skeletons

-130k cash
-2 RR
-10 FF
-160 TR

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